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English(EN) Learning Implicit Constitutive Laws for Dynamic 3D Gaussian Splatting from Monocular Videos

3D高斯溅射研究在版权、压缩和动态场景建模方面取得进展 · 已追踪10个来源

近期研究通过各种创新推动了3D高斯溅射(3DGS),包括用于版权保护的X-SG$^2$S方法、用于改进重建质量的DualDiff3D以及用于理解表面恢复的理论框架。进一步的开发通过语义运动图(SMG)和高斯构成对齐(GCA)解决了动态场景问题,而像KISS-GS这样的压缩技术旨在减小巨大的文件大小。还出现了专业应用,例如AquaFlow和NemoSplat的水下重建,以及CC-4DGS的存储高效动态4DGS。 AI

影响 3D高斯溅射的这些进步增强了其在版权保护、数据压缩和动态场景重建等领域的能力,有可能拓宽其应用范围。

排序理由 该集群包含多篇详细介绍3D高斯溅射进展的学术论文。

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3D高斯溅射研究在版权、压缩和动态场景建模方面取得进展 · 已追踪10个来源

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该集群包含多篇详细介绍3D高斯溅射进展的学术论文。
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报道来源 [77]

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    PhGS:单视图前馈三维高斯重建的后验剪枝与精炼

    Recent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing compaction strategies target multi-view setups to exploit cross-view consistency and are incompatible …

  2. Hugging Face Daily Papers TIER_1 English(EN) ·

    EliGSiR:在有限计算下使用高斯飞溅进行持续RGB-D映射

    Conventional 3D Gaussian Splatting assumes a closed set of observations and long optimization schedules. Continual RGB-D mapping in contrast poses the problem that new observations arrive online, while previously reconstructed regions must be preserved. We present EliGSiR (Eviden…

  3. arXiv cs.LG TIER_1 English(EN) · Haolong Wang, Yicheng Zhan, Kaan Ak\c{s}it, Simeng Qiu ·

    全息图表示通过二次相位高斯泼溅

    arXiv:2609.11434v1 Announce Type: cross Abstract: We introduce Complex-Valued Quadratic Phase Gaussian (CVQPG), a novel hologram representation method that replaces standard 2D Gaussian representations used in 2D Gaussian Splatting with 2D quadratic phase functions. CVQPG incorpo…

  4. Hugging Face Daily Papers TIER_1 English(EN) ·

    Tri-DehazeGS:场景-媒介解耦高斯飞溅与透光率感知优化

    Recovering clean 3D scenes from hazy multi-view images is challenging because haze attenuates scene radiance and introduces atmospheric scattering. Recent scattering-aware Gaussian Splatting methods introduce physical haze models into reconstruction, but they often apply degradat…

  5. arXiv cs.AI TIER_1 English(EN) · Muyu Xu, Fangneng Zhan, Yu Wei, Hanspeter Pfister, Shijian Lu ·

    AVSplat:具有辅助视图预处理的密集视图前馈3D高斯泼溅

    arXiv:2609.05925v1 Announce Type: cross Abstract: Pose-free feed-forward 3D Gaussian Splatting enables novel view synthesis from uncalibrated multi-view images. Although more views should improve performance, existing methods often degrade with dense-view inputs because global ag…

  6. Hugging Face Daily Papers TIER_1 English(EN) ·

    Shape-guided Gaussian Splatting for Sparse-View X-ray 3D Reconstruction

    Sparse-view X-ray 3D reconstruction is essential for reducing radiation exposure, but recovering a density field from a handful of X-ray projections is severely ill-posed. Recently, 3D Gaussian Splatting has achieved state-of-the-art performance in sparse-view reconstruction by r…

  7. Hugging Face Daily Papers TIER_1 English(EN) ·

    面向3D高斯泼溅的可视化结构化一致性预测

    3D Gaussian Splatting (3DGS) renders novel views in real time, but an uncertainty heatmap does not certify that a rendered view meets a certain prediction coverage. We treat novel-view synthesis as structured regression and ask that, with probability at least $1-α$, RGB predictio…

  8. arXiv cs.AI TIER_1 English(EN) · Theo Morales, Nhat-Quynh Le-Pham, Robin Atkins, Binh-Son Hua ·

    TruncGradGS:通过截断梯度更新改进的3D高斯泼溅

    arXiv:2609.03534v1 Announce Type: cross Abstract: 3D Gaussian Splatting has become a de facto scene representation for novel view synthesis, yet robustly learning 3D Gaussian primitives from visual input remains challenging. Standard optimization relies on gradient-based updates,…

