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English(EN) ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting

3D高斯泼溅通过新框架和技术取得进展

研究人员正通过新框架和技术推进3D高斯泼溅(3DGS)。X-GS集成了感知和多模态模型,用于视觉基础和场景描述等任务。其他工作则专注于通过欧拉优化、动静分解和激光雷达引导重建等方法来提高3DGS的效率和质量。新方法还解决了关节物体重建和自主机器人路径规划中的挑战。 AI

影响 3D高斯泼溅的进步增强了场景重建、多模态理解和机器人应用。

排序理由 多篇研究论文介绍了与3D高斯泼溅相关的新方法和框架。

在 Hugging Face Daily Papers 阅读 →

AI 生成摘要 · Google Gemini · 来自 82 个来源。 我们如何撰写摘要 →

3D高斯泼溅通过新框架和技术取得进展

报道来源 [82]

  1. arXiv cs.LG TIER_1 English(EN) · Matthew Cong, Francis Williams, Jonathan Swartz, Mark Harris, Sanja Fidler, Ken Museth ·

    面向多 GPU 高斯泼溅的可扩展 PyTorch 抽象

    arXiv:2606.11390v1 Announce Type: cross Abstract: Gaussian splatting methods have become increasingly popular for neural reconstruction of the real world. However, they are often limited in scale and resolution due to compute and memory constraints. We present a multi-GPU Gaussia…

  2. Hugging Face Daily Papers TIER_1 English(EN) ·

    GaussTrace: 基于证据的大语言模型推理,用于3D高斯泼溅模型的溯源分析

    3D Gaussian Splatting (3DGS) is a powerful technique for creating high-fidelity 3D assets. However, the widespread sharing and iterative modification of 3DGS models across digital platforms create pressing challenges for intellectual property protection and forensic traceability.…

  3. arXiv cs.AI TIER_1 English(EN) · Mingzhao Li, Arghya Pal, Guan Yuan Tan ·

    液态神经网络作为动态3D高斯溅射的即插即用连续时间变形场

    arXiv:2606.07670v1 Announce Type: cross Abstract: Deformable 3D Gaussian Splatting (D-3DGS) re-constructs dynamic scenes from monocular video by deforming a canonical set of 3D Gaussians through a positional-encoded MLP of frame time t. Although fitted to a continuous variable, t…

  4. arXiv cs.LG TIER_1 English(EN) · Hongyu Zhou, Zorah L\"ahner ·

    Geometry Gaussians: 在高斯喷涂中解耦外观与几何

    arXiv:2606.05124v1 Announce Type: cross Abstract: After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation. However, extracting accurate geometric information directly from 3DGS re…

  5. arXiv cs.LG TIER_1 English(EN) · Zorah Lähner ·

    Geometry Gaussians: 在高斯喷涂中解耦外观与几何

    After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation. However, extracting accurate geometric information directly from 3DGS remains challenging and can often reduce the appeara…

  6. arXiv cs.AI TIER_1 English(EN) · Ningjing Fan, Yiqun Wang, Dongming Yan, Peter Wonka ·

    Ref-DGS: 反思性双高斯泼溅

    arXiv:2603.07664v3 Announce Type: replace-cross Abstract: The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods ei…

  7. Hugging Face Daily Papers TIER_1 Deutsch(DE) ·

    ZipSplat:更少的Gaussian,更好的Splats

    ZipSplat is a token-based feed-forward method that decouples 3D Gaussian placement from pixel grid, enabling efficient scene reconstruction with fewer Gaussians and superior performance on pose-free imaging tasks.

  8. arXiv cs.LG TIER_1 English(EN) · Jens U. Kreber, Lukas Mack, Joerg Stueckler ·

    学习动作条件和面向对象的高斯飞溅刚体世界模型

    arXiv:2606.01950v1 Announce Type: cross Abstract: World models enable intelligent agents to predict the consequences of their actions on the environment. In this paper, we propose Multi Rigid Object Gaussian World Model (MRO-GWM), a novel model that learns action-conditional dyna…

  9. arXiv cs.CL TIER_1 English(EN) · Yueen Ma, Zenglin Xu, Irwin King ·

    X-GS:一个通过3D高斯溅射进行感知和思考的可扩展框架

    arXiv:2603.09632v3 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, subsequently extending into numerous spatial AI applications. However, most existing 3DGS methods operate in isolation, focusing on…

  10. arXiv cs.LG TIER_1 English(EN) · Mia Gaia Polansky, George Kopanas, Stephan Garbin, Todd Zickler, Dor Verbin ·

    基于哈希概率金字塔的欧拉高斯泼溅法

    arXiv:2605.29136v1 Announce Type: cross Abstract: We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuristic primitive manipulation with gradient-based op…

  11. arXiv cs.AI TIER_1 English(EN) · ZY Chen, F Zhu, H Zhu, DY Kong, XK Kuang, YJ Zhang, CM Jiang ·

