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3D 高斯泼溅技术在场景表示和编辑方面取得进展

研究人员正在通过新的方法改进 3D 高斯泼溅(3DGS)技术,以增强场景表示、编辑和压缩。创新包括用于更好地模拟非对称结构的偏态正态泼溅(Skew-Normal Splatting),以及用于生成一致的多房间 VR 游览的 PanoWorld。其他发展则侧重于用于自动驾驶的物理驱动场景编辑、3DGS 内容的美学评估以及 GETA-3DGS 等高效压缩技术。 AI

影响 3DGS 的进步为 VR、自动驾驶和内容创作等应用提供了更高的真实感和效率。

排序理由 多篇研究论文介绍了 3D 高斯泼溅的新方法和应用。

在 Hugging Face Daily Papers 阅读 →

AI 生成摘要 · Google Gemini · 来自 87 个来源。 我们如何撰写摘要 →

3D 高斯泼溅技术在场景表示和编辑方面取得进展

报道来源 [87]

  1. Hugging Face Blog TIER_1 English(EN) ·

    3D高斯溅射简介

  2. Hugging Face Daily Papers TIER_1 English(EN) ·

    PanoWorld:用于一致性全屋全景合成的生成式空间世界模型

    Generating a consistent whole-house VR tour from a floorplan and style reference requires both photorealistic panoramas and cross-view spatial coherence. Pure 2D generators produce appealing single panoramas but re-imagine geometry and materials when the viewpoint changes, wherea…

  3. Hugging Face Daily Papers TIER_1 English(EN) ·

    3D Skew-Normal Splatting

    3D Gaussian Splatting (3DGS) has emerged as a leading representation for real-time novel view synthesis and been widely adopted in various downstream applications. The core strength of 3DGS lies in its efficient kernel-based scene representation, where Gaussian primitives provide…

  4. Hugging Face Daily Papers TIER_1 English(EN) ·

    Real2Sim:面向自动驾驶场景的物理驱动且可编辑的高斯溅射框架

    Reliable autonomous driving relies on large-scale, well-labeled data and robust models. However, manual data collection is resource-intensive, and traditional simulation suffers from a persistent reality gap. While recent generative frameworks and radiance-field methods improve v…

  5. Hugging Face Daily Papers TIER_1 English(EN) ·

    Aes3D:3D高斯溅射中的美学评估

    As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes becomes important in helping creators build more visually compelling 3D content. However, existing evaluation methods for 3D scenes primarily emp…

  6. arXiv cs.LG TIER_1 English(EN) · Baobing Zhang, Wanxin Sui ·

    GETA-3DGS:3D高斯溅射的自动联合结构化剪枝和量化

    arXiv:2605.02086v1 Announce Type: new Abstract: 3D Gaussian splatting (3DGS) is a state-of-the-art representation for real-time photorealistic novel-view synthesis, yet a single high-fidelity scene typically occupies hundreds of megabytes to several gigabytes, exceeding the budge…

  7. Hugging Face Daily Papers TIER_1 English(EN) ·

    从概念到能力:评估3D高斯溅射在自动驾驶合成场景编辑中的应用

    The perception of an Autonomous Driving System (ADS) critically depends on relevant, comprehensive, and diverse datasets to ensure its safety while operating in the environment. Field data collection lacks completeness with respect to the list of rare but still possible safety-re…

  8. Hugging Face Daily Papers TIER_1 English(EN) ·

    EnerGS:基于能量的高斯溅射与部分几何先验

    3D Gaussian Splatting (3DGS) has been widely adopted for scene reconstruction, where training inherently constitutes a highly coupled and non-convex optimization problem. Recent works commonly incorporate geometric priors, such as LiDAR measurements, either for initialization or …

  9. Hugging Face Daily Papers TIER_1 English(EN) ·

    WildSplatter:具有外观控制的无约束图像前馈3D高斯泼溅

    We propose WildSplatter, a feed-forward 3D Gaussian Splatting (3DGS) model for unconstrained images with unknown camera parameters and varying lighting conditions. 3DGS is an effective scene representation that enables high-quality, real-time rendering; however, it typically requ…

  10. arXiv cs.CV TIER_1 English(EN) · Yifeng Shi ·

    PanoWorld:用于一致性全屋全景合成的生成式空间世界模型

    Generating a consistent whole-house VR tour from a floorplan and style reference requires both photorealistic panoramas and cross-view spatial coherence. Pure 2D generators produce appealing single panoramas but re-imagine geometry and materials when the viewpoint changes, wherea…

  11. arXiv cs.CV TIER_1 English(EN) · Yanwei Fu ·

    3D Skew-Normal Splatting

    3D Gaussian Splatting (3DGS) has emerged as a leading representation for real-time novel view synthesis and been widely adopted in various downstream applications. The core strength of 3DGS lies in its efficient kernel-based scene representation, where Gaussian primitives provide…