  9. Hugging Face Daily Papers TIER_1 English(EN) ·

    TruncGradGS:通过截断梯度更新改进的3D高斯泼溅

    3D Gaussian Splatting has become a de facto scene representation for novel view synthesis, yet robustly learning 3D Gaussian primitives from visual input remains challenging. Standard optimization relies on gradient-based updates, but a common issue is the gradient vanishing phen…

  10. Hugging Face Daily Papers TIER_1 English(EN) ·

    InceptionGS:无结构视图采样下大规模高斯飞溅的生成式自举

    Achieving truly immersive large-scale scene digitization necessitates consistent and visually pleasing rendering across all possible viewing perspectives. However, collecting multi-view images covering every fine detail of a large-scale scene is prohibitive due to scene complexit…

  11. arXiv cs.AI TIER_1 English(EN) · Zihang Cheng, Wentao Bao, Huiping Zhuang, Chun Li, Xin Meng, Ziqian Zeng, Cen Chen, Ming Li, F. Richard Yu ·

    X-SG$^2$S:具有 X 维水印的安全且可泛化的高斯飞溅

    arXiv:2502.10475v3 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has been widely used in 3D reconstruction and 3D generation. However, the rapid adoption of 3D Gaussian Splatting raises growing concerns about information leakage and unauthorized use, urging …

  12. Hugging Face Daily Papers TIER_1 English(EN) ·

    DualDiff3D:用于可靠性增强的3D高斯溅射的双结构外观扩散先验

    While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered novel views. Recent efforts attempt to utilize powerful diffusion priors, yet t…

  13. arXiv cs.LG TIER_1 English(EN) · Songhe Wang, David Johnathan Miller ·

    当3D高斯溅射恢复真实表面时

    arXiv:2608.30054v1 Announce Type: new Abstract: When does 3D Gaussian Splatting (3DGS) recover the true scene surface rather than just overfitting view-dependent appearance? We answer this by developing a mathematical framework based on a first-hit rendering abstraction that clea…

  14. Hugging Face Daily Papers TIER_1 English(EN) ·

    SMG:单目动态高斯溅射的语义运动图

    We study dynamic Gaussian Splatting from monocular videos. While recent advancements in dynamic Gaussian splatting offer a promising foundation for modeling dynamic scenes, they often overfit to the training views and fail under occlusion or complex scene motion due to the lack o…

  15. Hugging Face Daily Papers TIER_1 English(EN) ·

    ObjectSplat:通过对象级网格splatting提升3D场景的网格保真度和交互性

    Splatting-based algorithms reconstruct photorealistic, real-time-renderable, and mesh-exportable 3D scenes from regular images, but they represent a scene as a single monolithic field. Therefore, the reconstruction has no object-level structure, leaving it infeasible for downstre…

  16. Hugging Face Daily Papers TIER_1 English(EN) ·

    KISS-GS:3D高斯泼溅压缩保持简单

    Scene reconstruction with 3D Gaussian Splatting (3DGS) has become common, however deployment remains painful as the uncompressed file sizes can be massive. Current 3DGS compression systems combine multiple strategies for file size reduction, which can obscure where gains come fro…

  17. Hugging Face Daily Papers TIER_1 English(EN) ·

    高斯溅射水下:一项受控的跨领域研究

    The underwater environment is challenging for 3D reconstruction, because particles suspended in the water scatter and diffuse light, turbidity varies, absorption depends on wavelength, and illumination is rarely uniform. Methods based on Gaussian splatting have generally been dev…

  18. arXiv cs.AI TIER_1 English(EN) · Xiaoyang Liu, Kai Han ·

    从单目视频中学习动态3D高斯溅射的隐式本构定律

    arXiv:2608.22102v1 Announce Type: cross Abstract: We present GCA (Gaussian Constitutive Alignment), a framework for learning implicit constitutive laws from monocular dynamic video of deformable objects represented by 3D Gaussians. Given a static multi-view scan for geometric ini…

  19. Hugging Face Daily Papers TIER_1 English(EN) ·

    AquaFlow:用于水下流式重建的单目高斯飞溅SLAM

    Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, extending these frameworks to underwater scenes remains challenging due to severe visual degradation, s…

  20. Hugging Face Daily Papers TIER_1 English(EN) ·

    NemoSplat:面向媒体感知的 4D 前馈高斯溅射水下重建

    Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Recent feed-forward visual foundation models have demonstrated remarkable capabilities in generalized …