    LR-SGS:用于自动驾驶场景重建的鲁棒激光雷达-反射率引导显著高斯泼溅

    arXiv:2603.12647v3 Announce Type: replace-cross Abstract: Recent 3D Gaussian Splatting (3DGS) methods have demonstrated the feasibility of self-driving scene reconstruction and novel view synthesis. However, most existing methods either rely solely on cameras or use LiDAR only fo…

  12. arXiv cs.LG TIER_1 English(EN) · Yuyang Tan, Renhe Zhang, Hang Zhang, Ao Li, Xin Tan ·

    TrackRef3D:用于3D高斯溅射中开放世界指代分割的多视图一致性跟踪后标注

    arXiv:2605.26576v1 Announce Type: cross Abstract: Referring 3D Gaussian Splatting (R3DGS), which utilizes natural language for 3D object segmentation, has emerged as a crucial capability for embodied AI. However, existing methods typically rely on expensive per-scene manual annot…

  13. arXiv cs.AI TIER_1 English(EN) · Inseo Lee, Yoonji Kim, Eugene Sohn, Jiwoong Lee, Jungmin You, Joonseok Lee, Jin-Hwa Kim ·

    ArtSplat:来自稀疏多状态非标定视图的前馈式关节式3D高斯溅射

    arXiv:2605.24304v1 Announce Type: cross Abstract: Articulated object reconstruction from sparse-view images is an ill-posed problem that requires simultaneous inference of geometry and underlying articulation structure. Existing methods for articulated object reconstruction based…

  14. arXiv cs.LG TIER_1 English(EN) · Hyeseong Kim, Geonhui Son, Deukhee Lee, Dosik Hwang ·

    TWINGS:用于稀疏视图高斯泼溅的翘曲对齐薄板样条初始化

    arXiv:2605.22069v1 Announce Type: cross Abstract: Novel view synthesis from sparse-view inputs poses a significant challenge in 3D computer vision, particularly for achieving high-quality scene reconstructions with limited viewpoints. We introduce TWINGS, a framework that enhance…

  15. Hugging Face Daily Papers TIER_1 English(EN) ·

    ForeSplat:面向前馈式3D高斯泼溅的优化感知前瞻

    Feed-forward 3D Gaussian Splatting (3DGS) models offer fast single-pass reconstruction,but scaling them to match per-scene optimization quality is fundamentally hindered by the scarcity of large-scale 3D annotations.A practical compromise is predict-then-refine,where post-predict…

  16. arXiv cs.CV TIER_1 English(EN) · Yuto Furutani, Takashi Otonari, Kaede Shiohara, Toshihiko Yamasaki ·

    Wild3R:来自无约束稀疏照片集的馈送式3D高斯泼溅

    arXiv:2606.11894v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting (3DGS) removes the need for time-consuming per-scene optimization required by traditional 3DGS. However, existing feed-forward approaches struggle with real-world photo collections that include div…

  17. arXiv cs.CV TIER_1 English(EN) · He-Bi Yang, Jing-Zhong Chen, Yen-Kuan Ho, Sang NguyenQuang, Fan-Yi Hsu, Yun-Yu Lee, Jui-Chiu Chiang, Wen-Hsiao Peng ·

    洞察关键:基于通用随机性的3D高斯泼溅感知封装

    arXiv:2606.11782v1 Announce Type: new Abstract: While 3D Gaussian Splatting (3DGS) achieves impressive real-time rendering, it frequently struggles to synthesize high-frequency textures, a limitation heavily exacerbated in memory-constrained and rate-distortion-optimized (RDO) pi…

  18. arXiv cs.CV TIER_1 English(EN) · Mingzhe Lyu, Jinqiang Cui, Hong Zhang ·

    用于低光照3D高斯溅射中伪真实生成场景自适应非线性色调曲线

    arXiv:2606.11841v1 Announce Type: new Abstract: Low-light novel view synthesis is challenging because dark multi-view images contain noise, weak structural detail, and compressed dynamic range. Recent 3D Gaussian Splatting (3DGS) methods address these challenges by generating pse…

  19. arXiv cs.CV TIER_1 English(EN) · Toshihiko Yamasaki ·

    Wild3R:来自无约束稀疏照片集的前馈式3D高斯飞溅

    Feed-forward 3D Gaussian Splatting (3DGS) removes the need for time-consuming per-scene optimization required by traditional 3DGS. However, existing feed-forward approaches struggle with real-world photo collections that include diverse lighting conditions and transient objects. …

  20. arXiv cs.CV TIER_1 English(EN) · Hong Zhang ·

    面向低光照3D高斯泼溅中伪真值生成的场景自适应非线性色调曲线

    Low-light novel view synthesis is challenging because dark multi-view images contain noise, weak structural detail, and compressed dynamic range. Recent 3D Gaussian Splatting (3DGS) methods address these challenges by generating pseudo ground-truth (pseudo-GT) images as supervisi…

