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English(EN) Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness

AI系统通过递归设计和玩家反馈增强游戏开发

研究人员推出了一种名为Recursive Game Creator的新型工具,旨在提高AI代理开发的游戏的质量和可玩性。该系统将游戏开发过程组织成四个递归组件:设计者(Designer)、构建者(Builder)、玩家(Player)和评审者(Reviewer)。设计者将指令和反馈转化为计划,构建者根据这些计划创建游戏,玩家高效地收集游戏数据,评审者根据玩家偏好和视觉证据评估游戏。该方法在GameCraft-Bench和GameASG-Bench等基准测试中表现出最先进的性能,在任务成功率和游戏时长方面均有显著提高。 AI

影响 该系统通过关注玩家体验和迭代改进,有望显著推动AI驱动的游戏创作。

排序理由 该集群描述了一篇关于新型AI游戏开发系统的研究论文。[lever_c_demoted from research: ic=1 ai=1.0]

在 arXiv cs.MA (Multiagent) 阅读 →

AI 生成摘要 · Google Gemini · 来自 2 个来源。 我们如何撰写摘要 →

AI系统通过递归设计和玩家反馈增强游戏开发

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该集群描述了一篇关于新型AI游戏开发系统的研究论文。[lever_c_demoted from research: ic=1 ai=1.0]
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报道来源 [2]

  1. arXiv cs.AI TIER_1 English(EN) · Jiajun Chen, Haoyu Wu, Mingda Jia, Xihui Liu ·

    递归式游戏创建器:面向产品的体验式游戏工具

    arXiv:2610.08621v1 Announce Type: new Abstract: Recent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present Recursive Game Creator, an experience-oriented harne…

  2. arXiv cs.MA (Multiagent) TIER_1 English(EN) · Xihui Liu ·

    递归式游戏创建器:面向产品的体验式游戏测试框架

    Recent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from roug…