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English(EN) GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing

GraftRay 方法通过精确的光照将网格集成到高斯喷溅场景中

研究人员开发了 GraftRay,一种将网格对象无缝集成到使用高斯喷溅重建的场景中的新颖方法。该技术确保了插入对象与场景之间物理上精确的光照和阴影,解决了先前方法在多视图一致性方面妥协或使用简化场景照明模型的局限性。GraftRay 恢复场景材质和发射器属性,然后使用混合渲染器对场景的高斯和网格进行路径追踪,从而实现卓越的渲染保真度和阴影准确性。 AI

影响 增强了增强现实和合成数据生成中虚拟对象插入的真实感和一致性。

排序理由 该集群包含一篇详细介绍 3D 场景重建和对象插入新方法的论文。[lever_c_demoted from research: ic=1 ai=1.0]

在 arXiv cs.CV 阅读 →

AI 生成摘要 · Google Gemini · 来自 1 个来源。 我们如何撰写摘要 →

GraftRay 方法通过精确的光照将网格集成到高斯喷溅场景中

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该集群包含一篇详细介绍 3D 场景重建和对象插入新方法的论文。[lever_c_demoted from research: ic=1 ai=1.0]
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报道来源 [1]

  1. arXiv cs.CV TIER_1 English(EN) · Jinxin Ai, Matthias Niessner ·

    GraftRay:基于物理的网格插入到高斯溅射场景中,通过路径追踪实现

    arXiv:2610.37036v1 Announce Type: new Abstract: Inserting virtual objects into scenes reconstructed via 2D or 3D Gaussian Splatting (2DGS/3DGS) is a key capability for content creation, AR, and synthetic data generation. However, realistic insertion requires the object to be seam…