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English(EN) 🎮 'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a par

Entropy 开发人员解释派对 RPG 中的永久死亡机制

游戏 Entropy 的开发人员 James Wragg 讨论了在派对式角色扮演游戏中引入永久死亡机制的实现。他解释了拥有大量潜在队员池以方便杀死他们的机制的必要性。 AI

排序理由 该条目讨论了游戏开发机制,不代表重大的行业事件或发布。

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Entropy 开发人员解释派对 RPG 中的永久死亡机制

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该条目讨论了游戏开发机制,不代表重大的行业事件或发布。
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  1. Mastodon — mastodon.social TIER_1 English(EN) · [email protected] ·

    🎮 "我们需要一个潜在的无限资源来提供派对成员,这样我们才能杀死他们:" Entropy 开发人员 James Wragg 解释了如何在游戏中加入永久死亡

    🎮 'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg explains how you fit permadeath in a party RPG Human Resources. 📰 Source: Latest from PC Gamer 🔗 Link: https://www.pcgamer.com/games/rpg/we-needed-a-potentially…