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English(EN) Aspiration-based Perturbed Learning Automata in Games with Noisy Utility Measurements. Part A: Stochastic Stability in Non-zero-Sum Games

新学习方案APLA被引入用于噪声博弈优化

本文介绍了一种新颖的学习方案,称为基于期望的扰动学习自动机(APLA),用于处理具有噪声效用测量的博弈中的分布式优化。APLA通过引入反映玩家满意度水平的期望因子来增强标准强化学习,旨在提高收敛到理想纳什均衡的效率。该研究为APLA在多玩家正效用博弈中的随机稳定性进行了分析,建立了无限维和有限维马尔可夫链之间的等价性。 AI

影响 引入了一种新颖的博弈分布式优化学习方案,可能提高在不确定环境中AI代理的协调能力。

排序理由 这是一篇发表在arXiv上的研究论文,详细介绍了一种新的博弈论和强化学习算法。[lever_c_demoted from research: ic=1 ai=1.0]

在 arXiv cs.LG 阅读 →

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新学习方案APLA被引入用于噪声博弈优化

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这是一篇发表在arXiv上的研究论文,详细介绍了一种新的博弈论和强化学习算法。[lever_c_demoted from research: ic=1 ai=1.0]
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报道来源 [1]

  1. arXiv cs.LG TIER_1 English(EN) · Georgios C. Chasparis ·

    基于抱负的扰动学习自动机在具有噪声效用测量的博弈中的应用。A部分:非零和博弈中的随机稳定性

    arXiv:2511.11602v3 Announce Type: replace Abstract: Reinforcement-based learning has attracted considerable attention both in modeling human behavior as well as in engineering, for designing measurement- or payoff-based optimization schemes. Such learning schemes exhibit several …