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English(EN) 🎮 Subnautica 2 Dev Addresses 'Misunderstanding' Around Decision Not to Let Players Kill Predators Subnautica 2 design lead Anthony Gallegos has opened up about

《深海迷航2》开发者澄清禁止杀死掠食者

《深海迷航2》的设计主管Anthony Gallegos澄清了工作室禁止玩家在游戏中杀死掠食者的决定。他解释说,这个决定是一个误解,开发者的目标是创造一种更细致的体验。游戏将侧重于生存和探索,而不是彻底消灭生物。 AI

排序理由 来自游戏开发者的产品相关澄清。

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《深海迷航2》开发者澄清禁止杀死掠食者

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  1. Mastodon — sigmoid.social TIER_1 English(EN) · [email protected] ·

    🎮 Subnautica 2 Dev Addresses 'Misunderstanding' Around Decision Not to Let Players Kill Predators Subnautica 2 design lead Anthony Gallegos has opened up about

    🎮 Subnautica 2 Dev Addresses 'Misunderstanding' Around Decision Not to Let Players Kill Predators Subnautica 2 design lead Anthony Gallegos has opened up about the reaction to Unknown Worlds’ decision to prevent players from killing predators in the underwater survival game, expl…