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English(EN) InstanceSplat: Instance-Aware Feed-Forward 3D Gaussian Splatting for Scene Understanding

新研究推进3D高斯泼溅的效率和应用

近期关于3D高斯泼溅的研究正在探索高效表示和处理复杂3D场景的方法。论文介绍了无相机剪枝、分层上下文聚合以及从稀疏视图中选择对象等技术。此外,在动态场景重建、通信的环境感知波束成形以及在线场景的流式3D高斯泼溅方面也取得了进展。 AI

影响 3D高斯泼溅技术的进步提高了效率,并在通信系统和交互式3D场景编辑等领域实现了新应用。

排序理由 在arXiv和Hugging Face上发表了多篇研究论文,详细介绍了3D高斯泼溅的新方法和应用。

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新研究推进3D高斯泼溅的效率和应用

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在arXiv和Hugging Face上发表了多篇研究论文,详细介绍了3D高斯泼溅的新方法和应用。
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报道来源 [50]

  1. Hugging Face Daily Papers TIER_1 English(EN) ·

    CoMVS-GS:用于表面重建的协同多视图立体和3D高斯溅射

    3D Gaussian Splatting enables efficient novel view synthesis, but accurate mesh reconstruction remains difficult in weakly observed and occluded regions, where Gaussian primitives may grow into unstable or geometrically inconsistent structures. We propose CoMVS-GS, a general surf…

  2. arXiv cs.AI TIER_1 English(EN) · Peter Fasogbon, Ugurcan Budak, Patrice Rondao Alface, Hamed Rezazadegan Tavakoli ·

    基于描述符的 Beta 证据的相机无关 3D 高斯泼溅剪枝

    arXiv:2603.21933v2 Announce Type: replace-cross Abstract: The pruning of 3D Gaussian splats is essential for reducing their complexity to enable efficient storage, transmission, and downstream processing. However, most of the existing pruning strategies depend on camera parameter…

  3. arXiv cs.AI TIER_1 English(EN) · Wei Zhang, Shengkai Yu, Shiqiang Gong, Qi Zhang, Qiang Li, Qi Wang ·

    HiCo-GS:用于八叉树高斯泼溅的分层上下文聚合和几何一致性

    arXiv:2608.14136v1 Announce Type: cross Abstract: Octree-based anchor Gaussian Splatting has emerged as a scalable representation for city-scale novel view synthesis, where multi-level anchors adaptively capture scene content from coarse building structures to fine architectural …

  4. Hugging Face Daily Papers TIER_1 English(EN) ·

    CasDeblurGS:从两张模糊图像进行3D高斯溅射的级联2D到3D多视图一致性

    Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substanti…

  5. arXiv cs.AI TIER_1 English(EN) · Yijie Bian, Wei Guo, Zixin Wang, Shenghui Song, Jun Zhang, Khaled B. Letaief ·

    GSBF:用于环境感知波束形成的 Gaussian Splatting

    arXiv:2608.05896v1 Announce Type: new Abstract: Beamforming plays a key role in multiple-input-multiple-output (MIMO) communication systems. However, conventional beamforming design normally requires accurate instantaneous channel state information (CSI) and iterative optimizatio…

  6. Hugging Face Daily Papers TIER_1 English(EN) ·

    GSBF:用于环境感知波束成形的 Gaussian Splatting

    Beamforming plays a key role in multiple-input-multiple-output (MIMO) communication systems. However, conventional beamforming design normally requires accurate instantaneous channel state information (CSI) and iterative optimization, which incur substantial pilot overhead and co…

  7. Hugging Face Daily Papers TIER_1 English(EN) ·

    G$^2$ARD-GS: 几何引导锚点正则化高斯喷涂蒸馏

    Dense colored LiDAR maps provide accurate city-scale geometry, but lifting them into 3D Gaussian Splatting (3DGS) retains millions of primitives, making the resulting models costly to store, transmit, render, and adapt. Aggressive primitive reduction alleviates this burden, but c…

  8. Hugging Face Daily Papers TIER_1 English(EN) ·

    FAST-GS:用于照片级真实动态新视角合成的频率感知时空高斯泼溅

    4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in c…

  9. Hugging Face Daily Papers TIER_1 English(EN) ·

    StreamSplat:流式前馈3D高斯泼溅

    Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to online scenarios where calibrated views arrive sequ…