  21. arXiv cs.CV TIER_1 English(EN) · Bj\"orn Ellensohn, Elmar Rueckert, Christian Rauch ·

    EliGSiR:在有限计算下使用高斯飞溅进行持续RGB-D映射

    arXiv:2609.20348v1 Announce Type: new Abstract: Conventional 3D Gaussian Splatting assumes a closed set of observations and long optimization schedules. Continual RGB-D mapping in contrast poses the problem that new observations arrive online, while previously reconstructed regio…

  22. arXiv cs.CV TIER_1 English(EN) · Yuhang Han, Hao Wang, Jiaxi Cao, Xingyu Liu ·

    VGGT-GS SLAM:具有前馈先验的未校准单目高斯飞溅SLAM

    arXiv:2609.19628v1 Announce Type: new Abstract: We present VGGT-GS SLAM, a monocular 3D Gaussian Splatting SLAM system designed for uncalibrated videos. Starting from feed-forward VGGT pose and depth priors, our system performs submap differentiable bundle adjustment that jointly…

  23. arXiv cs.CV TIER_1 English(EN) · Xiaobiao Du, Yida Wang, Cheng Bi, Kun Zhan, Xin Yu ·

    RGS:通过学习反射物体几何连续性实现反射感知高斯泼溅

    arXiv:2609.19421v1 Announce Type: new Abstract: Gaussian Splatting has significantly improved the quality of novel view synthesis with explicit Gaussian representation. However, we observed that existing 3D Gaussian Splatting methods (3DGS) often suffer from surface collapse issu…

  24. arXiv cs.CV TIER_1 English(EN) · Zhikun Zhou, Kunyu Peng, Runyi Yang, Junhao Cai, Di Wen, Ruiping Liu, Danda Pani Paudel, Yi Zhou, Luc Van Gool, Kailun Yang ·

    CoRef-GS:多智能体场景理解的协同指代高斯泼溅

    arXiv:2609.20586v1 Announce Type: cross Abstract: Referring scene understanding for embodied robots requires grounding object- and relation-centric language queries from a designated viewpoint. While a local semantic Gaussian map can support such grounding within one agent's obse…

  25. arXiv cs.CV TIER_1 English(EN) · Rinto Yagawa, Han Cheng, Dieter Schmalstieg, Hideo Saito, Shohei Mori ·

    PhGS:单视图前馈三维高斯重建的后验剪枝与精炼

    arXiv:2609.20623v1 Announce Type: new Abstract: Recent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing compaction strategies target multi-view setups to expl…

  26. arXiv cs.CV TIER_1 English(EN) · Kristof Overdulve, Lode Jorissen, Nick Michiels ·

    CADSplat:利用CAD模型辅助的稀疏视图3D高斯泼溅技术,实现鲁棒、照片级逼真的数字孪生重建

    arXiv:2609.18473v1 Announce Type: new Abstract: We present CADSplat, a framework that reconstructs photorealistic, geometrically accurate digital twins from sparse ($<15$ views), wide-baseline posed images of an object by regularizing 3D Gaussian Splatting (3DGS) with an explicit…

  27. arXiv cs.CV TIER_1 English(EN) · Harvey Caldeira, Haoran Wang, Guoxi Huang, Shaoyu Cai, Rachel Fu, Nantheera Anantrasirichai ·

    水下几何:用于稀疏视图水下3D高斯溅射的密集先验

    arXiv:2609.18737v1 Announce Type: new Abstract: Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education, and immersive visualisation. 3D Gaussian Splatting has made real-time photoreali…

  28. arXiv cs.CV TIER_1 English(EN) · Yihan Zang, Da Li, Dominik Engel, Shinkyu Park, Ivan Viola ·

    NormLift:从提升特征到3D高斯溅射中的语义可靠性

    arXiv:2609.18898v1 Announce Type: new Abstract: Training-free weighted aggregation is widely used to lift 2D semantic features onto 3D Gaussians for open-vocabulary scene understanding, yet its theoretical role remains insufficiently understood. Existing analyses typically justif…

  29. arXiv cs.CV TIER_1 English(EN) · Juncheng Chen, Chao Xu, Yanjun Cao ·

    通过高斯飞溅解锁半密集图像匹配的零样本潜力

    arXiv:2511.21265v2 Announce Type: replace Abstract: Learning-based image matching critically depends on large-scale, diverse, and geometrically accurate training data. 3D Gaussian Splatting (3DGS) enables photorealistic novel-view synthesis and thus is attractive for data generat…