  12. arXiv cs.CV TIER_1 English(EN) · Wanli Ouyang ·

    Denoising-GS:具有空间感知去噪功能的 Gaussian Splatting

    Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable success in high-fidelity Novel View Synthesis (NVS), yet the optimization process inevitably introduces noisy Gaussian primitives due to the sparse and incomplete initialization from Structure-from-Motion (S…

  13. arXiv cs.CV TIER_1 English(EN) · Guoping Wang ·

    BlitzGS:闪电般速度的城市级高斯溅射

    We present BlitzGS, a distributed 3DGS framework that reduces active Gaussian workload for fast city-scale reconstruction. BlitzGS manages this workload at three coupled levels. At the system level, the framework shards Gaussians across GPUs by index parity rather than spatial bl…

  14. arXiv cs.CV TIER_1 English(EN) · Nandita Vijaykumar ·

    高效3D语言高斯泼溅的稀疏代码提升

    3D Language Gaussian Splatting (3DLGS) augments 3D Gaussian Splatting with language-aligned visual features for open-vocabulary 3D scene understanding. A core challenge is efficiently associating high-dimensional vision-language embeddings with millions of 3D Gaussians while pres…

  15. arXiv cs.CV TIER_1 English(EN) · Ruimin Ke ·

    Real2Sim:面向自动驾驶场景的物理驱动且可编辑的高斯溅射框架

    Reliable autonomous driving relies on large-scale, well-labeled data and robust models. However, manual data collection is resource-intensive, and traditional simulation suffers from a persistent reality gap. While recent generative frameworks and radiance-field methods improve v…

  16. arXiv cs.CV TIER_1 English(EN) · Dong Xu ·

    用于前馈高斯泼溅的Z阶Transformer

    Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in photorealistic novel view synthesis. However, traditional 3DGS relies on a slow, iterative optimization process, which limits its use in scenarios demanding real-time results. To overcome this bo…

  17. arXiv cs.CV TIER_1 English(EN) · Miaomiao Liu ·

    RoSplat:用于不同输入视图和高分辨率渲染的鲁棒前馈逐像素高斯泼溅

    Generalizable 3D Gaussian Splatting has recently emerged as an efficient approach for novel-view synthesis, enabling feed-forward synthesis from only a few input views. However, existing pixel-wise feed-forward methods suffer from over-bright renderings when the number of input v…

  18. arXiv cs.CV TIER_1 English(EN) · Wei-Shi Zheng ·

    HarmoGS:野外鲁棒性3D高斯泼溅,通过冲突感知梯度协调实现

    In-the-wild 3D Gaussian Splatting remains challenging due to transient distractors and illumination-induced cross-view appearance inconsistencies. Existing methods mainly rely on image-level masking to suppress unreliable supervision, but masking alone cannot fully eliminate resi…

  19. arXiv cs.CV TIER_1 English(EN) · Sangpil Kim ·

    GuardMarkGS:3D高斯溅射的统一所有权追踪与编辑威慑

    3D Gaussian Splatting (3DGS) is becoming a practical representation for novel view synthesis, but its growing adoption, together with rapid advances in instruction-driven 3DGS editing, also exposes a dual copyright risk: once a 3DGS-based asset is released, it can be used without…

  20. arXiv cs.CV TIER_1 English(EN) · Gim Hee Lee ·

    重新审视光度歧义以实现准确的Gaussian-Splatting表面重建

    Surface reconstruction with differentiable rendering has achieved impressive performance in recent years, yet the pervasive photometric ambiguities have strictly bottlenecked existing approaches. This paper presents AmbiSuR, a framework that explores an intrinsic solution upon Ga…

  21. arXiv cs.CV TIER_1 English(EN) · Suryansh Kumar ·

    用于高效回顾性动态场景新视角合成的3D高斯溅射,附带标准化基准

    Retrospective novel view synthesis (NVS) of dynamic scenes is fundamental to applications such as sports. Recent dynamic 3D Gaussian Splatting (3DGS) approaches introduce temporally coupled formulations to enforce motion coherence across time. In this paper, we argue that, in a s…

  22. arXiv cs.CV TIER_1 English(EN) · Xiaopeng Fan ·

    PairDropGS:配对Dropout诱导的稀疏视图高斯飞溅一致性正则化

    Dropout-based sparse-view 3D Gaussian Splatting (3DGS) methods alleviate overfitting by randomly suppressing Gaussian primitives during training. Existing methods mainly focus on designing increasingly sophisticated dropout strategies, while they overlook the resulting inconsiste…

