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English(EN) 📰 "We opted out of some things really early on": How the 24-person team making No Law plan to make it look as big as Cyberpunk 2077 If you've watched the traile

独立游戏“No Law”团队虽小,目标却与《赛博朋克2077》比肩

独立游戏“No Law”由Neon Giant的24人小团队开发,目标是实现与《赛博朋克2077》等大型游戏相当的视觉规模。开发者正采用策略,使其游戏看起来比实际规模更宏大,正如他们在Unreal Fest的技术演示中所展示的那样。 AI

排序理由 文章讨论的是电子游戏开发策略,而非核心AI发布或研究。

在 Mastodon — fosstodon.org 阅读 →

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独立游戏“No Law”团队虽小,目标却与《赛博朋克2077》比肩

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文章讨论的是电子游戏开发策略,而非核心AI发布或研究。
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报道来源 [1]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    📰 "我们很早就放弃了一些东西":24人团队如何打造《No Law》使其看起来像《赛博朋克2077》一样宏大 如果你看了预告片

    📰 "We opted out of some things really early on": How the 24-person team making No Law plan to make it look as big as Cyberpunk 2077 If you've watched the trailers for No Law or the tech demo that developer Neon Giant showed off at Unreal Fest earlier this year, it would be easy t…