PulseAugur
实时 05:24:28
English(EN) I’ve been experimenting with background assets like rocks and cliffs to figure out how to make them more efficient. They still need some color tweaks, and they’

游戏开发者优化低多边形背景素材以提高效率

一位游戏开发者正在试验为其游戏创建更高效的背景素材,特别是岩石和悬崖。当前的素材多边形数量太低,需要进行颜色调整,这是开发过程中的下一步。 AI

排序理由 这是来自社交媒体帖子的个人开发更新,并非重要的行业事件。

在 Mastodon — fosstodon.org 阅读 →

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游戏开发者优化低多边形背景素材以提高效率

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  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    I’ve been experimenting with background assets like rocks and cliffs to figure out how to make them more efficient. They still need some color tweaks, and they’

    I’ve been experimenting with background assets like rocks and cliffs to figure out how to make them more efficient. They still need some color tweaks, and they’re a bit too low poly for what I’m aiming for, so that’s next on the list # indiegame # coding # dev # indiedev # unreal…