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English(EN) RadiusFPS: Efficient Farthest Point Sampling on CPUs and GPUs via Spherical Voxel Pruning

新的扩散模型增强了 3D 生成和网格创建

研究人员正在开发使用扩散模型和基于体素的方法进行 3D 生成的新方法。SymTRELLIS 通过在体素潜在空间上学习线性变换来强制 3D 模型中的对称性,从而提高物理可用性。MeshWeaver 使用多级稀疏体素编码器进行自回归网格生成,增强了几何上下文和压缩。离散体素扩散 (DVD) 提供了一个用于生成、评估和编辑稀疏体素的框架,提供了可解释的动态和不确定性估计。MeshFlow 使用 VAE 和 Rectified Flow Transformer 高效生成艺术性 3D 网格,实现了更快的生成速度。PatchScene 采用基于块的体素扩散范式进行大规模 LiDAR 场景补全,确保了连贯的重建和时间一致性。 AI

影响 这些论文介绍了 3D 生成的新技术,有望提高效率、保真度以及在自动驾驶和艺术创作等领域的适用性。

排序理由 多篇研究论文介绍了 3D 生成和网格创建的新方法。

在 arXiv cs.CV 阅读 →

AI 生成摘要 · Google Gemini · 来自 13 个来源。 我们如何撰写摘要 →

新的扩散模型增强了 3D 生成和网格创建

报道来源 [13]

  1. arXiv cs.AI TIER_1 English(EN) · Guangda Ji, Qimin Chen, Qinchan Li, Mingrui Zhao, Kai Wang, Hao Zhang ·

    SymTRELLIS:强制对称的体素潜在表示用于3D生成

    arXiv:2606.04108v1 Announce Type: cross Abstract: Single-view 3D generative models have achieved impressive visual quality, yet they are not designed to satisfy structural or functional requirements, and in practice, often fall short. Symmetry is one such requirement: violations,…

  2. Hugging Face Daily Papers TIER_1 English(EN) ·

    MeshWeaver:用于自回归网格生成的稀疏体素引导表面编织

    MeshWeaver introduces an autoregressive mesh generation framework that predicts vertices directly rather than coordinates, utilizing a multi-level sparse-voxel encoder to enhance geometric context and achieve superior compression and fidelity.

  3. arXiv cs.LG TIER_1 English(EN) · Zhengrui Xiang, Jiaqi Wu, Fupeng Sun, Heliang Zheng, Yingzhen Li ·

    DVD:用于3D生成和编辑的离散体素扩散

    arXiv:2605.07971v2 Announce Type: replace-cross Abstract: We introduce Discrete Voxel Diffusion (DVD), a discrete diffusion framework to generate, assess, and edit sparse voxels for SLat (Structured LATent) based 3D generative pipelines. Although discrete diffusion has not genera…

  4. arXiv cs.CV TIER_1 English(EN) · Ziyang Yu, Xiang Li, Qiong Chang, Jun Miyazaki ·

    RadiusFPS:CPU和GPU上通过球形体素剪枝实现高效的最远点采样

    arXiv:2606.06255v1 Announce Type: cross Abstract: Point clouds are a primary sensory representation for robotic perception, underpinning LiDAR-based autonomous driving, simultaneous localization and mapping (SLAM), and navigation. Within these pipelines, Farthest Point Sampling (…

  5. arXiv cs.CV TIER_1 English(EN) · Jun Miyazaki ·

    RadiusFPS:CPU和GPU上通过球形体素剪枝实现高效最远点采样

    Point clouds are a primary sensory representation for robotic perception, underpinning LiDAR-based autonomous driving, simultaneous localization and mapping (SLAM), and navigation. Within these pipelines, Farthest Point Sampling (FPS) is the most well-known downsampling operator,…

  6. arXiv cs.CV TIER_1 English(EN) · Jiale Xu, Wang Zhao, Ying Shan ·

    MeshWeaver:用于自回归网格生成的稀疏体素引导表面编织

    arXiv:2606.04688v1 Announce Type: new Abstract: Autoregressive mesh generation has gained attention by tokenizing meshes into sequences and training models in a language-modeling fashion. However, existing approaches suffer from two fundamental limitations: (i) low tokenization e…

  7. arXiv cs.CV TIER_1 English(EN) · Weiyu Li, Antoine Toisoul, Tom Monnier, Roman Shapovalov, Rakesh Ranjan, Ping Tan, Andrea Vedaldi ·

    MeshFlow:通过 MeshVAE 和基于流的扩散 Transformer 实现高效艺术网格生成

    arXiv:2606.04621v1 Announce Type: new Abstract: We present MeshFlow, a new method for generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh topology. However, AR methods…

  8. arXiv cs.CV TIER_1 Italiano(IT) · Ruishu Zhu, Zhihao Huang, Jiacheng Sun, Ping Luo, Hongyuan Zhang, Xuelong Li ·

    ViewMask-1-to-3:通过多模态离散扩散模型实现多视角一致性图像生成

    arXiv:2512.14099v3 Announce Type: replace Abstract: Motivated by discrete diffusion's success in language-vision modeling, we explore its potential for multi-view generation, a task dominated by continuous approaches. We introduce ViewMask-1-to-3, formulating multi-view generatio…

  9. arXiv cs.CV TIER_1 English(EN) · Ying Shan ·

    MeshWeaver:用于自回归网格生成的稀疏体素引导表面编织

    Autoregressive mesh generation has gained attention by tokenizing meshes into sequences and training models in a language-modeling fashion. However, existing approaches suffer from two fundamental limitations: (i) low tokenization efficiency, which yields long token sequences and…

  10. arXiv cs.CV TIER_1 English(EN) · Andrea Vedaldi ·

    MeshFlow:通过 MeshVAE 和基于流的扩散 Transformer 实现高效艺术网格生成

    We present MeshFlow, a new method for generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh topology. However, AR methods scale poorly because the inference cost is quad…

  11. arXiv cs.CV TIER_1 English(EN) · Qingdong Xu, Jiajun Zhu, Shilin Zhu, Xinjing He, Chao Lu, Huanran Wang, Jiyao Zhang ·

    PatchScene:基于块的体素扩散用于大规模场景补全

    arXiv:2606.03915v1 Announce Type: new Abstract: We propose PatchScene, a novel diffusion-based framework for large-scale LiDAR scene completion. Unlike existing methods that rely on global latent representations or dense voxel grids, PatchScene adopts a patch-based voxel diffusio…

  12. arXiv cs.CV TIER_1 English(EN) · Jiyao Zhang ·

    PatchScene:基于块的体素扩散用于大规模场景补全

    We propose PatchScene, a novel diffusion-based framework for large-scale LiDAR scene completion. Unlike existing methods that rely on global latent representations or dense voxel grids, PatchScene adopts a patch-based voxel diffusion paradigm that explicitly generates fine-graine…

  13. r/StableDiffusion TIER_2 English(EN) · /u/SysPsych ·

    CubePart:一个开放词汇、可控部件的3D生成器(本地模型,提取和重新生成3D网格的部件)

    <table> <tr><td> <a href="https://www.reddit.com/r/StableDiffusion/comments/1txwks9/cubepart_an_openvocabulary_partcontrollable_3d/"> <img alt="CubePart: An Open-Vocabulary Part-Controllable 3D Generator (local modal, extract and re-generate parts of a 3D mesh)" src="https://exte…