  21. arXiv cs.CV TIER_1 English(EN) · Wen-Hsiao Peng ·

    洞察关键:基于通用随机性的3D高斯泼溅感知封装

    While 3D Gaussian Splatting (3DGS) achieves impressive real-time rendering, it frequently struggles to synthesize high-frequency textures, a limitation heavily exacerbated in memory-constrained and rate-distortion-optimized (RDO) pipelines. To address this, we propose a versatile…

  22. arXiv cs.CV TIER_1 English(EN) · Haoliang Han, Ziyuan Luo, Renjie Wan ·

    GaussTrace:基于证据的大语言模型推理,用于3D高斯溅射模型的溯源分析

    arXiv:2606.10612v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) is a powerful technique for creating high-fidelity 3D assets. However, the widespread sharing and iterative modification of 3DGS models across digital platforms create pressing challenges for intellectua…

  23. arXiv cs.CV TIER_1 English(EN) · Renjie Wan ·

    GaussTrace: 基于证据的大语言模型推理,用于3D高斯泼溅模型的溯源分析

    3D Gaussian Splatting (3DGS) is a powerful technique for creating high-fidelity 3D assets. However, the widespread sharing and iterative modification of 3DGS models across digital platforms create pressing challenges for intellectual property protection and forensic traceability.…

  24. arXiv cs.CV TIER_1 English(EN) · Mizuki Morikawa, Yuta Shimizu, Chunyu Li, Yusuke Monno, Masatoshi Okutomi ·

    利用 NeRF 渲染图像进行 3D 高斯溅射

    arXiv:2606.09034v1 Announce Type: new Abstract: Neural radiance field (NeRF) and 3D Gaussian splatting (3DGS) are two mainstream approaches for novel view synthesis. They often show complementary performance, i.e., 3DGS demonstrating faster rendering speed and NeRF demonstrating …

  25. arXiv cs.CV TIER_1 English(EN) · Zhang Chen, Shuai Wan, Mengting Yu, Fuzheng Yang, Junhui Hou ·

    REFINE:通过无渲染的原始重要性实现超高效3D高斯飞溅剪枝

    arXiv:2606.09074v1 Announce Type: new Abstract: Existing pruning methods for 3D Gaussian splatting (3DGS) suffer from either severe quality degradation or prohibitive computational overhead. In this paper, we propose REFINE, a highly accelerated 3DGS pruning framework centered on…

  26. arXiv cs.CV TIER_1 English(EN) · Yongfei Guo, Qizhou Huo, Xuan Sun, Yuanhao Gong ·

    LEGS: 拉普拉斯增强高斯泼溅与非线性加权损失

    arXiv:2606.07932v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has become an efficient explicit representation for radiance field reconstruction and real-time novel view synthesis. However, its standard photometric loss treats flat and structure-rich regions similar…

  27. arXiv cs.CV TIER_1 English(EN) · Valentin Wagner, Sebastian Bullinger, Christoph Bodensteiner, Michael Arens ·

    RPC-GS:使用原生RPC渲染进行卫星图像高斯溅射

    arXiv:2606.06690v1 Announce Type: new Abstract: We present RPC-GS, the first Gaussian Splatting framework for satellite imagery that operates natively with Rational Polynomial Camera (RPC) models. The RPC model is the de facto standard for representing the complex imaging geometr…

  28. arXiv cs.CV TIER_1 English(EN) · Yuang Shi, Simone Gasparini, G\'eraldine Morin, Wei Tsang Ooi ·

    EvoGS:构建具有进化树的连续分层高斯溅射用于可扩展的3D流式传输

    arXiv:2606.07179v1 Announce Type: new Abstract: Streaming 3D Gaussian Splatting requires highly scalable, progressive representations. Existing progressive methods rely on \textit{discrete layering}, accumulating separate splat sets for each level of detail. This structural indep…

  29. arXiv cs.CV TIER_1 English(EN) · Wei Tsang Ooi ·

    EvoGS:构建具有进化树的连续分层高斯飞溅以实现可扩展的3D流式传输

    Streaming 3D Gaussian Splatting requires highly scalable, progressive representations. Existing progressive methods rely on \textit{discrete layering}, accumulating separate splat sets for each level of detail. This structural independence between layers inherently leads to error…

  30. arXiv cs.CV TIER_1 English(EN) · Rajrup Ghosh, Haodong Wang, Haoran Hong, Eduardo Pavez, Amartya Chaudhuri, Weiwu Pang, Harsha V. Madhyastha, Antonio Ortega, Ramesh Govindan ·