  30. arXiv cs.CV TIER_1 English(EN) · Yongqi Mao, Hao Shi, Yufan Zhang, Zhonghua Yi, Xiangfei Guo, Kaiwei Wang ·

    PanoGS-SLAM:全景3D高斯溅射SLAM

    arXiv:2609.17387v1 Announce Type: new Abstract: Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-changing environments. Recent 3D Gaussian Splatting (3DGS)-based SLAM methods have sho…

  31. arXiv cs.CV TIER_1 English(EN) · Tam Thuc Do, Philip A. Chou, Gene Cheung ·

    三维散点压缩的谐波系数变换

    arXiv:2609.15735v1 Announce Type: cross Abstract: We address the problem of color attribute compression for 3D splats. We show that all images generated by 3D splats are linear in the coefficients for each color channel, each spherical harmonic, and each splat, and we identify a …

  32. arXiv cs.CV TIER_1 English(EN) · Chenhao Zhang, Fengqing Zhu ·

    可变形2D高斯泼溅用于高效4K视频压缩

    arXiv:2609.14129v1 Announce Type: cross Abstract: Ultra-High-Definition (UHD) video presents significant challenges for efficient storage and real-time decoding. Learning-based methods, such as Neural Video Compression (NVC) and Implicit Neural Representations (INR), achieve comp…

  33. arXiv cs.CV TIER_1 English(EN) · Yunlai Zhou, Yiren Lu, Tuo Liang, Disheng Liu, Vipin Chaudhary, Yu Yin ·

    填充未知:通过3D高斯溅射进行场景外推

    arXiv:2609.13262v1 Announce Type: new Abstract: 3D Gaussian Splatting achieves photorealistic reconstruction within training view distribution, yet it degrades on out-of-distribution novel views, exhibiting holes in unobserved regions and artifacts in observable areas. Recent wor…

  34. arXiv cs.CV TIER_1 English(EN) · Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande, Kaushik Mitra ·

    NOVA-GS:低光照新视角合成的噪声感知视图一致高斯泼溅

    arXiv:2609.12682v1 Announce Type: new Abstract: Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded photometric consistency, which destabilize geometry estimation and novel view sy…

  35. arXiv cs.CV TIER_1 English(EN) · Yunsu Jeong, Hyuk Heo, Youngsang Kwak, Jaehwa Kwak, Il Yong Chun ·

    VS-Splat: 稀疏视图端到端三维物体重建的体素选择前馈高斯飞溅

    arXiv:2609.12343v1 Announce Type: new Abstract: Feed-forward Gaussian splatting models have demonstrated remarkable effectiveness in reconstructing three-dimensional (3D) objects from a few two-dimensional (2D) images, even if they are unseen. As existing methods typically predic…

  36. arXiv cs.CV TIER_1 English(EN) · Seokhyun Youn, Soohyun Lee, Geonho Kim, Weeyoung Kwon, Sung-Ho Bae, Jihyong Oh ·

    SUCCESS-GS:高效静态和动态高斯溅射的紧凑性和压缩性调查

    arXiv:2512.07197v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and comput…

  37. arXiv cs.CV TIER_1 English(EN) · Dingqiang Ye, Jiacong Xu, Jianglu Ping, Yuxiang Guo, Chao Fan, Vishal M. Patel ·

    InstantHDR:用于HDR三维重建的单次高斯溅射初始化

    arXiv:2603.11298v3 Announce Type: replace Abstract: High dynamic range (HDR) novel view synthesis (NVS) aims to reconstruct HDR scenes from multi-exposure low dynamic range (LDR) images. Existing HDR pipelines heavily rely on known camera poses, well-initialized dense point cloud…

  38. arXiv cs.CV TIER_1 English(EN) · Kui Jiang, Yang Gu, Jiacheng Liu, Shiyu Liu, Youyu Chen, Hui Liu ·

    Tri-DehazeGS:场景-媒介解耦高斯飞溅与透光率感知优化

    arXiv:2609.11223v1 Announce Type: new Abstract: Recovering clean 3D scenes from hazy multi-view images is challenging because haze attenuates scene radiance and introduces atmospheric scattering. Recent scattering-aware Gaussian Splatting methods introduce physical haze models in…

  39. arXiv cs.CV TIER_1 English(EN) · Gengjia Chang, Ziteng Cui, Shuhong Liu ·

    FujinSplat:透过RAW域高斯溅射看穿烟雾

    arXiv:2609.06017v2 Announce Type: replace Abstract: The appearance of a smoky scene is shaped by two processes that a camera records together: the participating medium alters scene radiance in a view-dependent way, and the image signal processor (ISP) then remaps the result throu…

