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English(EN) Beyond What to Say: Proactive Utterance Timing with Inner Thoughts for Werewolf Agents

AI智能体使用“对抗性内在思考”实现狼人杀游戏中的主动对话时机

研究人员为狼人杀游戏开发了一种新的AI智能体,该智能体专注于主动发言时机,并在此基础上构建了现有的“内在思考”框架。这种名为“对抗性内在思考”的改进方法不同于以往的通用对话系统,它专门针对狼人杀游戏竞争激烈且信息稀缺的环境而设计。通过自我对弈日志和人类评估进行的实验,旨在评估该方法在确定不仅说什么,而且何时说话方面的有效性。 AI

影响 这项研究可能为开发能够在竞争环境中进行战略性时机把握的更复杂的对话AI智能体提供启示。

排序理由 该集群包含一篇详细介绍特定游戏中新AI智能体和方法的论文。[lever_c_demoted from research: ic=1 ai=1.0]

在 arXiv cs.CL 阅读 →

AI 生成摘要 · Google Gemini · 来自 1 个来源。 我们如何撰写摘要 →

AI智能体使用“对抗性内在思考”实现狼人杀游戏中的主动对话时机

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该集群包含一篇详细介绍特定游戏中新AI智能体和方法的论文。[lever_c_demoted from research: ic=1 ai=1.0]
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报道来源 [1]

  1. arXiv cs.CL TIER_1 English(EN) · Yoshiki Tanaka, Shuya Uchiyama, Daichi Hamaguchi, Michimasa Inaba ·

    超越说什么:狼人代理的内在思考主动话语时机

    arXiv:2610.32107v1 Announce Type: new Abstract: Participating in a conversation involves not only deciding what to say but also whether to speak at all. This judgment carries even greater significance in environments like the Werewolf game, where participants' interests conflict,…