    GS-NFS:动态高斯泼溅和点云的带宽自适应流式传输

    arXiv:2606.05650v1 Announce Type: cross Abstract: Dynamic 3D Gaussian Splatting (3DGS) holds great promise as a 3D video streaming technology since it can represent complex 3D scenes with high fidelity. In this approach, every frame in a 3D video represents the environment as a c…

  31. arXiv cs.CV TIER_1 English(EN) · Jean Cordonnier, Chenghao Xu, Olga Fink, Malcolm Mielle ·

    使用视觉几何Transformer进行无配对RGB-热高斯泼溅

    arXiv:2606.05491v1 Announce Type: new Abstract: Multi-modal novel view synthesis (NVS) combining RGB and thermal imagery enables precise 3D scene reconstruction with visual and thermal information. However, existing methods typically rely on precisely calibrated RGB-thermal image…

  32. arXiv cs.CV TIER_1 Deutsch(DE) · Alexander Veicht, Sunghwan Hong, D\'aniel Bar\'ath, Marc Pollefeys ·

    ZipSplat:更少的Gaussian,更好的Splat

    arXiv:2606.05102v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting methods reconstruct a scene from posed or pose-free images in a single forward pass, yet current approaches predict one Gaussian per input pixel, tying the representation budget to camera resolutio…

  33. arXiv cs.CV TIER_1 Deutsch(DE) · Marc Pollefeys ·

    ZipSplat:高斯更少,喷溅更好

    Feed-forward 3D Gaussian Splatting methods reconstruct a scene from posed or pose-free images in a single forward pass, yet current approaches predict one Gaussian per input pixel, tying the representation budget to camera resolution rather than scene complexity. A flat wall and …

  34. arXiv cs.CV TIER_1 English(EN) · Ruiyang Chen, Feiran Li, Chu Zhou, Zonglin Li, Zhanyu Ma, Heng Guo ·

    FreeStreamGS:来自无姿态流输入的在线前馈3D高斯溅射

    arXiv:2606.03254v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting (3DGS) allows efficient and high-fidelity novel view synthesis (NVS) from an offline recorded image sequence. However, achieving online NVS from streaming and unposed image inputs remains challengi…

  35. arXiv cs.CV TIER_1 English(EN) · Vivekjyoti Banerjee, Abhay Yadav, Rama Chellappa, Aniket Roy ·

    KC-3DGS:用于高保真视图合成的峰度约束高斯飞溅

    arXiv:2606.03120v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis by representing scenes as collections of anisotropic Gaussians optimized via differentiable rasterization. However, standard pixel-space losses (L1, SSIM) constrain…

  36. arXiv cs.CV TIER_1 English(EN) · Adrian Ramlal, John S. Zelek ·

    PersistGS:4D高斯溅射中的物体持久性可微分物理

    arXiv:2606.03479v1 Announce Type: new Abstract: Dynamic 3D Gaussian Splatting (3DGS) methods reconstruct time-varying scenes from synchronized multi-camera video using photometric supervision. When a moving object becomes fully occluded from all training cameras, this supervision…

  37. arXiv cs.CV TIER_1 English(EN) · Qingpo Wuwu, Xiaobao Wei, Peng Chen, Nan Huang, Zhongyu Zhao, Hao Wang, Ming Lu, Ningning Ma, Shanghang Zhang ·

    SparseStreet:用于实时街道场景仿真的稀疏高斯泼溅

    arXiv:2606.03909v1 Announce Type: new Abstract: While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, leading to prohibitive storage costs and slow rendering…

  38. arXiv cs.CV TIER_1 English(EN) · Shanghang Zhang ·

    SparseStreet:用于实时街道场景仿真的稀疏高斯泼溅

    While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, leading to prohibitive storage costs and slow rendering speeds. We observe that dynamic objects (e.g., …

  39. arXiv cs.CV TIER_1 English(EN) · John S. Zelek ·

    PersistGS:4D高斯溅射中的物体持久性的可微分物理学

    Dynamic 3D Gaussian Splatting (3DGS) methods reconstruct time-varying scenes from synchronized multi-camera video using photometric supervision. When a moving object becomes fully occluded from all training cameras, this supervision vanishes: the Gaussians representing it receive…

  40. arXiv cs.CV TIER_1 English(EN) · Adrian Ramlal, Yan Song Hu, John S. Zelek ·

    通过点云上采样优化三维高斯泼溅

    arXiv:2606.00450v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) is a technique for creating and rendering 3D scenes, however its performance depends heavily on the quality of initial seed points. To improve 3DGS initialization, this study presents and evaluates sever…

  41. arXiv cs.CV TIER_1 English(EN) · Yingzhao Li, Yan Li, Shixiong Tian, Yanjie Liu, Lijun Zhao, Gim Hee Lee ·

    MipSLAM: 无别名高斯飞溅SLAM

    arXiv:2603.06989v3 Announce Type: replace Abstract: This paper introduces MipSLAM, a frequency-aware 3D Gaussian Splatting (3DGS) SLAM framework capable of high-fidelity anti-aliased novel view synthesis and robust pose estimation under varying camera configurations. Existing 3DG…