  40. arXiv cs.CV TIER_1 English(EN) · Junzheng Chu, Bin Pan, Zhenwei Shi ·

    面向3D高斯溅射的可视化结构化一致性预测

    arXiv:2609.10307v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) renders novel views in real time, but an uncertainty heatmap does not certify that a rendered view meets a certain prediction coverage. We treat novel-view synthesis as structured regression and ask th…

  41. arXiv cs.CV TIER_1 English(EN) · Donghun Ryu, Minhyeok Lee ·

    LinearMask-GS: 稳定掩码重要性剪枝用于紧凑型3D高斯溅射

    arXiv:2609.10095v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis but produces millions of primitives through adaptive densification, leading to significant storage overhead. Learned-mask pruning methods such as LP-3DGS address th…

  42. arXiv cs.CV TIER_1 English(EN) · Pranav Poudel, Florence Dell'Aniello Picard, Nairouz Shehata, Fr\'ed\'eric Lavoie, Herve Lombaert ·

    用于稀疏视图X射线三维重建的形状引导高斯喷溅

    arXiv:2609.10376v1 Announce Type: new Abstract: Sparse-view X-ray 3D reconstruction is essential for reducing radiation exposure, but recovering a density field from a handful of X-ray projections is severely ill-posed. Recently, 3D Gaussian Splatting has achieved state-of-the-ar…

  43. arXiv cs.CV TIER_1 English(EN) · Florian Hahlbohm, Jorge Condor, Linus Franke, Martin Eisemann, Marcus Magnor ·

    用于高效高斯泼溅的紧凑型神经外观模型

    arXiv:2609.05255v1 Announce Type: new Abstract: Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to evaluate, SH coefficients dominate per-primitive storag…

  44. arXiv cs.CV TIER_1 English(EN) · Yixiong Yang, Sisheng Zhang, Qingsong Yan, Shaohuai Shi, Qiang Wang ·

    用于高效3D高斯泼溅训练的拉普拉斯频率层级

    arXiv:2609.03334v1 Announce Type: new Abstract: A key bottleneck in 3D Gaussian Splatting training is the continual growth of Gaussian primitives, which increases optimization cost and slows convergence, especially at high resolutions. We propose Laplacian Frequency Hierarchies, …

  45. arXiv cs.CV TIER_1 English(EN) · Bocheng Li, Wenjuan Zhang, Jie Pan. Dongxu Han, Xuesong Ma, Yiling Yao, Yaning Wang ·

    STARS-GS:用于大规模航空表面重建的结构感知正则化高斯溅射

    arXiv:2609.03447v1 Announce Type: new Abstract: Large-scale 3D surface reconstruction from aerial imagery is fundamental to geospatial mapping and urban modeling. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated considerable potential for this task. However, exis…

  46. arXiv cs.CV TIER_1 English(EN) · Gahye Lee, Hyomin Kim, Gwangjin Ju, Jooeun Son, Hyejeong Yoon, Seungyong Lee ·

    Camera Splatting for Continuous View Optimization

    arXiv:2509.15677v2 Announce Type: replace Abstract: We propose Camera Splatting, a novel view optimization framework for novel view synthesis. Each camera is modeled as a 3D Gaussian, referred to as a camera splat, and virtual cameras, termed point cameras, are placed at 3D point…

  47. arXiv cs.CV TIER_1 English(EN) · Freeman Cheng, Botao Ye, Xueting Li, Junqi You, Fangneng Zhan, Ming-Hsuan Yang ·

    ReCoSplat:在线前馈高斯飞溅通过渲染和比较

    arXiv:2603.09968v2 Announce Type: replace Abstract: Online novel view synthesis requires a model to reconstruct a scene causally from a stream of observations while keeping it renderable at every moment. We present ReCoSplat, an online feed-forward Gaussian Splatting model suppor…

  48. arXiv cs.CV TIER_1 English(EN) · Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo, Hyunwoo J. Kim ·

    F4Splat:用于前馈式3D高斯飞溅的前馈预测致密化

    arXiv:2603.21304v3 Announce Type: replace Abstract: Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians, leadin…

  49. arXiv cs.CV TIER_1 English(EN) · Kyungdae Park, Chae Eun Rhee ·

    CC-4DGS:计算变形与点云压缩,实现存储高效的动态高斯溅射

    arXiv:2609.02184v1 Announce Type: new Abstract: Dynamic four-dimensional (4D) Gaussian Splatting has emerged as a powerful explicit representation for high-quality view synthesis, yet existing methods still require tens to hundreds of megabytes per scene due to their heavy relian…