  10. Hugging Face Daily Papers TIER_1 English(EN) ·

    D^2-4DGS:双深度引导的稀疏相机4D高斯溅射

    Dynamic 4D Gaussian Splatting has emerged as an efficient representation for dynamic novel view synthesis through explicit scene modeling and real-time rendering. However, existing methods typically require dense multi-view videos for sufficient geometric constraints, making capt…

  11. Hugging Face Daily Papers TIER_1 English(EN) ·

    GaussianSelector:基于图优化的轻量级、人类引导式3D高斯溅射物体选择

    Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM o…

  12. arXiv cs.CV TIER_1 English(EN) · Hwasik Jeong, Seungryong Lee, Gyeongjin Kang, Seungkwon Yang, Xiangyu Sun, Seungtae Nam, Eunbyung Park ·

    2Xplat:为前馈式3D高斯泼溅解耦几何与外观建模

    arXiv:2603.21064v3 Announce Type: replace Abstract: Pose-free feed-forward 3D Gaussian Splatting (3DGS) has opened a new frontier for rapid 3D modeling, enabling high-quality Gaussian representations to be generated from uncalibrated multi-view images in a single forward pass. Th…

  13. arXiv cs.CV TIER_1 English(EN) · Jiaming Fan, Jian Lu, Jinling Jia, Chenbin Zhang ·

    Depth Anything V4:基于4D高斯溅射上的黎曼流匹配实现动态4D场景重建

    arXiv:2608.18388v1 Announce Type: new Abstract: We present Depth Anything V4 (DAV4), a framework for dynamic 4D scene reconstruction from monocular video. Our key contribution is the application of Riemannian Flow Matching (RFM) to 4D Gaussian Splatting parameters, defining proba…

  14. arXiv cs.CV TIER_1 English(EN) · Shihan Chen, Junjing Zhang, Qingsong Yan, Haibing Liu, Haofan Ren, Fei Deng ·

    CoMVS-GS:用于表面重建的协同多视图立体和3D高斯溅射

    arXiv:2608.18413v1 Announce Type: new Abstract: 3D Gaussian Splatting enables efficient novel view synthesis, but accurate mesh reconstruction remains difficult in weakly observed and occluded regions, where Gaussian primitives may grow into unstable or geometrically inconsistent…

  15. arXiv cs.CV TIER_1 English(EN) · Vu Trung Nghia Nguyen, Yuchen Wang, Kyung Chul Lee, Kevin C. Zhou ·

    QuARC-GS:基于高斯泼溅法的紧凑型动态场景流式传输的量化锚定残差编码

    arXiv:2608.18285v1 Announce Type: cross Abstract: 3D scene representation techniques such as neural radiance fields (NeRFs) and Gaussian splatting have made substantial progress in novel view synthesis, achieving high-quality renderings from arbitrary view angles. More recently, …

  16. arXiv cs.CV TIER_1 English(EN) · Qijian Tian, Zimeng Wu, Xuhong Wang, Lizhuang Ma, Xin Tan ·

    GroupForward:通过实例分组的馈送前向高斯飞溅构建可引用的三维场景

    arXiv:2608.17535v1 Announce Type: new Abstract: Simultaneously reconstructing and understanding 3D environments is essential for embodied agents. Toward this goal, feed-forward semantic 3D Gaussian Splatting (3DGS) efficiently constructs semantic scene representations from sparse…

  17. arXiv cs.CV TIER_1 English(EN) · Hao Qin, Yukai Sun, Luyuan Chen, Mengxu Lu, Feng Zhang, Ming Kong, Zhenhong Du, Qiang Zhu ·

    NGS-Marker:3D高斯溅射的鲁棒原生水印

    arXiv:2608.17447v1 Announce Type: new Abstract: With the rapid development and adoption of 3D Gaussian Splatting (3DGS), the need for effective copyright protection has become increasingly critical. Existing watermarking techniques for 3DGS mainly focus on protecting rendered ima…

  18. arXiv cs.CV TIER_1 English(EN) · Liang Hong, Jiaxin Wei, Simon Schaefer, Stefan Leutenegger, Jaehyung Jung ·

    SpotlessGS:机器人感知下的动态光照可重照明3D高斯泼溅

    arXiv:2608.14713v1 Announce Type: cross Abstract: Robots operating in dark or poorly lit environments rely on onboard lights, which often produce uneven illumination that degrades downstream perception tasks. Prior approaches based on 2D image enhancement lack reliable supervisio…

  19. arXiv cs.CV TIER_1 English(EN) · Yang Luo, Yan Gong, Yongsheng Gao, Jie Zhao ·

