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English(EN) Application of machine learning to monster level prediction in tabletop RPG game design

机器学习预测桌面角色扮演游戏中的怪物等级

研究人员开发了一种机器学习模型来预测桌面角色扮演游戏(特别是《开拓者第二版》)中的怪物等级。该方法将任务视为表格序数回归,利用了源自游戏公开可用怪物属性的新数据集。与线性模型和神经网络相比,基于树的集成模型表现出更优越的性能,在预测怪物强度等级方面取得了高准确率,并通过可解释的 AI 分析与人类直觉相符。 AI

影响 这项研究展示了机器学习如何应用于游戏设计,有可能简化平衡游戏内容的创建过程。

排序理由 该项目是一篇学术论文,详细介绍了机器学习在特定问题领域的新颖应用。[lever_c_demoted from research: ic=1 ai=1.0]

在 arXiv cs.LG 阅读 →

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机器学习预测桌面角色扮演游戏中的怪物等级

报道来源 [2]

  1. arXiv cs.LG TIER_1 English(EN) · Jolanta \'Sliwa, Jakub Adamczyk ·

    Application of machine learning to monster level prediction in tabletop RPG game design

    arXiv:2607.09196v1 Announce Type: new Abstract: Designing balanced adversaries is a central but labor-intensive task in tabletop role-playing game (TTRPG) development. In systems such as Pathfinder, each monster is described by many numerical attributes that jointly determine its…

  2. arXiv cs.LG TIER_1 English(EN) · Jakub Adamczyk ·

    机器学习在桌面角色扮演游戏设计中怪物等级预测的应用

    Designing balanced adversaries is a central but labor-intensive task in tabletop role-playing game (TTRPG) development. In systems such as Pathfinder, each monster is described by many numerical attributes that jointly determine its power, summarized as an ordinal level. We inves…