  42. arXiv cs.CV TIER_1 English(EN) · Yangfan Zhao, Hanwei Zhang, Ke Huang, Qiufeng Wang, Zhenzhou Shao, Dengyu Wu ·

    RU4D-SLAM:用于4D场景重建的高斯飞溅SLAM中的不确定性重加权

    arXiv:2602.20807v2 Announce Type: replace Abstract: Combining 3D Gaussian splatting with Simultaneous Localization and Mapping (SLAM) has gained popularity as it enables continuous 3D environment reconstruction during motion. However, existing methods struggle in dynamic environm…

  43. arXiv cs.CV TIER_1 English(EN) · Subhankar MIshra ·

    高斯散点图上用于恒定时间射线查询的定向距离场

    arXiv:2606.00817v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) renders new views of a scene in real time. Like every rasterizer, it answers only primary rays, the rays from the camera through the image. It cannot trace the secondary rays that shadows, ambient occl…

  44. arXiv cs.CV TIER_1 English(EN) · Aoduo Li, Jiancheng Li, Huan Ye, Hongjian Xu, Shiting Wu, Xiujun Zhang, Zimeng Li, Xuhang Chen ·

    VEDAL:用于3D高斯溅射剪枝的变分误差驱动异步学习

    arXiv:2606.02346v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves remarkable novel view synthesis quality with real-time rendering, yet suffers from excessive memory consumption due to millions of Gaussian primitives. Existing pruning methods rely on heuristic…

  45. arXiv cs.CV TIER_1 English(EN) · Dawid Paj\k{a}k, Martin Bisson, Rodolfo Lima ·

    HiGS:用于实时3D高斯泼溅的层次化渲染架构

    arXiv:2606.00352v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has become the standard for real-time novel view synthesis on commodity GPUs. Its pipeline ties spatial partitioning and rasterization to one tile size, yet the two pull in opposite directions: partition…

  46. arXiv cs.CV TIER_1 English(EN) · Xuhang Chen ·

    VEDAL:用于3D高斯泼溅剪枝的变分误差驱动异步学习

    3D Gaussian Splatting (3DGS) achieves remarkable novel view synthesis quality with real-time rendering, yet suffers from excessive memory consumption due to millions of Gaussian primitives. Existing pruning methods rely on heuristic importance scores or synchronous batch updates,…

  47. arXiv cs.CV TIER_1 English(EN) · Youngtae Han, Sung-hwan Han, Youngmin Yi ·

    DSD-GS:高斯飞溅的动态-静态分解,用于高效高保真动态场景重建

    arXiv:2605.30863v1 Announce Type: new Abstract: Dynamic scene reconstruction and novel view synthesis are fundamental to next-generation visual intelligence applications such as virtual reality, robotics, and digital twins. However, high-fidelity reconstruction of complex, time-v…

  48. arXiv cs.CV TIER_1 English(EN) · Finn Dr\"oge, Cecilia Curreli, Abhishek Saroha, Daniel Cremers ·

    多目标3D高斯溅射场景单步修复方法的基准测试

    arXiv:2605.30987v1 Announce Type: new Abstract: The tasks of object removal and inpainting 3D Gaussian Splatting (3DGS) scenes face challenges such as 3D consistency across camera views. In comparing 2D inpainters and their suitability for the 3D domain, we find that reconstructi…

  49. arXiv cs.CV TIER_1 English(EN) · Yikang Zhang, Rui Fan ·

    VAD-GS:动态城市场景中3D高斯泼溅的可见性感知致密化

    arXiv:2510.09364v2 Announce Type: replace Abstract: 3D Gaussian splatting (3DGS) has demonstrated impressive performance in synthesizing high-fidelity novel views. Nonetheless, its effectiveness critically depends on the quality of the initialized point cloud. Specifically, achie…

  50. arXiv cs.CV TIER_1 English(EN) · Pengteng Li, Yunfan Lu, Pinhao Song, Weiyu Guo, Huizai Yao, F. Richard Yu, Hui Xiong ·

    DeblurSplat:无需 SfM 的事件相机 3D 高斯溅射用于鲁棒去模糊

    arXiv:2509.18898v2 Announce Type: replace Abstract: In this paper, we propose the first Structure-from-Motion (SfM)-free deblurring 3D Gaussian Splatting method via event camera, dubbed DeblurSplat. We address the motion-deblurring problem in two ways. First, we leverage the pret…

  51. arXiv cs.CV TIER_1 English(EN) · Hannah Schieber, Dominik Frischmann, Victor Schaack, Angela P. Schoellig, Daniel Roth ·

