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English(EN) 🎮 Shuhei Yoshida told Expedition 33 studio to avoid terms like 'turn-based RPG' because it may cause people to "overlook" the game One of the reasons Clair Obsc

Shuhei Yoshida 建议游戏工作室避免使用“回合制 RPG”标签

前 PlayStation 工作室总裁 Shuhei Yoshida 建议“Clair Obscur: Expedition 33”的开发者避免将其宣传为“回合制 RPG”。他认为这种术语可能会吓跑潜在玩家。Yoshida 建议,尽管这款游戏的战斗是回合制的,但如果标签过于狭窄,其动感十足的战斗可能会被忽视。 AI

排序理由 该集群讨论的是一位前行业高管就游戏营销术语提出的建议,而不是新产品发布或重大行业事件。

在 Mastodon — fosstodon.org 阅读 →

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Shuhei Yoshida 建议游戏工作室避免使用“回合制 RPG”标签

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该集群讨论的是一位前行业高管就游戏营销术语提出的建议,而不是新产品发布或重大行业事件。
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报道来源 [2]

  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    🎮 Shuhei Yoshida 称他告诉 Clair Obscur 工作室不要称其为回合制 RPG,因为这会吓跑玩家 前 PlayStation 工作室总裁建议

    🎮 Shuhei Yoshida says he told Clair Obscur studio not to call it a turn-based RPG, because it would put people off The former PlayStation studio president advised Sandfall on how to pitch the game 📰 Source: VGC 🔗 Link: https://www.videogameschronicle.com/news/shuhei-yoshida-says-…

  2. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    🎮 Shuhei Yoshida 告诉 Expedition 33 工作室避免使用“回合制 RPG”等术语,因为这可能会导致人们“忽视”这款游戏 Clair Obsc 的原因之一

    🎮 Shuhei Yoshida told Expedition 33 studio to avoid terms like 'turn-based RPG' because it may cause people to "overlook" the game One of the reasons Clair Obscur: Expedition 33 stood out so much in early footage was how action-packed its combat looked, despite being a turn-based…