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English(EN) 📰 "We tried something different": Looking back on SiN Episodes: Emergence, the Valve-backed shooter that tried and failed to kick off an age of episodic gaming

Valve 支持的射击游戏《SiN Episodes》未能开启章节式游戏时代

Ritual Entertainment 的《SiN Episodes: Emergence》于 2006 年 5 月发布,是开创章节式游戏的一次雄心勃勃的尝试。该游戏得到了 Valve 的支持并通过 Steam 分发,旨在为射击游戏开创新的内容交付时代。然而,尽管其方法具有创新性,但该游戏最终未能取得广泛成功,也未能确立其倡导的章节式模式。 AI

排序理由 这是一篇回顾过去游戏发布及其影响的文章,而不是当前事件。

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Valve 支持的射击游戏《SiN Episodes》未能开启章节式游戏时代

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这是一篇回顾过去游戏发布及其影响的文章,而不是当前事件。
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146 days old
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报道来源 [1]

  1. Mastodon — sigmoid.social TIER_1 English(EN) · [email protected] ·

    📰 “我们尝试了一些不同的东西”:回顾 Valve 支持的射击游戏《SiN Episodes: Emergence》,该游戏曾试图开启章节式游戏时代但未能成功

    📰 "We tried something different": Looking back on SiN Episodes: Emergence, the Valve-backed shooter that tried and failed to kick off an age of episodic gaming On May 10, 2006, Ritual Entertainment released SiN Episodes: Emergence, the first of nine episodes set in the sci-fi meg…