    LiftNav:通过TSDF引导的高斯溅射进行语义提升的路径规划

    arXiv:2605.31376v1 Announce Type: cross Abstract: Autonomous robots in unknown indoor environments require both reliable collision avoidance and object-level understanding. Classical representations such as TSDF support safe planning but lack semantics, while photorealistic metho…

  52. arXiv cs.CV TIER_1 English(EN) · Daniel Roth ·

    LiftNav:通过TSDF引导的高斯溅射进行语义提升的路径规划

    Autonomous robots in unknown indoor environments require both reliable collision avoidance and object-level understanding. Classical representations such as TSDF support safe planning but lack semantics, while photorealistic methods like Gaussian Splatting (GS) provide rich appea…

  53. arXiv cs.CV TIER_1 English(EN) · Shangjie Xue, Jesse Dill, Dhruv Ahuja, Frank Dellaert, Panagiotis Tsiotras, Danfei Xu ·

    不确定性驱动的各向异性可见性场3D高斯溅射主动建图

    arXiv:2605.30342v1 Announce Type: new Abstract: We present Gaussian Splatting Anisotropic Visibility Field (GAVIS), a novel framework for uncertainty quantification and active mapping in 3DGS. Our key insight is that regions unseen from the training views yield unreliable predict…

  54. arXiv cs.CV TIER_1 English(EN) · Julia Farganus, Krzysztof \.Zurawicki, Arkadiusz Gawe{\l}, Weronika Jakubowska, Halina Kwa\'snicka ·

    从 3D 高斯泼溅中学习表示

    arXiv:2605.29549v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluat…

  55. arXiv cs.CV TIER_1 English(EN) · Manoj Biswanath, Chenxin Cai, Hannah Schieber, Daniel Roth, Benjamin Busam ·

    利用深度估计为热高斯喷涂技术赋能

    arXiv:2605.30328v1 Announce Type: new Abstract: Efficient and robust 3D scene representation is crucial in autonomous driving, robotics, and related fields. While RGB images provide valuable content for 3D reconstruction, other modalities like thermal or depth can enable addition…

  56. arXiv cs.CV TIER_1 English(EN) · Danfei Xu ·

    基于各向异性可见性场的驱动不确定性的3D高斯溅射主动建图

    We present Gaussian Splatting Anisotropic Visibility Field (GAVIS), a novel framework for uncertainty quantification and active mapping in 3DGS. Our key insight is that regions unseen from the training views yield unreliable predictions from the 3DGS. To address this, we introduc…

  57. arXiv cs.CV TIER_1 English(EN) · Benjamin Busam ·

    利用深度估计为热高斯喷涂技术赋能

    Efficient and robust 3D scene representation is crucial in autonomous driving, robotics, and related fields. While RGB images provide valuable content for 3D reconstruction, other modalities like thermal or depth can enable additional information on the environment. Lately, novel…

  58. arXiv cs.CV TIER_1 English(EN) · Chonghao Zhong, Linfeng Shi, Hua Chen, Tiecheng Sun, Hao Zhao, Binhang Yuan, Chaojian Li ·

    TideGS:通过核外优化实现超10亿个3D高斯溅射原语的可扩展训练

    arXiv:2605.20150v2 Announce Type: replace Abstract: Training 3D Gaussian Splatting (3DGS) at billion-primitive scale is fundamentally memory-bound: each Gaussian primitive carries a large attribute vector, and the aggregate parameter table quickly exceeds GPU capacity, limiting p…

  59. arXiv cs.CV TIER_1 English(EN) · Wenzhi Guo, Guangchi Fang, Shu Yang, Bing Wang ·

    PocketGS:用于高感知建模的设备端3D高斯溅射训练

    arXiv:2601.17354v5 Announce Type: replace Abstract: While 3D Gaussian Splatting (3DGS) enables real-time rendering, its training demands workstation-level compute and memory, making mobile deployment impractical under minute-scale time budgets and limited peak memory. We present …

  60. arXiv cs.CV TIER_1 English(EN) · Zhengxian Yang, Fei Xie, Xutao Xue, Rui Zhang, Taicheng Huang, Yang Liu, Mengqi Ji, Tao Yu ·

    DirectFisheye-GS:通过跨视图联合优化实现高斯溅射中的原生鱼眼输入

    arXiv:2604.00648v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has enabled efficient 3D scene reconstruction from everyday images with real-time, high-fidelity rendering, greatly advancing VR/AR applications. Fisheye cameras, with their wider field of view (FOV)…

  61. arXiv cs.CV TIER_1 English(EN) · Fuzhen Jiang, Zengtian Xie, Zhuoran Li ·

    DelowlightSplat:用于低光照三维场景重建的前馈高斯飞溅

    arXiv:2605.26629v1 Announce Type: new Abstract: Novel-view synthesis and 3D reconstruction from sparse posed images are central to robotics and AR/VR. Yet, feed-forward 3D Gaussian reconstruction fails under lowlight due to noise, color shifts, and unreliable correspondence. We p…