  23. arXiv cs.CV TIER_1 English(EN) · Chi-Keung Tang ·

    TransmissiveGS: 用于透射场景重建和渲染的残差引导解耦高斯泼溅

    Transmissive scenes are ubiquitous in daily life, yet reconstructing and rendering them remains highly challenging due to the inherent entanglement between near-field reflections from the surrounding environment on the transmissive surface, and the transmitted content of the scen…

  24. arXiv cs.CV TIER_1 English(EN) · Mae Younes, Adnane Boukhayma ·

    3DSS:用于逆向渲染的3D表面样条

    arXiv:2605.05876v1 Announce Type: cross Abstract: We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is that the surface separation problem at the heart of …

  25. arXiv cs.CV TIER_1 English(EN) · Junmyeong Lee, Hoseung Choi, Yoonwoo Jeong, Minsu Cho ·

    RoDyGS:用于休闲视频的鲁棒动态高斯溅射

    arXiv:2412.03077v2 Announce Type: replace Abstract: 4D reconstruction from casually captured monocular videos is challenging due to inherent ambiguity in reconstructing dynamic 3D geometry. To address this challenge, we introduce Robust Dynamic Gaussian Splatting (RoDyGS), a meth…

  26. arXiv cs.CV TIER_1 English(EN) · Chuanzhi Xu, Boyu Wei, Haoxian Zhou, Xuanhua Yin, Zihan Deng, Haodong Chen, Qiang Qu, Weidong Cai ·

    Aes3D:3D高斯溅射中的美学评估

    arXiv:2605.05155v1 Announce Type: new Abstract: As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes becomes important in helping creators build more visually compelling 3D content. However, existin…

  27. arXiv cs.CV TIER_1 English(EN) · Xinze Li, Bohan Yang, Pengxu Chen, Yiyuan Wang, Hongcheng Luo, Wentao Cheng, Weifeng Su ·

    QuadBox:利用几何感知框加速三维高斯飞溅

    arXiv:2605.04844v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has emerged as an advanced technique for real-time novel view synthesis by representing scene geometry and appearance using differentiable Gaussian primitives. However, efficiently computing precise Gaus…

  28. arXiv cs.CV TIER_1 English(EN) · Binh Long Nguyen, Kien Nguyen, Sridha Sridharan, Clinton Fookes, Peyman Moghadam ·

    Ilov3Splat: 高斯溅射中的实例级开放词汇三维场景理解

    arXiv:2605.04506v1 Announce Type: new Abstract: We introduce Ilov3Splat, a novel framework for instance-level open-vocabulary 3D scene understanding built on 3D Gaussian Splatting (3D-GS). Most prior work depends on 2D rendering-based matching or point-level semantic association,…

  29. arXiv cs.CV TIER_1 English(EN) · Jun-Jee Chao, Volkan Isler ·

    SV-GS:基于骨架驱动的高斯溅射稀疏视图4D重建

    arXiv:2601.00285v2 Announce Type: replace Abstract: Reconstructing a dynamic target moving over a large area is challenging. Standard approaches for dynamic object reconstruction require dense coverage in both the viewing space and the temporal dimension, typically relying on mul…

  30. arXiv cs.CV TIER_1 English(EN) · Xuezhen Wang, Li Ma, Yulin Shen, Zeyu Wang, Pedro V. Sander ·

    RetimeGS:4D高斯溅射的连续时间重建

    arXiv:2603.13783v2 Announce Type: replace Abstract: Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and post-production. However, most existing 4D Gaussian…

  31. arXiv cs.CV TIER_1 English(EN) · Weidong Cai ·

    Aes3D:3D高斯溅射中的美学评估

    As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes becomes important in helping creators build more visually compelling 3D content. However, existing evaluation methods for 3D scenes primarily emp…

  32. arXiv cs.CV TIER_1 English(EN) · Weifeng Su ·

    QuadBox:利用几何感知框加速三维高斯飞溅

    3D Gaussian Splatting (3DGS) has emerged as an advanced technique for real-time novel view synthesis by representing scene geometry and appearance using differentiable Gaussian primitives. However, efficiently computing precise Gaussian-tile intersections remains a critical task …

  33. arXiv cs.CV TIER_1 English(EN) · Peyman Moghadam ·

    Ilov3Splat: 高斯溅射中的实例级开放词汇三维场景理解

    We introduce Ilov3Splat, a novel framework for instance-level open-vocabulary 3D scene understanding built on 3D Gaussian Splatting (3D-GS). Most prior work depends on 2D rendering-based matching or point-level semantic association, which undermines cross-view consistency, lacks …

  34. arXiv cs.CV TIER_1 English(EN) · Lucas Yunkyu Lee, Soonho Kim, Youngwook Kim, Sangmin Kim, Jaesik Park ·

    FreeTimeGS++:动态高斯溅射的秘密及其原理

    arXiv:2605.03337v1 Announce Type: new Abstract: The recent surge in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction. While these methods demonstrate remarkable performance, the specific drivers behind such gains remain less explored, making a sys…