    RoofGS:基于屋顶线的3D高斯泼溅端到端加速

    arXiv:2608.15785v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel-view synthesis but remains limited on GPUs at high resolutions. Through a stage-wise Roofline characterization, we identify two distinct hardware bottlenecks: global memory traffi…

  20. arXiv cs.CV TIER_1 English(EN) · Bin Ren, Qi Ma, Yue Li, Zongyan Han, Yidi Li, Yuqian Fu, Rao Muhammad Anwer, Theo Gevers, Fahad Shahbaz Khan, Salman Khan ·

    Gaussian-JEPA:用于3D高斯泼溅的联合嵌入预测学习

    arXiv:2608.15651v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) represents 3D content with anisotropic primitives that jointly encode geometry and appearance. Fixed-budget encoders consume sampled observations of Gaussian assets, so the same object may be observed th…

  21. arXiv cs.CV TIER_1 English(EN) · Yanming Yang, Chenxi Song, Ping Wang, Xin Yuan, Chi Zhang ·

    GS$^{2}$CI:基于大型视觉模型先验的稳健高斯喷溅快照压缩成像

    arXiv:2608.13502v1 Announce Type: new Abstract: Snapshot Compressive Imaging (SCI) offers an efficient solution for high-speed video acquisition and, under exposure-time camera--scene relative motion, multi-view scene capture by compressing temporal or spatial information into a …

  22. arXiv cs.CV TIER_1 English(EN) · Wenyu Li, Sidun Liu, Tongrui Hu, Peng Qiao, Yong Dou ·

    LocusGS:用于前馈式3D高斯飞溅的空间接地标记

    arXiv:2608.12825v1 Announce Type: new Abstract: Recent query-based feed-forward 3DGS methods represent a scene using learnable queries, each aggregating multi-view evidence and decoding a group of Gaussians. Ideally, different queries should specialize in coherent local regions o…

  23. arXiv cs.CV TIER_1 English(EN) · Zhongtao Wang, Huishan Au, Yilong Li, Mai Su, Haojie Jin, Yisong Chen, Meng Gai, Fei Zhu, Guoping Wang ·

    BlitzGS:闪电般速度的城市级高斯溅射

    arXiv:2605.13794v2 Announce Type: replace-cross Abstract: Large-scale 3D Gaussian Splatting underpins digital twins, simulation, and aerial mapping, yet city-scale training remains computationally expensive even with multi-GPU execution because every iteration must preprocess, co…

  24. arXiv cs.CV TIER_1 English(EN) · Diego Revilla, Pooja Suresh, Ooi Wei Tsang, Anand Bhojan ·

    SCAR-GS:渐进式高斯泼溅中的残差空间上下文注意力

    arXiv:2601.04348v2 Announce Type: replace Abstract: Recent advances in 3D Gaussian Splatting have allowed for real-time, high-fidelity novel view synthesis. Nonetheless, these models have significant storage requirements for large and medium-sized scenes, hindering their deployme…

  25. arXiv cs.CV TIER_1 English(EN) · Huaiyuan Weng, Chul Min Yeum, Su-Min Kang ·

    GS-CPE:通过3D高斯溅射实现统一的六自由度相机位姿估计

    arXiv:2608.10938v1 Announce Type: new Abstract: Despite substantial progress in visual localization, from scene coordinate regression to direct camera pose regression, achieving both robust generalization and high accuracy remain challenging. This study introduces GS-CPE (Gaussia…

  26. arXiv cs.CV TIER_1 English(EN) · Yuning Peng, Haiping Wang, Yuan Liu, Yipeng Lu, Zhen Dong, Bisheng Yang ·

    LEGO: Leveled Language Gaussian Splatting

    arXiv:2608.10057v1 Announce Type: new Abstract: We introduce LEGO for advanced open-vocabulary scene understanding. Beyond basic concept recognition, its core innovation lies in capturing the intrinsic semantic hierarchies within the scene, such as the "flowerpot -> bouquet -> bu…

  27. arXiv cs.CV TIER_1 English(EN) · Haeyun Choi, Minhyuk Jang, I-Gil Kim ·

    CasDeblurGS:从两张模糊图像进行3D高斯溅射的级联2D到3D多视图一致性

    arXiv:2608.10345v1 Announce Type: new Abstract: Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existin…

  28. arXiv cs.CV TIER_1 English(EN) · Tim-Felix Fassch, Jochen Kall, Cyrill Stachniss ·