  62. arXiv cs.CV TIER_1 English(EN) · Jiangbei Hu, Weichao Song, Shibo Yu, Mohan Wang, Zihan Yi, Rui Wu, Mingkang Xiang, Na Lei, Shengfa Wang, Zhongxuan Luo, Ying He ·

    Underwater360:利用全向高斯溅射从全景图像重建水下场景

    arXiv:2605.26447v1 Announce Type: new Abstract: Underwater scene reconstruction is essential for immersive exploration of aquatic environments, yet remains challenging due to complex participating-media effects such as absorption and scattering, as well as the limited field of vi…

  63. arXiv cs.CV TIER_1 English(EN) · Zhuoran Li ·

    DelowlightSplat:用于低光照三维场景重建的前馈高斯飞溅

    Novel-view synthesis and 3D reconstruction from sparse posed images are central to robotics and AR/VR. Yet, feed-forward 3D Gaussian reconstruction fails under lowlight due to noise, color shifts, and unreliable correspondence. We propose DelowlightSplat, a lowlight-aware feed-fo…

  64. arXiv cs.CV TIER_1 English(EN) · Jiaxiang Li, Zongtan Zhou, Zhen Tan, Yadong Liu, Dewen Hu ·

    ConFi-GS 置信度引导高频注入用于3D高斯溅射超分辨率

    arXiv:2605.24964v1 Announce Type: new Abstract: Reconstructing high-quality 3D scenes from low-resolution multi-view images remains challenging for 3D Gaussian Splatting (3DGS), because insufficient high-frequency observations often lead to blurred textures, weak boundaries, and …

  65. arXiv cs.CV TIER_1 English(EN) · Pengpeng Yu, Runqing Jiang, Qi Zhang, Dingquan Li, Jing Wang, Yulan Guo ·

    CodecSplat:超紧凑潜在编码用于前馈3D高斯飞溅

    arXiv:2605.25563v1 Announce Type: new Abstract: While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage or transmiss…

  66. arXiv cs.CV TIER_1 English(EN) · Denis Gridusov, Maxim Popov, Sergey Kolyubin ·

    R5DGS:具有刚体约束的语义感知 4D 高斯泼溅,用于高效动态场景重建

    arXiv:2605.25909v1 Announce Type: new Abstract: Reconstructing and predicting dynamic 3D scenes from multi-view videos is a foundational task for robotics, AR/VR, and digital twins. Recent physics-informed Gaussian Splatting methods achieve impressive future frame extrapolation b…

  67. arXiv cs.CV TIER_1 English(EN) · Sergey Kolyubin ·

    R5DGS:具有刚体约束的语义感知 4D 高斯泼溅,用于高效动态场景重建

    Reconstructing and predicting dynamic 3D scenes from multi-view videos is a foundational task for robotics, AR/VR, and digital twins. Recent physics-informed Gaussian Splatting methods achieve impressive future frame extrapolation but lack semantic awareness and suffer from large…

  68. arXiv cs.CV TIER_1 English(EN) · Chenyu Wu, Wanhua Li, Zhu-Tian Chen, Hanspeter Pfister ·

    RiGS:单目视频的刚性感知4D高斯溅射

    arXiv:2605.23672v1 Announce Type: new Abstract: Reconstructing dynamic 3D scenes from monocular videos is a fundamental yet highly challenging task, as real-world motions often involve both long-term smooth transformations and short-term complex deformations. Existing methods eit…

  69. arXiv cs.CV TIER_1 English(EN) · Yilong Liu, Wanhua Li, Chen Zhu-Tian, Hanspeter Pfister ·

    LangFlash:稀疏无姿态图像的馈式3D语言高斯泼溅

    arXiv:2605.23287v1 Announce Type: new Abstract: We present LangFlash, a feed-forward framework for 3D Language Gaussian Splatting that reconstructs 3D scenes parameterized by Gaussian primitives enriched with language-aligned semantic features from sparse unposed multi-view image…

  70. arXiv cs.CV TIER_1 English(EN) · Hanspeter Pfister ·

    RiGS:单目视频的刚性感知4D高斯溅射

    Reconstructing dynamic 3D scenes from monocular videos is a fundamental yet highly challenging task, as real-world motions often involve both long-term smooth transformations and short-term complex deformations. Existing methods either struggle to maintain temporal consistency or…

  71. arXiv cs.CV TIER_1 English(EN) · Hanspeter Pfister ·

    LangFlash:稀疏无姿态图像的馈式3D语言高斯泼溅

    We present LangFlash, a feed-forward framework for 3D Language Gaussian Splatting that reconstructs 3D scenes parameterized by Gaussian primitives enriched with language-aligned semantic features from sparse unposed multi-view images. Unlike optimization-based 3D methods, LangFla…

