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游戏开发者庆幸其游戏选择了《半条命》风格而非虚幻引擎

一位游戏开发者对其为游戏选择《半条命》美学而非虚幻引擎外观表示满意,并称这是一个艰难的决定。开发者将此选择与行业人物Tim Sweeney和Gabe Newell进行了对比。 AI

排序理由 该条目是关于游戏美学和行业人物的个人观点,缺乏更广泛的新闻价值。

在 Mastodon — sigmoid.social 阅读 →

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游戏开发者庆幸其游戏选择了《半条命》风格而非虚幻引擎

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该条目是关于游戏美学和行业人物的个人观点,缺乏更广泛的新闻价值。
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报道来源 [1]

  1. Mastodon — sigmoid.social TIER_1 English(EN) · [email protected] ·

    @ bitinn Man, am I endlessly happy that I decided to go with more a Half-Life look for my game instead of more an Unreal look a year ago. It was a really close

    @ bitinn Man, am I endlessly happy that I decided to go with more a Half-Life look for my game instead of more an Unreal look a year ago. It was a really close race between them. Yes, UE1 is very pretty, but this man is the biggest dipshit in the games industry now. Not that I'm …