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English(EN) Optimistic Hedge in General-Sum Games: Fundamental Limits and Regret Bounds via Temporal Approximation

Optimistic Hedge算法在3+玩家游戏中显示指数级遗憾

一篇新论文介绍了用于General-Sum Games的Optimistic Hedge算法,并分析了其遗憾界限。研究人员发现,在两人游戏中,Optimistic Hedge可以实现与时间无关的$O(n\log n)$遗憾。然而,对于三个或更多玩家,不可能存在这样的恒定遗憾界限,遗憾可能随行动数量呈指数级增长,并随时间呈线性增长。 AI

影响 关于多玩家游戏遗憾界限的理论发现可能为未来AI代理设计和多代理强化学习策略提供信息。

排序理由 学术论文,详细介绍了博弈论算法的理论极限。[lever_c_demoted from research: ic=1 ai=0.7]

在 arXiv cs.LG 阅读 →

AI 生成摘要 · Google Gemini · 来自 1 个来源。 我们如何撰写摘要 →

Optimistic Hedge算法在3+玩家游戏中显示指数级遗憾

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学术论文,详细介绍了博弈论算法的理论极限。[lever_c_demoted from research: ic=1 ai=0.7]
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报道来源 [1]

  1. arXiv cs.LG TIER_1 English(EN) · Yuval Dagan, Nadav Eisen, Liad Erez, Tomer Koren ·

    General-Sum Games中的乐观对冲:通过时间近似实现基本限制和遗憾界限

    arXiv:2611.07078v1 Announce Type: new Abstract: Optimistic Hedge, a multiplicative weight update with one step of extrapolation, is one of the most natural regret-minimizing dynamics for games, and characterizing its regret has been a longstanding open question. Daskalakis, Fishe…