  72. arXiv cs.CV TIER_1 English(EN) · Jiangwei Mo, Xi Lu, Hanlin Wu ·

    面向连续尺度遥感影像超分辨率的流式高斯泼溅法

    arXiv:2605.22147v1 Announce Type: new Abstract: High-resolution remote sensing images (RSIs) are crucial for Earth observation applications, yet acquiring them is often limited by sensor constraints and costs. In recent years, generative super-resolution (SR) methods, particularl…

  73. arXiv cs.CV TIER_1 English(EN) · Yuke Li, Weihang Liu, Cheng Zhang, Yuefeng Zhang, Jiadi Cui, Zixuan Wang, Junran Ding, Haoyu Wu, Yujiao Shi, Jingyi Yu, Xin Lou ·

    ForeSplat:面向前馈3D高斯泼溅的优化感知前瞻

    arXiv:2605.22020v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting (3DGS) models offer fast single-pass reconstruction,but scaling them to match per-scene optimization quality is fundamentally hindered by the scarcity of large-scale 3D annotations.A practical comp…

  74. arXiv cs.CV TIER_1 English(EN) · Sifan Zhou, Hang Zhang, Yuhang Wang, Ming Li ·

    4D-GSW:面向4D高斯溅射的运动感知时空一致性水印

    arXiv:2605.22342v1 Announce Type: new Abstract: While 4D Gaussian Splatting (4DGS) has revolutionized high-fidelity dynamic reconstruction, safeguarding the intellectual property of these assets remains an open challenge. Conventional steganographic techniques often neglect the u…

  75. arXiv cs.CV TIER_1 English(EN) · Ming Li ·

    4D-GSW:面向4D高斯溅射的运动感知时空一致性水印

    While 4D Gaussian Splatting (4DGS) has revolutionized high-fidelity dynamic reconstruction, safeguarding the intellectual property of these assets remains an open challenge. Conventional steganographic techniques often neglect the underlying kinematic manifolds, triggering non-ph…

  76. arXiv cs.CV TIER_1 English(EN) · Tao Guan ·

    AIR:一种用于自监督前馈二维高斯飞溅的摊销图像重建框架

    2D Gaussian splatting provides an efficient explicit representation for image reconstruction, but existing methods still require costly per-image iterative optimization or rely on handcrafted priors for primitive allocation. We present AIR, a self-supervised feed-forward framewor…

  77. arXiv cs.CV TIER_1 English(EN) · Chaojian Li ·

    TideGS:通过核外优化实现超10亿个3D高斯溅射原语的可扩展训练

    Training 3D Gaussian Splatting (3DGS) at billion-primitive scale is fundamentally memory-bound: each Gaussian primitive carries a large attribute vector, and the aggregate parameter table quickly exceeds GPU capacity, limiting prior systems to tens of millions of Gaussians on com…

  78. arXiv cs.CV TIER_1 English(EN) · Janne Heikkilä ·

    OP2GS:具有双不透明度原语的对象感知 3D 高斯飞溅

    3D Gaussian Splatting (3DGS) provides an explicit and efficient scene representation, but its primitives lack inherent object-level identity, hindering downstream tasks such as open-vocabulary scene understanding. Existing methods typically address this by either distilling high-…

  79. arXiv cs.CV TIER_1 English(EN) · Wufan Zhao ·

    稀疏航拍视图的前馈高斯泼溅

    Reconstructing large-scale urban scenes from sparse aerial views is a crucial yet challenging task. Due to biased top-down and shallow-oblique camera poses, sparse aerial captures exhibit strong evidence imbalance: roofs and open regions are repeatedly observed, while facades, di…

  80. arXiv cs.CV TIER_1 English(EN) · Hao Wang ·

    任意相机轨迹的3D偏斜高斯泼溅可视化引擎

    While 3D Gaussian Splatting (3DGS) has revolutionized real-time photorealistic view synthesis, its fundamental reliance on symmetric Gaussian distributions introduces visual artifacts that hinder accurate spatial data exploration. Specifically, symmetric kernels struggle to captu…

  81. arXiv cs.CV TIER_1 English(EN) · Zhaopeng Cui ·

    GaussianZoom:具有几何和语义引导的渐进式缩放生成式3D高斯溅射

    We introduce GaussianZoom, a generative zoom-in 3D reconstruction system with an iterative progressive framework that combines geometry-consistent scene modeling and multi-scale semantic reasoning to enable high-fidelity extreme zoom-in rendering from low-resolution inputs. To ac…

  82. arXiv cs.CV TIER_1 English(EN) · Jean-Yves Guillemaut ·

    用于可编辑3D高斯溅射的鲁棒先验引导分割

    3D Gaussian Splatting (3D-GS) enables real-time 3D scene reconstruction but lacks robust segmentation for editing tasks such as object removal, extraction, and recoloring. Existing approaches that lift 2D segmentations to the 3D domain suffer from view inconsistencies and coarse …