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English(EN) The Shape of Speech: A Geometric Measure of Coarticulation for Speech-Driven 3D Facial Animation

新测量方法揭示语音动画丢失了关键的协发音

研究人员开发了一种新的几何测量方法,用于量化语音驱动的3D面部动画中的协发音(即周围声音对语音发音的影响)。这种称为唇部路径长度的测量方法将实际运动轨迹与音位位置之间的最短路径进行比较。当应用于四种领先的动画方法——DiffPoseTalk、ARTalk、FaceFormer和CodeTalker——时,发现所有方法都比真实语音简化了唇部轨迹,其中三种方法显示出明显的缺陷。一项包含超过3500次判断的观看者研究证实,观看者更喜欢真实语音,并对夸张或过于简化的唇部运动进行惩罚,这突显了合成发音的一个关键改进领域。 AI

影响 识别出语音驱动动画中特定的感知缺陷,为未来的模型开发提供了目标。

排序理由 介绍新方法和评估的学术论文。[lever_c_demoted from research: ic=1 ai=1.0]

在 arXiv cs.CV 阅读 →

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新测量方法揭示语音动画丢失了关键的协发音

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介绍新方法和评估的学术论文。[lever_c_demoted from research: ic=1 ai=1.0]
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报道来源 [1]

  1. arXiv cs.CV TIER_1 English(EN) · Danzel Serrano, Przemyslaw Musialski ·

    语音的形状:一种用于语音驱动的3D面部动画的协发音几何度量

    arXiv:2610.03436v1 Announce Type: cross Abstract: Speech-driven 3D facial animation can reproduce recognizable mouth poses. However, it can simplify the motion between them, and that motion carries coarticulation, the way the sounds around each sound shape its articulation. We in…