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English(EN) Stack more levels: how to get general and human-like Mario playing

AI代理学会以类似人类的行为玩《超级马里奥兄弟》

研究人员开发了一种方法,可以训练AI代理更有效地、更像人类地玩《超级马里奥兄弟》。通过在大量且多样化的程序生成关卡上训练近端策略优化(PPO)代理,这些代理在泛化到未见过关卡方面表现出改进。使用人类游戏数据通过扩散奖励对抗模仿学习(DRAIL)进行进一步微调,在保留其核心游戏风格的同时,提高了代理在动作层面的类人行为。 AI

影响 这项研究展示了游戏AI在泛化能力和类人行为方面的改进,可能影响代理训练方法。

排序理由 该集群描述了一篇研究论文,其中详细介绍了一种新颖的游戏AI代理训练方法。[lever_c_demoted from research: ic=1 ai=1.0]

在 Hugging Face Daily Papers 阅读 →

AI 生成摘要 · Google Gemini · 来自 1 个来源。 我们如何撰写摘要 →

AI代理学会以类似人类的行为玩《超级马里奥兄弟》

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该集群描述了一篇研究论文,其中详细介绍了一种新颖的游戏AI代理训练方法。[lever_c_demoted from research: ic=1 ai=1.0]
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完整方法见我们的编辑标准。

报道来源 [1]

  1. Hugging Face Daily Papers TIER_1 English(EN) ·

    堆叠更多关卡:如何让马力欧玩得更通用、更像人类

    Super Mario Bros. is widely used in game AI and procedural content generation (PCG), yet it remains unclear whether a model-free agent can reliably win unseen levels. To address this question, we train Proximal Policy Optimization (PPO) agents on increasingly large sets of PCG-ge…