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English(EN) For How Long Should We Be Punching? Learning Action Duration in Fighting Games

AI智能体学习格斗游戏中的动作时长

研究人员开发了一个新的格斗游戏强化学习框架,允许智能体不仅学习采取什么行动,还学习执行该行动的时长。这种方法使智能体能够动态调整其响应能力,超越了当前强化学习系统中常见的固定决策间隔。在FightLadder环境中的实验表明,学习到的时序可以匹配固定的帧跳过性能,并鼓励可重复的动作模式,尽管智能体通常在帧跳过率较高时表现最佳,从而导致针对脚本化机器人的剥削性策略。 AI

影响 引入了一种新颖的强化学习方法,用于游戏中的动态动作时序,有可能提高智能体的适应性和策略。

排序理由 该集群包含一篇学术论文,详细介绍了针对游戏智能体的新型强化学习方法。

在 arXiv cs.AI 阅读 →

AI 生成摘要 · Google Gemini · 来自 3 个来源。 我们如何撰写摘要 →

AI智能体学习格斗游戏中的动作时长

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该集群包含一篇学术论文,详细介绍了针对游戏智能体的新型强化学习方法。
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报道来源 [3]

  1. arXiv cs.AI TIER_1 English(EN) · Hoang Hai Nguyen, Kurt Driessens, Dennis J. N. J. Soemers ·

    我们应该出拳多久?学习格斗游戏中的动作时长

    arXiv:2605.20911v1 Announce Type: new Abstract: Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixed interval, …

  2. arXiv cs.AI TIER_1 English(EN) · Dennis J. N. J. Soemers ·

    我们应该持续出拳多久?学习格斗游戏中的动作时长

    Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixed interval, typically every frame or every N frames. Althoug…

  3. Hugging Face Daily Papers TIER_1 English(EN) ·

    我们应该持续出拳多久?学习格斗游戏中的动作持续时间

    Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixed interval, typically every frame or every N frames. Althoug…