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English(EN) 🎮 15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through drains and mouse holes The idea was ulti

《Thief》开发商曾考虑为Garrett设计老鼠大小的缩小机制

潜行游戏《Thief》的开发商曾考虑过一项机制,允许主角Garrett将自己缩小到老鼠大小。这个想法原本可以让他在排水管和鼠洞等狭小空间中穿行,但最终被开发团队放弃了。这个概念是在《Dishonored》发售前大约15年提出的。 AI

排序理由 该条目讨论的是一款15年前游戏的被弃用的游戏机制,缺乏显著的新闻价值。

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《Thief》开发商曾考虑为Garrett设计老鼠大小的缩小机制

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该条目讨论的是一款15年前游戏的被弃用的游戏机制,缺乏显著的新闻价值。
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  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    🎮 在《Dishonored》发售前15年,《Thief》开发商曾考虑让Garrett将自己缩小到老鼠大小,以便他能钻过排水管和老鼠洞。这个想法最终...

    🎮 15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through drains and mouse holes The idea was ultimately dropped, for good reasons. 📰 Source: Latest from PC Gamer 🔗 Link: https://www.pcgamer.com/games/fps/15-years-befo…