  35. arXiv cs.CV TIER_1 English(EN) · Zhaoyang Li, Zhichao You, Tianrui Li ·

    SplAttN:利用高斯软散点和注意力机制连接二维与三维,实现点云补全

    arXiv:2605.01466v1 Announce Type: new Abstract: Although multi-modal learning has advanced point cloud completion, the theoretical mechanisms remain unclear. Recent works attribute success to the connection between modalities, yet we identify that standard hard projection severs …

  36. arXiv cs.CV TIER_1 English(EN) · Shima Salehi, Atharva Agashe, Andrew J. McFarland, Joshua Peeples ·

    LGDWT-GS:用于稀疏视图场景重建的局部和全局离散小波正则化三维高斯飞溅

    arXiv:2601.17185v2 Announce Type: replace Abstract: We propose a new method for few-shot 3D reconstruction that integrates global and local frequency regularization to stabilize geometry and preserve fine details under sparse-view conditions, addressing a key limitation of existi…

  37. arXiv cs.CV TIER_1 English(EN) · Qian Wang, Zhihao Zhan, Jialei He, Zhituo Tu, Jie Yuan ·

    使用高效2D高斯溅射进行高质量空间重建和正射影像生成

    arXiv:2503.19703v3 Announce Type: replace Abstract: Highly accurate geometric precision and dense image features characterize True Digital Orthophoto Maps (TDOMs), which are in great demand for applications such as urban planning, infrastructure management, and environmental moni…

  38. arXiv cs.CV TIER_1 English(EN) · Peizhen Zheng, Dongjing Jiang, Qingchong Jiao, Redouane EL Bouchtaoui, Flynnwell Jianfei Zhang ·

    3D高斯溅射技术对抗运动物体以实现高保真街景重建

    arXiv:2503.12001v4 Announce Type: replace Abstract: The accurate reconstruction of dynamic street scenes is critical for applications in autonomous driving, augmented reality, and virtual reality. Traditional methods relying on dense point clouds and triangular meshes struggle wi…

  39. arXiv cs.CV TIER_1 English(EN) · Rui Xu, Wenyue Chen, Jiepeng Wang, Yuan Liu, Peng Wang, Cheng Lin, Shiqing Xin, Xin Li, Wenping Wang, Taku Komura ·

    SVGS:使用具有空间变化颜色的图元增强高斯喷涂

    arXiv:2411.18966v2 Announce Type: replace Abstract: Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a single view-dependent color and an opacity to repre…

  40. arXiv cs.CV TIER_1 English(EN) · Jiajun Huang, Shuolin Xu, Hongchuan Yu, Tong-Yee Lee ·

    GSDeformer:基于笼的直接、实时且可扩展的变形,用于3D高斯泼溅

    arXiv:2405.15491v4 Announce Type: replace Abstract: We present GSDeformer, a method that enables cage-based deformation on 3D Gaussian Splatting (3DGS). Our approach bridges cage-based deformation and 3DGS by using a proxy point-cloud representation. This point cloud is generated…

  41. arXiv cs.CV TIER_1 English(EN) · Ali Nouri, Yifei Zhang, Yifan Zhang, Tayssir Bouraffa, Zhennan Fei, Zijian Han, H{\aa}kan Sivencrona, Anders Heyden ·

    从概念到能力:评估3D高斯溅射在自动驾驶合成场景编辑中的应用

    arXiv:2605.01995v1 Announce Type: new Abstract: The perception of an Autonomous Driving System (ADS) critically depends on relevant, comprehensive, and diverse datasets to ensure its safety while operating in the environment. Field data collection lacks completeness with respect …

  42. arXiv cs.CV TIER_1 English(EN) · Jaesik Park ·

    FreeTimeGS++:动态高斯溅射的秘密及其原理

    The recent surge in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction. While these methods demonstrate remarkable performance, the specific drivers behind such gains remain less explored, making a systematic understanding of the underlying principl…

  43. arXiv cs.CV TIER_1 English(EN) · Zhenhua Ning, Xin Li, Jun Yu, Guangming Lu, Yaowei Wang, Wenjie Pei ·

    超越启发式方法:可学习的3D高斯泼溅密度控制

    arXiv:2605.00408v1 Announce Type: new Abstract: While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, su…

  44. arXiv cs.CV TIER_1 English(EN) · Sungjun Cho ·

    双视图累积作为混合捕获高斯溅射的主要训练杠杆:梯度手术何时有益的方差分解视角

    arXiv:2605.00052v1 Announce Type: new Abstract: Hybrid-capture novel view synthesis combines images at substantially different camera distances (e.g., aerial drone and ground-level views). Standard 3D Gaussian Splatting (3DGS), trained for 30K iterations with one rendered view pe…