  50. arXiv cs.CV TIER_1 English(EN) · Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li ·

    PointGauss:基于点云引导的高斯溅射多目标分割

    arXiv:2508.00259v2 Announce Type: replace Abstract: While 3D Gaussian Splatting (3DGS) has established new standards for high-fidelity 3D scene modeling, interpreting massive, unstructured Gaussian primitives into meaningful geospatial entities remains a critical challenge for re…

  51. arXiv cs.CV TIER_1 English(EN) · Tianheng Lu, Guangyu Wang, Ruqi Huang, Lu Fang ·

    InceptionGS:无结构视图采样下大规模高斯飞溅的生成式自举

    arXiv:2609.02747v1 Announce Type: new Abstract: Achieving truly immersive large-scale scene digitization necessitates consistent and visually pleasing rendering across all possible viewing perspectives. However, collecting multi-view images covering every fine detail of a large-s…

  52. arXiv cs.CV TIER_1 English(EN) · Wei Dong, Shahram Shirani, Jun Chen, Han Zhou ·

    EvoGS:模拟动态高斯溅射的形变演化

    arXiv:2609.00994v1 Announce Type: new Abstract: Recent extensions of 3D Gaussian Splatting (3DGS) enable real-time novel view synthesis in dynamic scenes by learning time-conditioned Gaussian deformations. However, existing MLP-based methods typically estimate deformations indepe…

  53. arXiv cs.CV TIER_1 English(EN) · Qian Wang, Yu Wang, Weiqi Li, Xinhua Cheng, Xiandong Meng, Ronggang Wang, Jian Zhang ·

    DualDiff3D:用于可靠性增强的3D高斯溅射的双结构外观扩散先验

    arXiv:2609.01516v1 Announce Type: new Abstract: While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered novel views. Recent efforts att…

  54. arXiv cs.CV TIER_1 English(EN) · Haozheng Yu, Xinyu Yang, Rundong Luo, Jennifer J. Sun, Bharath Hariharan ·

    SMG:单目动态高斯溅射的语义运动图

    arXiv:2608.31023v1 Announce Type: new Abstract: We study dynamic Gaussian Splatting from monocular videos. While recent advancements in dynamic Gaussian splatting offer a promising foundation for modeling dynamic scenes, they often overfit to the training views and fail under occ…

  55. arXiv cs.CV TIER_1 English(EN) · Jiahao Wu, Jie Liang, Die Hu, Jiayu Yang, Kaiqiang Xiong, Xiang Li, Xiaoyun Zheng, Chao Wang, Ronggang Wang ·

    ATGS:用于长时三维视频表示的锚定时间高斯泼溅

    arXiv:2608.30184v1 Announce Type: new Abstract: Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex motions, often leading to temporal instability and visual artifacts. To address …

  56. arXiv cs.CV TIER_1 English(EN) · Zeyuan An, Yanghang Xiao, Zhiying Leng, Yijun Feng, Xiaohui Liang ·

    GSPotential: 稀疏视图三维高斯泼溅的相机势场

    arXiv:2608.29346v1 Announce Type: new Abstract: 3D Gaussian Splatting has achieved remarkable success in photorealistic rendering, yet it suffers from severe overfitting and geometric artifacts in sparse-view scenarios due to the inherent deficiency of photometric supervision. Re…

  57. arXiv cs.CV TIER_1 English(EN) · Zhongliang Liu, Wenjie Liu, Yang Li ·

    DReSG:风格化高斯泼溅的扩散残差

    arXiv:2608.29048v1 Announce Type: new Abstract: Reference-guided stylization of scenes represented by 3D Gaussian Splatting (3DGS) is important for efficient and controllable 3D content creation. Existing VGG-feature-based 3D stylization methods provide stable rendered-view optim…

  58. arXiv cs.CV TIER_1 English(EN) · Mingzhao Li, Arghya Pal ·

    随机液体形变场:闭式连续时间细胞在动态3D高斯泼溅中的SDE泛化

    arXiv:2608.28702v1 Announce Type: new Abstract: Deformable 3D Gaussian Splatting (D-3DGS) reconstructs dynamic scenes by deforming a canonical set of 3D Gaussians through a deformation field of frame time. Replacing its MLP with a stack of Closed-form Continuous-time (CfC) cells-…

  59. arXiv cs.CV TIER_1 English(EN) · Zhiye Tang, Lingzhuo Liu, Shengjie Jiao, Qiudan Zhang, Junhui Hou, You Yang, Xu Wang ·

