English(EN)RSIGame: Autonomous Agentic Game Development with Recursive Self-improvement
AI研究探索具身智能体和游戏开发的自我对弈 · 追踪6个来源
作者PulseAugur 编辑部·[6 个来源]·
两篇新研究论文探讨了用于AI开发的先进自我对弈技术。一篇论文介绍了用于具身智能体的游戏引导技能发现(GGSD),通过竞争性游戏实现人类可玩的操作技能。另一篇提出了RSIGame,一个用于自主智能体游戏开发的框架,该框架使用递归自我改进来提高游戏质量和效率,在某些基准测试中显著优于GPT-5.5。
AI
arXiv:2609.40137v1 Announce Type: cross Abstract: We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans. Playable skills provide a compact abstraction for controlling embodied agents t…
arXiv:2609.39045v1 Announce Type: new Abstract: Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a playable version remains challenging. Naive iterative refinement can easily overfit …
Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a playable version remains challenging. Naive iterative refinement can easily overfit a small set of test cases, producing fragile gam…
arXiv:2609.37447v1 Announce Type: cross Abstract: How strong can an AlphaZero-style chess system become under limited training compute when its entire learning loop is engineered for efficiency? We train from random initialization through searched self-play on a single eight-GPU …
Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a playable version remains challenging. Naive iterative refinement can easily overfit a small set of test cases, producing fragile gam…
We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans. Playable skills provide a compact abstraction for controlling embodied agents through a small set of learned behaviors rather tha…