  45. arXiv cs.CV TIER_1 English(EN) · Prajwal Gupta C. R., Divyam Sheth, Jinjoo Ha, Mirela Ostrek, Justus Thies ·

    2D-SuGaR:面向几何精确网格重建的表面感知高斯飞溅

    arXiv:2605.00569v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for generating photorealistic renderings of a scene in real-time. However, the volumetric nature of 3DGS limits its ability to accurately capture surface geometry. To …

  46. arXiv cs.CV TIER_1 English(EN) · Qianfan Shen, Ningxiao Tao, Qiyu Dai, Tianle Chen, Minghan Qin, Yongjie Zhang, Mengyu Chu, Wenzheng Chen, Baoquan Chen ·

    FieryGS:野外火灾合成与物理集成高斯溅射

    arXiv:2605.00177v1 Announce Type: cross Abstract: We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, …

  47. arXiv cs.CV TIER_1 English(EN) · Kaixuan Zhang, Minxian Li, Mingwu Ren, Jiankang Deng, Xiatian Zhu ·

    高动态范围三维高斯溅射通过亮度-色度分解

    arXiv:2511.12895v3 Announce Type: replace Abstract: High Dynamic Range (HDR) 3D reconstruction is pivotal for professional content creation in filmmaking and virtual production. Existing methods typically rely on multi-exposure Low Dynamic Range (LDR) supervision to constrain the…

  48. arXiv cs.CV TIER_1 English(EN) · Suyi Chen, Haibin Ling ·

    CryoSplat:用于低温电子显微镜均相重构的高斯溅射法

    arXiv:2508.04929v5 Announce Type: replace-cross Abstract: As a critical modality for structural biology, cryogenic electron microscopy (cryo-EM) facilitates the determination of macromolecular structures at near-atomic resolution. The core computational task in single-particle cr…

  49. arXiv cs.CV TIER_1 English(EN) · Justus Thies ·

    2D-SuGaR:面向几何精确网格重建的表面感知高斯飞溅

    3D Gaussian Splatting (3DGS) has emerged as a powerful technique for generating photorealistic renderings of a scene in real-time. However, the volumetric nature of 3DGS limits its ability to accurately capture surface geometry. To address this, 2D Gaussian Splatting (2DGS) was p…

  50. arXiv cs.CV TIER_1 English(EN) · Wenjie Pei ·

    超越启发式方法:可学习的3D高斯泼溅密度控制

    While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such methods inherently lack the flexibility to ad…

  51. arXiv cs.CV TIER_1 English(EN) · Andrea Dunn Beltran, Daniel Rho, Aarav Mehta, Xinqi Xiong, Ra\'ul San Jos\'e Est\'epar, Ron Alterovitz, Marc Niethammer, Roni Sengupta ·

    停止屏息以待:CT引导的高斯喷溅技术用于动态支气管镜检查

    arXiv:2604.28179v1 Announce Type: new Abstract: Bronchoscopic navigation relies on registering endoscopic video to a preoperative CT scan, but respiratory motion deforms the airway by 5-20 mm, creating CT-to-body divergence that limits localization accuracy. In practice, this is …

  52. arXiv cs.CV TIER_1 English(EN) · Linjie Lyu, Ayush Tewari, Jianchun Chen, Thomas Leimk\"uhler, Christian Theobalt ·

    通过结构感知致密化实现更快的 3D 高斯溅射收敛

    arXiv:2604.28016v1 Announce Type: new Abstract: 3D Gaussian Splatting has emerged as a powerful scene representation for real-time novel-view synthesis. However, its standard adaptive density control relies on screen-space positional gradients, which do not distinguish between ge…

  53. arXiv cs.CV TIER_1 English(EN) · Jian Lin, Jiancheng Fang, Shaoyu Wang, Changan Lai, Yikun Zhang, Yang Chen, Qiegen Liu ·

    面向超稀疏视角CBCT重建的残差高斯泼溅

    arXiv:2604.27552v1 Announce Type: new Abstract: While 3D Gaussian splatting (3DGS) offers explicit and efficient scene representations for cone-beam computed tomography reconstruction, conventional photometric optimization inherently suffers from spectral bias under ultra sparse-…

  54. arXiv cs.CV TIER_1 English(EN) · Wongi Park, Jordan A. James, Myeongseok Nam, Minjae Lee, Soomok Lee, Sang-Hyun Lee, William J. Beksi ·

    野外稀疏视图3D高斯泼溅

    arXiv:2604.27422v1 Announce Type: new Abstract: We propose a 3D novel sparse-view synthesis framework for unconstrained real-world scenarios that contain distractors. Unlike existing methods that primarily perform novel-view synthesis from a sparse set of constrained images witho…