    紧凑型前馈三维高斯基于显著性引导的基元合并

    arXiv:2608.10712v1 Announce Type: new Abstract: 3D scene reconstruction, modeling, and rendering are highly relevant for numerous tasks, and 3D Gaussian splatting has become a standard choice in this context. Its feed-forward variants provide fast reconstruction from sparse input…

  29. arXiv cs.CV TIER_1 English(EN) · Jiayu Ding, Meilu Song, Yun Chen, Wei Gao, Ge Li ·

    CausalSplat:迈向3D高斯溅射中的全面分层推理

    arXiv:2608.11150v1 Announce Type: new Abstract: While 3D Gaussian Splatting (3DGS) has advanced open vocabulary scene understanding, existing methods remain confined to explicit queries. They struggle to interpret implicit intents, complex spatial constraints, and commonsense rea…

  30. arXiv cs.CV TIER_1 English(EN) · Jinhua Cui, Anhong Wang, Kai Hu, Donghan Bu, Peihao Li, Tammam Tillo, Hao Jing, Shiao Xu ·

    JSGS:用于混合质量视图 3D 高斯溅射的 JPEG 状态引导监督

    arXiv:2608.08659v1 Announce Type: new Abstract: Standard 3D Gaussian Splatting (3DGS) assumes that every input image faithfully samples scene radiance. However, mixed-quality JPEG images violate this assumption because compression-induced blocking and ringing artifacts can corrup…

  31. arXiv cs.CV TIER_1 English(EN) · Zixuan Chen, Jiakai Zhang, Junhao Dong, Guangcong Wang, Jianhuang Lai, Yew-Soon Ong, Xiaohua Xie ·

    EvTrajGS:来自无姿态事件流的精确高效3D高斯溅射

    arXiv:2608.08585v1 Announce Type: new Abstract: Event cameras, with high temporal resolution, high dynamic range, and asynchronous sensing characteristics, have shown great potential for dense 3D reconstruction. Traditional reconstruction methods based on off-the-shelf pose estim…

  32. arXiv cs.CV TIER_1 English(EN) · Weiquan Wang, Feifei Shao, Lin Li, Zhen Wang, Fengda Zhang, Jun Xiao, Long Chen ·

    面向单目遮挡人体渲染的不确定性感知4D高斯泼溅

    arXiv:2602.06343v3 Announce Type: replace Abstract: High-fidelity rendering of dynamic humans from monocular videos typically degrades catastrophically under occlusions. Existing solutions incorporate external priors-either hallucinating missing content via generative models, whi…

  33. arXiv cs.CV TIER_1 English(EN) · Amir Sabbaghziarani, Hanting Ye, Maria Gorlatova, Yi Ding ·

    FlexSplat:无需点云对应关系的灵活前馈式3D高斯泼溅

    arXiv:2608.07937v1 Announce Type: new Abstract: We present FlexSplat, a feed-forward framework for novel view synthesis (NVS) from uncalibrated, object-centric multi-view image collections. A recent line of query-based methods reconstructs a compact set of 3D Gaussians by treatin…

  34. arXiv cs.CV TIER_1 English(EN) · Minchao Jiang, Xiaoxuan Ma, Shunyu Jia, Haoru Wang, Zhang Liang, Wentao Zhu ·

    InstanceSplat:面向场景理解的实例感知前馈3D高斯泼溅

    arXiv:2608.07144v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting (3DGS) enables efficient and generalizable 3D reconstruction, but current feed-forward 3DGS methods for scene understanding remain largely category-oriented. In contrast, instance-aware 3DGS method…

  35. arXiv cs.CV TIER_1 English(EN) · Puyuan Zhang, Jianming Huang, Wenkai Ye, Wei Dong ·

    G$^2$ARD-GS: 几何引导的锚点正则化高斯喷涂蒸馏

    arXiv:2608.05704v1 Announce Type: new Abstract: Dense colored LiDAR maps provide accurate city-scale geometry, but lifting them into 3D Gaussian Splatting (3DGS) retains millions of primitives, making the resulting models costly to store, transmit, render, and adapt. Aggressive p…

  36. arXiv cs.CV TIER_1 English(EN) · Seunghyeon Song, Joo Chan Lee, Chanung Park, Jun Young Jeong, Minseo Lee, Eunbyung Park, Jong Hwan Ko ·

    ACA-GS:用于紧凑动态辐射场的自适应容量锚定高斯泼溅

    arXiv:2608.04581v1 Announce Type: new Abstract: Recent advances in 4D Gaussian Splatting (4DGS) enable high-fidelity, real-time spatiotemporal rendering, but expose a fundamental trade-off between motion expressiveness and storage efficiency. While anchor-based designs achieve co…

