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实时 20:37:16
English(EN) I spent some time refining the checkpoints, experimenting with new effects and shaders # indiegame # coding # dev # indiedev # unreal # madewithunreal # gaming

独立游戏开发者完善检查点损坏特效

开发者正在为一款独立游戏制作视觉效果,特别是专注于与检查点相关的“损坏”机制。这涉及到在游戏引擎中试验粒子效果、着色器和动画,为这些检查点创建溶解或激活的视觉效果。 AI

排序理由 该内容描述了在社交媒体平台上个人游戏开发进度,缺乏更广泛的行业意义。

在 Mastodon — fosstodon.org 阅读 →

AI 生成摘要 · Google Gemini · 来自 2 个来源。 我们如何撰写摘要 →

独立游戏开发者完善检查点损坏特效

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0 / 100
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Meme
该内容描述了在社交媒体平台上个人游戏开发进度,缺乏更广泛的行业意义。
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2 independent sources
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Topics
product
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Low
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Story freshness
78 days old
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报道来源 [2]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    我进一步处理了检查点周围的腐败问题。现在,当检查点激活时,粒子会介入,黑暗的腐败开始消散 #indiegame

    I worked more on the corruption around the checkpoints. Now particles kick in as the checkpoint activates and the dark corruption starts dissolving # indiegame # coding # dev # indiedev # unreal # madewithunreal # gaming # videogames # gameplay # 3d # blender3d # ai # UnreaEngine…

  2. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    我花了一些时间来完善检查点,试验新的特效和着色器 #独立游戏 #编程 #开发 #独立开发者 #unreal #madewithunreal #游戏

    I spent some time refining the checkpoints, experimenting with new effects and shaders # indiegame # coding # dev # indiedev # unreal # madewithunreal # gaming # videogames # gameplay # 3d # blender3d # ai # UnreaEngine5 # animation # shader # nature # coding # conceptart