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English(EN) SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination

SceneHI 框架生成具有可控光照的高分辨率 3D 纹理

一个名为 SceneHI 的新框架已被开发出来,用于生成具有可控光照的高分辨率、3D 一致场景纹理。该方法首次能够直接在 3D 对象上创建高分辨率纹理,无需模型微调或优化。SceneHI 将 3D 一致性、高分辨率细节和逼真的烘焙阴影整合到一个单一流程中,与现有的场景级方法相比,生成时间显著减少了 80%。 AI

影响 能够为虚拟环境和制作工作流程中的 3D 资产实现更高保真度和更快的生成。

排序理由 详细介绍用于 3D 场景纹理的新技术框架的研究论文。[lever_c_demoted from research: ic=1 ai=1.0]

在 arXiv cs.CV 阅读 →

AI 生成摘要 · Google Gemini · 来自 1 个来源。 我们如何撰写摘要 →

SceneHI 框架生成具有可控光照的高分辨率 3D 纹理

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详细介绍用于 3D 场景纹理的新技术框架的研究论文。[lever_c_demoted from research: ic=1 ai=1.0]
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报道来源 [1]

  1. arXiv cs.CV TIER_1 English(EN) · Athanasios Tragakis, Marco Aversa, Daniela Ivanova, Chaitanya Kaul, Roderick Murray-Smith, Daniele Faccio, Paul Henderson ·

    SceneHI:高分辨率3D一致性场景文本化与可控光照

    arXiv:2609.10363v1 Announce Type: new Abstract: SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first to demonstrate that high-resolution textures, previously limited to 2D synthesis,…