  55. arXiv cs.CV TIER_1 English(EN) · Boyang Tony Yu, Yanlin Jin, Yun He, Akshat Dave, Ravi Ramamoorthi, Guha Balakrishnan ·

    TranSplat:基于球谐辐射传输的高斯泼溅中的即时物体重照明

    arXiv:2503.22676v5 Announce Type: replace Abstract: We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we propose a BRDF-free radiance transfer strategy tha…

  56. arXiv cs.CV TIER_1 English(EN) · Baoquan Chen ·

    FieryGS:野外火灾合成与物理集成高斯溅射

    We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workf…

  57. arXiv cs.CV TIER_1 English(EN) · Roni Sengupta ·

    停止屏息以待:CT引导的高斯喷溅技术用于动态支气管镜检查

    Bronchoscopic navigation relies on registering endoscopic video to a preoperative CT scan, but respiratory motion deforms the airway by 5-20 mm, creating CT-to-body divergence that limits localization accuracy. In practice, this is mitigated through breath-hold protocols, which a…

  58. arXiv cs.CV TIER_1 English(EN) · Christian Theobalt ·

    通过结构感知致密化加速 3D 高斯泼溅收敛

    3D Gaussian Splatting has emerged as a powerful scene representation for real-time novel-view synthesis. However, its standard adaptive density control relies on screen-space positional gradients, which do not distinguish between geometric misplacement and frequency aliasing, oft…

  59. arXiv cs.CV TIER_1 English(EN) · Qiegen Liu ·

    用于超稀疏视角CBCT重建的残差高斯泼溅

    While 3D Gaussian splatting (3DGS) offers explicit and efficient scene representations for cone-beam computed tomography reconstruction, conventional photometric optimization inherently suffers from spectral bias under ultra sparse-view conditions, leading to over-smoothing and a…

  60. arXiv cs.CV TIER_1 English(EN) · William J. Beksi ·

    野外稀疏视图3D高斯泼溅

    We propose a 3D novel sparse-view synthesis framework for unconstrained real-world scenarios that contain distractors. Unlike existing methods that primarily perform novel-view synthesis from a sparse set of constrained images without transient elements or leverage unconstrained …

  61. arXiv cs.CV TIER_1 English(EN) · Ahmad Droby ·

    不连贯形变而非容量:动态高斯溅射过拟合的诊断与缓解

    arXiv:2604.16747v2 Announce Type: replace Abstract: Dynamic 3D Gaussian Splatting methods achieve strong training-view PSNR on monocular video but generalize poorly: on the D-NeRF benchmark we measure an average train-test PSNR gap of 6.18 dB, rising to 11 dB on individual scenes…

  62. arXiv cs.CV TIER_1 English(EN) · Shuzhao Xie, Junchen Ge, Weixiang Zhang, Jiahang Liu, Chen Tang, Yunpeng Bai, Shijia Ge, Jingyan Jiang, Yuzhi Huang, Fengnian Yang, Cong Zhang, Xiaoyi Fan, Zhi Wang ·

    MesonGS++:超参数搜索实现3D高斯泼溅的训练后压缩

    arXiv:2604.26799v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupl…

  63. arXiv cs.CV TIER_1 English(EN) · Rui Song, Tianhui Cai, Markus Gross, Yun Zhang, Walter Zimmer, Zhiyu Huang, Olaf Wysocki, Jiaqi Ma ·

    EnerGS:基于能量的部分几何先验高斯溅射

    arXiv:2604.26238v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has been widely adopted for scene reconstruction, where training inherently constitutes a highly coupled and non-convex optimization problem. Recent works commonly incorporate geometric priors, such as L…

  64. arXiv cs.CV TIER_1 English(EN) · Zhi Wang ·

    MesonGS++:超参数搜索实现3D高斯泼溅的训练后压缩

    3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformatio…

  65. arXiv cs.CV TIER_1 English(EN) · Jingi Kim, Wonjun Kim ·

    通过多视角语义一致性实现可泛化的通用人类高斯溅射

    arXiv:2604.25466v1 Announce Type: new Abstract: Recently, generalizable human Gaussian splatting from sparse-view inputs has been actively studied for the photorealistic human rendering. Most existing methods rely on explicit geometric constraints or predefined structural represe…

  66. arXiv cs.CV TIER_1 English(EN) · Michele Grimaldi, David Nakath, Oscar Pizarro, Jonatan Scharff Willners, Ignacio Carlucho, Yvan R. Petillot ·

    BALTIC:在不同光照条件下,跨越空中和水下领域的 3D 重建基准和跨域策略

    arXiv:2604.19133v2 Announce Type: replace Abstract: Robust 3D reconstruction across varying environmental conditions remains a critical challenge for robotic perception, particularly when transitioning between air and water. To address this, we introduce BALTIC, a controlled benc…