    ProGS:迈向3D高斯泼溅的渐进式编码

    arXiv:2603.09703v2 Announce Type: replace Abstract: Progressive transmission of 3D Gaussian Splatting (3DGS) requires each completed transmission stage to be decodable from received data and directly renderable. This work presents ProGS, a progressive codec that organizes anchor-…

  60. arXiv cs.CV TIER_1 English(EN) · Zhaoqi Su, Shihai Chen, Xinyan Lin, Liqin Huang, Zhipeng Su, Xiaoqiang Lu ·

    ThermoSplat:具有特征调制和几何解耦的跨模态3D高斯飞溅

    arXiv:2601.15897v3 Announce Type: replace Abstract: Multi-modal scene reconstruction integrating RGB and thermal infrared data is essential for robust environmental perception across diverse lighting and weather conditions. However, extending 3D Gaussian Splatting (3DGS) to multi…

  61. arXiv cs.CV TIER_1 English(EN) · Hannah Schieber, Dominik Frischmann, Victor Schaack, Simon Boche, Angela Schoellig, Stefan Leutenegger, Daniel Roth ·

    CoRe-GS:具有语义对象焦点的粗到精高斯喷溅

    arXiv:2509.04859v4 Announce Type: replace Abstract: Fast and efficient photorealistic 3D reconstruction with (semantic) Gaussian Splatting (GS) is crucial for time-critical robotic perception and navigation, where robots may need to rapidly reconstruct and inspect specific points…

  62. arXiv cs.CV TIER_1 English(EN) · Qingming Liu, Yuan Liu, Jiepeng Wang, Xianqiang Lyv, Peng Wang, Wenping Wang, Junhui Hou ·

    MoDGS:利用深度先验从随意捕获的单目视频中进行动态高斯飞溅

    arXiv:2406.00434v4 Announce Type: replace Abstract: In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid move men…

  63. arXiv cs.CV TIER_1 English(EN) · Yuhao Bai, Qianqiu Tan, Lilong Chen, Huanhuan Lv, Lijun Chen ·

    WilLaGS:用于野外鲁棒高斯飞溅的潜在条件三维外观场

    arXiv:2608.28240v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) delivers real-time and high-fidelity rendering but remains challenged by unconstrained in-the-wild scenes, where drastic appearance variations and transient objects violate multi-view consistency. Existi…

  64. arXiv cs.CV TIER_1 English(EN) · Haofei Xu, Daniel Barath, Andreas Geiger, Marc Pollefeys ·

    ReSplat:学习循环高斯泼溅

    arXiv:2510.08575v4 Announce Type: replace Abstract: While existing feed-forward Gaussian splatting models offer computational efficiency and can generalize to sparse view settings, their performance is fundamentally constrained by relying on a single forward pass for inference. W…

  65. arXiv cs.CV TIER_1 English(EN) · Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann ·

    KISS-GS:3D高斯溅射压缩保持简单

    arXiv:2608.26948v1 Announce Type: new Abstract: Scene reconstruction with 3D Gaussian Splatting (3DGS) has become common, however deployment remains painful as the uncompressed file sizes can be massive. Current 3DGS compression systems combine multiple strategies for file size r…

  66. arXiv cs.CV TIER_1 English(EN) · Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen, Aur\'elien Chateigner ·

    CGS-SLAM:基于协作高斯飞溅的多智能体重建SLAM

    arXiv:2608.26868v1 Announce Type: new Abstract: Recent advances in SLAM have leveraged 3DGS for photorealistic reconstruction and novel view synthesis. However, most methods rely on RGB-D input, which is unavailable on consumer-grade smartphones, and few integrate 3DGS within a c…

  67. arXiv cs.CV TIER_1 English(EN) · Jiahao Chen, Yipeng Qin, Ganlong Zhao, Xin Li, Wenping Wang, Guanbin Li ·

    3DGS-HPC:无干扰的3D高斯泼溅与混合斑块分类

    arXiv:2603.07587v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, but its quality often degrades in real-world environments due to transient distractors, such as moving obj…

  68. arXiv cs.CV TIER_1 English(EN) · Olaya \'Alvarez-Tu\~n\'on, Stella Gra{\ss}hof ·

    高斯溅射水下:一项受控的跨领域研究

    arXiv:2608.25483v1 Announce Type: new Abstract: The underwater environment is challenging for 3D reconstruction, because particles suspended in the water scatter and diffuse light, turbidity varies, absorption depends on wavelength, and illumination is rarely uniform. Methods bas…

