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English(EN) 🎮 Double Fine Boss Says ‘We Never Actively Tried To Make A Game We Thought Was Going To Lose Money’ Setting the record straight on making artsy games vs. ones t

Double Fine 澄清艺术性游戏开发策略

Double Fine Productions 的联合创始人 Tim Schafer 澄清说,该工作室的艺术性游戏开发方法并非有意创造财务上不成功的游戏。他强调,公司旨在制作既有艺术吸引力又具有商业可行性的游戏,反驳了他们故意追求注定要亏损的项目这一说法。 AI

排序理由 游戏工作室联合创始人关于开发策略的观点文章。

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Double Fine 澄清艺术性游戏开发策略

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游戏工作室联合创始人关于开发策略的观点文章。
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报道来源 [1]

  1. Mastodon — mastodon.social TIER_1 English(EN) · [email protected] ·

    🎮 Double Fine 老板表示“我们从未主动尝试制作我们认为会亏损的游戏”,澄清制作艺术性游戏与盈利性游戏的区别

    🎮 Double Fine Boss Says ‘We Never Actively Tried To Make A Game We Thought Was Going To Lose Money’ Setting the record straight on making artsy games vs. ones that sell 📰 Source: Kotaku 🔗 Link: https://kotaku.com/double-fine-boss-says-we-never-actively-tried-to-make-a-game-we-tho…