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English(EN) 🎮 After 8 years, Ultima creator says his MMO Shroud of the Avatar finally has "zero bugs" thanks to AI "We need fewer people and less time to make it" because o

《网络创世纪》创作者声称AI在《圣者之影》中实现了“零bug”

《网络创世纪》的创作者Richard Garriott表示,他的大型多人在线游戏《圣者之影》经过八年的开发,已达到“零bug”状态。Garriott将这一里程碑归功于AI工具的集成,他声称这些工具显著减少了对人力和开发时间的需求。 AI

影响 AI工具正在使游戏开发中的bug修复更快、更高效,有可能降低复杂项目的成本和上市时间。

排序理由 该项目讨论了AI在游戏开发中的应用,特别是在bug修复方面,这是一种与工具相关的应用,而不是核心AI发布或研究。

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《网络创世纪》创作者声称AI在《圣者之影》中实现了“零bug”

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该项目讨论了AI在游戏开发中的应用,特别是在bug修复方面,这是一种与工具相关的应用,而不是核心AI发布或研究。
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报道来源 [1]

  1. Mastodon — mastodon.social TIER_1 English(EN) · [email protected] ·

    🎮 8年后,《网络创世纪》创作者表示,他的大型多人在线角色扮演游戏《Shroud of the Avatar》终于实现了“零 Bug”,这得益于人工智能:“我们需要更少的人和更少的时间来制作它”

    🎮 After 8 years, Ultima creator says his MMO Shroud of the Avatar finally has "zero bugs" thanks to AI "We need fewer people and less time to make it" because of AI, says Richard Garriott 📰 Source: Latest from GamesRadar+ 🔗 Link: https://www.gamesradar.com/games/rpg/after-8-years…