  69. arXiv cs.CV TIER_1 English(EN) · Xinhui Liu, Can Wang, Wei Jiang, Wei Wang, Dong Xu ·

    GaussVid: 稀疏视图高斯喷涂结合3D感知视频扩散先验

    arXiv:2608.21849v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has achieved remarkable success in novel view synthesis; however, reconstructions under sparse views often exhibit noticeable artifacts. While recent video diffusion models provide strong spatio-temporal…

  70. arXiv cs.CV TIER_1 English(EN) · Pawel Tomasz Pieta, Rasmus Juul Pedersen, Sina Borgi, Jakob Sauer J{\o}rgensen, Jens Wenzel Andreasen, Vedrana Andersen Dahl ·

    FaCT-GS:基于高斯溅射的快速可扩展 CT 重建

    arXiv:2604.01844v2 Announce Type: replace Abstract: Gaussian Splatting (GS) has emerged as a dominating technique for image rendering and has quickly been adapted for the X-ray Computed Tomography (CT) reconstruction task. However, despite its growing popularity, the benefits of …

  71. arXiv cs.CV TIER_1 English(EN) · Yingxiang Xu, Kerui Ren, Wenqi Guo, Changjian Jiang, Tao Lu, Linning Xu, Mulin Yu ·

    AquaFlow:用于水下流式重建的单目高斯飞溅SLAM

    arXiv:2608.22906v1 Announce Type: new Abstract: Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, extending these frameworks to underwater scenes remains…

  72. arXiv cs.CV TIER_1 English(EN) · Xiaopeng Guo, Wai Chung Tse, Yipeng Zhu, Hanwen Zhang, Huajian Huang, Sai-Kit Yeung ·

    NemoSplat:面向媒体感知的 4D 前馈高斯泼溅水下重建

    arXiv:2608.22888v1 Announce Type: new Abstract: Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Recent feed-forward visual foundation models have demo…

  73. arXiv cs.CV TIER_1 English(EN) · Shogo Sato, Takuhiro Kaneko, Shoichiro Takeda, Tomoyasu Shimada, Riku Inoue, Kazuhiko Murasaki, Ryuichi Tanida ·

    LagrangeGS:动态3D高斯溅射上的非保守拉格朗日系统

    arXiv:2608.22773v1 Announce Type: new Abstract: Dynamic 3D Gaussian Splatting (3DGS) achieves photorealistic reconstruction of time-varying scenes, and recent physics-aware extensions improve extrapolation by explicitly predicting velocity fields. However, these extensions merely…

  74. arXiv cs.CV TIER_1 English(EN) · Xinhui Liu, Lei Liu, Zhenghao Chen, Lebin Zhou, Wei Wang, Wei Jiang ·

    M$^3$ISR:用于 3D/4D 高斯溅射和前馈压缩的多模态多视图基准

    arXiv:2608.22465v1 Announce Type: new Abstract: High-fidelity free-viewpoint video (FVV) and interactive rendering increasingly rely on explicit Gaussian representations, yet practical deployment remains constrained by representation size, dynamic updates, and computational cost.…

  75. arXiv cs.CV TIER_1 English(EN) · Anran Wu, Long Peng, Xin Di, Xueyuan Dai, Chen Wu, Yang Wang, Xueyang Fu, Yang Cao, Zheng-Jun Zha ·

    RobustGS:在低质量条件下统一提升前馈3D高斯溅射

    arXiv:2508.03077v2 Announce Type: replace Abstract: Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction without the need for per-scene optimization. However, existing feedforward approaches…

  76. arXiv cs.CV TIER_1 English(EN) · Zi-Ming Wang, Kai-Wen Duan, Kowei Huang, Akihiro Sugimoto, Shang-Hong Lai ·

    快速紧凑的 3D 高斯泼溅结合偏振不透明度先验

    arXiv:2608.22344v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves state-of-the-art rendering quality at real-time speeds but suffers from "model bloat" - a large number of redundant, low-opacity Gaussians that inflate memory usage and training costs. This inef…

  77. 雷峰网 (Leiphone) TIER_1 中文(ZH) ·

    3D重建下半场开启,ECCV首批14篇Spotlight论文将高斯溅射推向何方?

    <section style="text-align: center; margin: 0px 16px; line-height: 1.75em; display: block;"><img class="rich_pages wxw-img" src="https://static.leiphone.com/uploads/new/images/20260910/6aa278aceadd3.jpg?imageMogr2/quality/90" style="width: 100%; display: inline-block; text-align:…