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English(EN) I fine-tuned SD1.5 to make 16×16 Minecraft item textures

SD1.5微调用于Minecraft物品纹理

一位用户微调了SD1.5模型,以生成16x16的Minecraft物品纹理。该过程包括放大纹理,然后使用该模型以更高分辨率绘制,之后再缩小。此方法允许创建具有透明度的精灵图,可以直接集成到Minecraft资源包中。用户还开发了草图到纹理转换和从单个设计生成材质的功能,并在Hugging Face上提供了演示,代码在GitHub上。 AI

影响 使Minecraft玩家能够使用AI创建自定义纹理。

排序理由 用户开发的工具,利用现有模型实现特定应用。

在 r/StableDiffusion 阅读 →

AI 生成摘要 · Google Gemini · 来自 1 个来源。 我们如何撰写摘要 →

SD1.5微调用于Minecraft物品纹理

本文如何被排名

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Tool
用户开发的工具,利用现有模型实现特定应用。
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Topics
product, model release
Editorial topic classification. Feeds into how the story surfaces on /topic/<slug> hub pages and into the per-entity coverage mix.
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Same-day
Cluster formed today. Ranking reflects the current source set at time of score.

完整方法见我们的编辑标准。

报道来源 [1]

  1. r/StableDiffusion TIER_2 English(EN) · /u/yuuki202800 ·

    我微调了SD1.5来制作16×16的Minecraft物品纹理

    <!-- SC_OFF --><div class="md"><p>I fine-tuned SD1.5 on Minecraft item textures. You type a prompt and get a 16×16 sprite with transparency that you can drop straight into a resource pack.</p> <p>SD can't generate 16×16 directly, so I trained on textures upscaled 16× with nearest…