English(EN)Gaussian Light Field Splatting: A Physical Prior-Driven Vision Transformer for Unsupervised Low-Light Image Enhancement
新方法增强3D高斯样条以用于重建和图像增强 · 跟踪7个来源
作者PulseAugur 编辑部·[18 个来源]·
研究人员引入了几种新方法来提高3D高斯样条(3DGS)的效率和能力。MoonSplat集成了Sim(3)全局优化,以在单目重建中实现更鲁棒的相机姿态估计,特别适用于无人机。两篇论文AIGS-Net和高斯光场样条(GLFS)专注于低光照图像增强,通过使用2D高斯样条技术对光照场进行建模,实现了高效率和细节恢复。对于大规模场景重建,Splaxel通过使用像素级通信提供了一个通信高效的分布式训练框架,而Local-GS通过组织高斯图元以更好地利用GPU来加速3DGS渲染。TurboGS通过错误引导采样关注感知信息丰富的像素来进一步提高训练速度。
AI
arXiv:2512.00850v3 Announce Type: replace Abstract: We present Smol-GS, a novel method for learning compact representations for 3D Gaussian Splatting (3DGS). Our approach learns highly efficient splat-wise features to model 3D space, which capture abstracted cues, including color…
arXiv:2606.20103v1 Announce Type: new Abstract: Accurate LiDAR-camera calibration is essential for robust multi-modal perception. Targetless approaches avoid manual setup but remain limited by the scarcity of discriminative cross-modal features. Recent methods address this by rec…
Accurate LiDAR-camera calibration is essential for robust multi-modal perception. Targetless approaches avoid manual setup but remain limited by the scarcity of discriminative cross-modal features. Recent methods address this by reconstructing the scene within a differentiable mo…
arXiv:2606.17985v1 Announce Type: new Abstract: Existing unsupervised low-light image enhancement methods often encounter local exposure imbalance and color distortion under complex non-uniform illumination. In addition, most Vision Transformers lack an explicit mechanism for mod…
arXiv:2606.17998v1 Announce Type: new Abstract: Existing low-light image enhancement methods often face a bottleneck between the representation capacity of illumination-field modeling and computational complexity. To address this issue, this paper proposes an Adaptive Illuminatio…
arXiv:2606.17935v1 Announce Type: new Abstract: Online 3D reconstruction from monocular image sequences is a challenging and ongoing research topic. 3D Gaussian Splatting (3DGS), leveraging its high-quality real-time rendering capability, empowers online 3D reconstruction to repr…
3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated r…
Existing low-light image enhancement methods often face a bottleneck between the representation capacity of illumination-field modeling and computational complexity. To address this issue, this paper proposes an Adaptive Illumination Gaussian Splatting Network (AIGS-Net), an ultr…
Existing unsupervised low-light image enhancement methods often encounter local exposure imbalance and color distortion under complex non-uniform illumination. In addition, most Vision Transformers lack an explicit mechanism for modeling the physical priors of illumination degrad…
Online 3D reconstruction from monocular image sequences is a challenging and ongoing research topic. 3D Gaussian Splatting (3DGS), leveraging its high-quality real-time rendering capability, empowers online 3D reconstruction to represent dense scenes with enhanced expressiveness,…
arXiv cs.CV
TIER_1English(EN)·Zheng Dong, Daifei Qiu, Pinxuan Dai, Ke Xu, Jiamin Xu, Lili He, Rynson W. H. Lau, Weiwei Xu·
arXiv:2606.15924v1 Announce Type: new Abstract: Consumer-level applications require fast optimization of 3D Gaussian Splatting (3DGS) with high-fidelity novel view rendering. However, existing 3DGS acceleration approaches still incur substantial computation on redundant pixels wh…
arXiv:2606.16163v1 Announce Type: new Abstract: Existing single image dehazing methods are often constrained by computational redundancy in pixel-level optimization and the lack of physical interpretability in implicit neural networks. These limitations hinder the balance between…
arXiv:2606.16168v1 Announce Type: new Abstract: Single image dehazing continues to be hindered by the loss of high-frequency details and the difficulty of accurate physical scattering modeling. To address these issues, we propose Fi-Gaussian, a frequency-aware implicit Gaussian s…
arXiv cs.CV
TIER_1English(EN)·Yang Luo, Yan Gong, Yongsheng Gao, Jie Zhao, Xinyu Zhang, Huaping Liu·
arXiv:2606.16566v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has significantly advanced real-time novel view synthesis by representing scenes as dense collections of anisotropic 3D Gaussian primitives. However, the irregular spatial distribution of Gaussians often…
arXiv cs.CV
TIER_1English(EN)·Shuting He, Peilin Ji, Yitong Yang, Changshuo Wang, Jiayi Ji, Yinglin Wang, Henghui Ding·
arXiv:2508.09977v5 Announce Type: replace Abstract: In the context of novel view synthesis, 3D Gaussian Splatting (3DGS) has recently emerged as an efficient and competitive counterpart to Neural Radiance Field (NeRF), enabling high-fidelity photorealistic rendering in real time.…
arXiv:2606.16159v1 Announce Type: new Abstract: Low-light image enhancement aims to recover clear images from low-illumination observations and is crucial for high-level downstream vision tasks. However, existing methods frequently encounter color distortion and structural artifa…
3D Gaussian Splatting (3DGS) has significantly advanced real-time novel view synthesis by representing scenes as dense collections of anisotropic 3D Gaussian primitives. However, the irregular spatial distribution of Gaussians often leads to poor GPU utilization, as warp divergen…