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English(EN) 🎮 Pragmata Devs Considered A Bob To Save On Hair Rendering While Diana’s Newt-like mess won in the end, Capcom considered cost cutting with more traditional sci

卡普空曾考虑为 Pragmata 的头发渲染削减成本

卡普空曾考虑为其游戏 Pragmata 的头发渲染采取节约成本的措施。开发人员探索了诸如“波波头”之类的选项,以减少计算负担。最终,游戏的开发面临挑战,名为戴安娜的角色“蝾螈般的混乱”最终胜出。 AI

排序理由 这是关于一款特定游戏的产品开发细节,而不是前沿发布、重要的行业举措或研究论文。

在 Mastodon — fosstodon.org 阅读 →

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卡普空曾考虑为 Pragmata 的头发渲染削减成本

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这是关于一款特定游戏的产品开发细节,而不是前沿发布、重要的行业举措或研究论文。
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Only one publisher covered this so far. Single-source stories can still rank when the publisher is high-authority, but they lack cross-source corroboration.
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product
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Low
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46 days old
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报道来源 [1]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    🎮 Pragmata Devs 考虑通过削减成本来节省头发渲染费用,而戴安娜的蝾螈般的混乱最终获胜,卡普空考虑通过更传统的科幻小说来削减成本

    🎮 Pragmata Devs Considered A Bob To Save On Hair Rendering While Diana’s Newt-like mess won in the end, Capcom considered cost cutting with more traditional scissors 📰 Source: Kotaku 🔗 Link: https://kotaku.com/pragmata-devs-considered-a-bob-to-save-on-hair-rendering-2000721012 # …