  67. arXiv cs.CV TIER_1 English(EN) · Yuezhe Yang, Qingqing Ruan, Wenjie Cai, Yudang Dong, Dexin Yang, Xingbo Dong, Zhe Jin, Yong Dai ·

    UltraGS:超声波新视角合成的实时物理解耦高斯泼溅

    arXiv:2511.07743v3 Announce Type: replace Abstract: Ultrasound imaging is a cornerstone of non-invasive clinical diagnostics, yet its limited field of view poses challenges for novel view synthesis. We present UltraGS, a real-time framework that adapts Gaussian Splatting to senso…

  68. arXiv cs.CV TIER_1 English(EN) · Jiaqi Ma ·

    EnerGS:基于能量的高斯飞溅与部分几何先验

    3D Gaussian Splatting (3DGS) has been widely adopted for scene reconstruction, where training inherently constitutes a highly coupled and non-convex optimization problem. Recent works commonly incorporate geometric priors, such as LiDAR measurements, either for initialization or …

  69. arXiv cs.CV TIER_1 English(EN) · Wonjun Kim ·

    通过多视角语义一致性实现可泛化的人类高斯溅射

    Recently, generalizable human Gaussian splatting from sparse-view inputs has been actively studied for the photorealistic human rendering. Most existing methods rely on explicit geometric constraints or predefined structural representations to accurately position 3D Gaussians. Al…

  70. arXiv cs.CV TIER_1 English(EN) · Di Wu, Liu Liu, Xueyu Yuan, Wenxiao Chen, Lijun Yue, Liuzhu Chen, Yiming Tang, Meng Wang ·

    SPAGS:基于平面高斯泼溅的单状态稀疏视图关节对象重建

    arXiv:2511.17092v4 Announce Type: replace Abstract: Articulated objects are ubiquitous in daily environments, and their 3D reconstruction holds great significance across various fields. However, existing articulated object reconstruction methods typically require costly inputs su…

  71. arXiv cs.CV TIER_1 English(EN) · YuHao Yin, Zongji Wang, Yuanben Zhang, Biqing Li, Jiesong Bai, Junyi Liu ·

    点亮它们:通过多尺度显式Retinex光照解耦实现少样本低光照3D高斯飞溅

    arXiv:2604.24053v1 Announce Type: new Abstract: Full 360$^\circ$ novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving ge…

  72. arXiv cs.CV TIER_1 English(EN) · Jan Warchocki, Xi Wang, Jonas Kulhanek, Jan van Gemert ·

    引入个人视角:评估动态3D高斯溅射用于以自我为中心的场景重建

    arXiv:2604.23803v1 Announce Type: new Abstract: Egocentric video provides a unique view into human perception and interaction, with growing relevance for augmented reality, robotics, and assistive technologies. However, rapid camera motion and complex scene dynamics pose major ch…

  73. arXiv cs.CV TIER_1 English(EN) · Shaohua Liu, Ning Gao, Zuoya Gu, Hongkun Dou, Yue Deng, Hongjue Li ·

    面向真实水下场景重建的时空退化感知三维高斯泼溅

    arXiv:2604.23551v1 Announce Type: new Abstract: Reconstructing realistic underwater scenes from underwater video remains a meaningful yet challenging task in the multimedia domain. The inherent spatiotemporal degradations in underwater imaging, including caustics, flickering, att…

  74. arXiv cs.CV TIER_1 English(EN) · Jingjing Jiang ·

    GS-DOT:基于高斯溅射的漫射光学断层扫描图像重建

    arXiv:2604.23675v1 Announce Type: cross Abstract: This work presents GS-DOT, a novel image reconstruction framework based on Gaussian Splatting (GS) for diffuse optical tomography (DOT). Inspired by GS for rendering applications, absorption coefficients are represented as a spars…

  75. arXiv cs.CV TIER_1 English(EN) · Daniel Wang, Patrick Rim, Tian Tian, Dong Lao, Alex Wong, Ganesh Sundaramoorthi ·

    ODE-GS:用于3D高斯泼溅动态场景外推的潜在ODE

    arXiv:2506.05480v4 Announce Type: replace-cross Abstract: We introduce ODE-GS, a novel approach that integrates 3D Gaussian Splatting with latent neural ordinary differential equations (ODEs) to enable future extrapolation of dynamic 3D scenes. Unlike existing dynamic scene recon…

  76. arXiv cs.CV TIER_1 English(EN) · Junyi Liu ·

    点亮它:通过多尺度显式Retinex光照解耦实现少样本低光照3D高斯飞溅

    Full 360$^\circ$ novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving geometric consistency and photorealism. Unsupervis…

  77. arXiv cs.CV TIER_1 English(EN) · Yangming Zhang, Jian Xu, Chaojian Li, Kunxiong Zhu, Wei Niu, Gagan Agrawal, Yang Katie Zhao, Jian Wang, Yingyan Celine Lin, Miao Yin ·

    Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training

    arXiv:2604.20046v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has revolutionized novel view synthesis with high-quality rendering through continuous aggregations of millions of 3D Gaussian primitives. However, it suffers from a substantial memory footprint, par…

  78. arXiv cs.CV TIER_1 English(EN) · Jinrang Jia, Zhenjia Li, Yifeng Shi ·

    You Only Gaussian Once:可控3D高斯泼溅用于超密集采样场景

    arXiv:2604.21400v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has revolutionized neural rendering, yet existing methods remain predominantly research prototypes ill-suited for production-level deployment. We identify a critical "Industry-Academia Gap" hindering…

  79. arXiv cs.CV TIER_1 English(EN) · Zaiyan Yang, Xinpeng Liu, Heng Guo, Jinglei Shi, Zhanyu Ma, Fumio Okura ·

    NRGS:神经正则化用于鲁棒的3D语义高斯溅射

    arXiv:2604.22439v1 Announce Type: new Abstract: We propose a neural regularization method that refines the noisy 3D semantic field produced by lifting multi-view inconsistent 2D features, in order to obtain an accurate and robust 3D semantic Gaussian Splatting. The 2D features ex…

  80. arXiv cs.CV TIER_1 English(EN) · Feiyu An, Yufei Deng, Zihui Zhang, Rong Xiao ·

    EvFlow-GS:事件增强的运动去模糊结合光流用于3D高斯溅射

    arXiv:2604.22183v1 Announce Type: new Abstract: Achieving sharp 3D reconstruction from motion-blurred images alone becomes challenging, motivating recent methods to incorporate event cameras, benefiting from microsecond temporal resolution. However, they suffer from residual arti…

  81. arXiv cs.CV TIER_1 English(EN) · David Recasens, Robert Maier, Aljaz Bozic, Stephane Grabli, Javier Civera, Tony Tung, Edmond Boyer ·

    PAGaS:像素对齐的1DoF高斯泼溅用于深度精炼

    arXiv:2604.22129v1 Announce Type: new Abstract: Gaussian Splatting (GS) has emerged as an efficient approach for high-quality novel view synthesis. While early GS variants struggled to accurately model the scene's geometry, recent advancements constraining the Gaussians' spread a…

  82. arXiv cs.CV TIER_1 English(EN) · Fumio Okura ·

    NRGS:神经正则化实现鲁棒的3D语义高斯泼溅

    We propose a neural regularization method that refines the noisy 3D semantic field produced by lifting multi-view inconsistent 2D features, in order to obtain an accurate and robust 3D semantic Gaussian Splatting. The 2D features extracted from vision foundation models suffer fro…

  83. arXiv cs.CV TIER_1 English(EN) · Rong Xiao ·

    EvFlow-GS:事件增强的运动去模糊结合光流用于3D高斯溅射

    Achieving sharp 3D reconstruction from motion-blurred images alone becomes challenging, motivating recent methods to incorporate event cameras, benefiting from microsecond temporal resolution. However, they suffer from residual artifacts and blurry texture details due to misleadi…

  84. arXiv cs.CV TIER_1 English(EN) · Edmond Boyer ·

    PAGaS:像素对齐的1DoF高斯泼溅用于深度精炼

    Gaussian Splatting (GS) has emerged as an efficient approach for high-quality novel view synthesis. While early GS variants struggled to accurately model the scene's geometry, recent advancements constraining the Gaussians' spread and shapes, such as 2D Gaussian Splatting, have s…

  85. arXiv cs.CV TIER_1 English(EN) · Yisong Chen ·

    DualSplat:通过重建失败的伪掩码自举实现鲁棒的3D高斯泼溅

    While 3D Gaussian Splatting (3DGS) achieves real-time photorealistic rendering, its performance degrades significantly when training images contain transient objects that violate multi-view consistency. Existing methods face a circular dependency: accurate transient detection req…

  86. arXiv cs.CV TIER_1 English(EN) · Yifeng Shi ·

    You Only Gaussian Once:超密集采样场景的可控3D高斯泼溅

    3D Gaussian Splatting (3DGS) has revolutionized neural rendering, yet existing methods remain predominantly research prototypes ill-suited for production-level deployment. We identify a critical "Industry-Academia Gap" hindering real-world application: unpredictable resource cons…

  87. arXiv cs.CV TIER_1 English(EN) · Yasuhiro Mukaigawa ·

    WildSplatter:具有外观控制的无约束图像前馈3D高斯泼溅

    We propose WildSplatter, a feed-forward 3D Gaussian Splatting (3DGS) model for unconstrained images with unknown camera parameters and varying lighting conditions. 3DGS is an effective scene representation that enables high-quality, real-time rendering; however, it typically requ…