  37. arXiv cs.CV TIER_1 English(EN) · Xia Yan, He Wu, Yanghui Xu, Zizhao Wu, Jiazhou Chen ·

    OutLangSplat:用于无人机室外场景的3D语言高斯溅射

    arXiv:2608.04560v1 Announce Type: new Abstract: 3D Language Gaussian Splatting embeds open-vocabulary language features into 3D Gaussian Splatting, providing an efficient explicit representation for text-driven 3D scene understanding. However, existing methods are limited to indo…

  38. arXiv cs.CV TIER_1 English(EN) · Yuke Xing, Jiarui Wang, William Gordon, Zhu Li, Guangtao Zhai, Yiling Xu ·

    3DGSI-Assessor:一个用于3D高斯溅射图像质量评估的大规模数据集和基于LMM的方法

    arXiv:2608.03279v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has become a dominant representation for real-time novel view synthesis (NVS), yet its storage footprint makes compression indispensable for practical deployment. 3DGS training and compression introduce …

  39. arXiv cs.CV TIER_1 English(EN) · Jijian Zhao ·

    D^2-4DGS:双深度引导稀疏相机4D高斯泼溅

    arXiv:2608.01588v1 Announce Type: new Abstract: Dynamic 4D Gaussian Splatting has emerged as an efficient representation for dynamic novel view synthesis through explicit scene modeling and real-time rendering. However, existing methods typically require dense multi-view videos f…

  40. arXiv cs.CV TIER_1 English(EN) · Hongbo Duan, Pengting Luo, Chengzhi Zhao, Yuanhao Chiang, Fangming Liu, Xueqian Wang ·

    DynActiveGS:动态场景重建的主动高斯溅射

    arXiv:2608.01178v1 Announce Type: new Abstract: We present DynActiveGS, a dynamic-aware active reconstruction framework based on 3D Gaussian Splatting (3DGS) for autonomous exploration in dynamic environments. The framework incrementally reconstructs a 3D Gaussian scene represent…

  41. arXiv cs.CV TIER_1 English(EN) · Minh-Quan Viet Bui, Jaeho Moon, Munchurl Kim ·

    AirSplat:用于鲁棒前馈式3D高斯飞溅的对齐与评分

    arXiv:2603.25129v2 Announce Type: replace Abstract: While 3D Vision Foundation Models (3DVFMs) have demonstrated remarkable zero-shot capabilities in visual geometry estimation, their direct application to generalizable novel view synthesis (NVS) remains challenging. In this pape…

  42. arXiv cs.CV TIER_1 English(EN) · Kilian Northoff, Mateo de Mayo, Daniel Cremers ·

    Stipple:具有视觉惯性跟踪的实时增量高斯泼溅

    arXiv:2608.00931v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This …

  43. arXiv cs.CV TIER_1 English(EN) · Fuzhen Jiang, Changyue Shi, Chuxiao Yang, Xinyuan Hu, Wenjie Ye, Minghao Chen ·

    DerainSplat: 稀疏雨天视图下的前馈式清晰3D高斯溅射

    arXiv:2608.02191v1 Announce Type: new Abstract: Although image deraining has advanced substantially, existing methods mainly focus on 2D image restoration. As spatial intelligence applications such as embodied AI and autonomous driving continue to emerge, reconstructing clean 3D …

  44. arXiv cs.CV TIER_1 English(EN) · Haixu Song, Xiaoke Yang, Shengjun Zhang, Jiwen Lu, Yueqi Duan ·

    UniqueSplat:面向通用3D重建的视图条件3D高斯飞溅

    arXiv:2608.02145v1 Announce Type: new Abstract: In this paper, we propose UniqueSplat, a view-conditioned feed-forward 3D Gaussian Splatting model to reconstruct customized 3D radiance fields for each view query. Existing feed-forward methods such as pixelSplat and MVSplat aim to…

  45. arXiv cs.CV TIER_1 English(EN) · Zhengyang Zhang, Ziyu Lu, PengCheng Li, Hongbo Duan, Yi Liu, Pengting Luo, Peiyu Zhuang, Xinghui Li, Shaohua Ma ·

    FAST-GS:用于照片级真实感动态新视角合成的频率感知时空高斯泼溅

    arXiv:2608.01958v1 Announce Type: new Abstract: 4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomia…

  46. arXiv cs.CV TIER_1 English(EN) · Siying Li, Ying Ni, Jie Sun, Jian Sun, Haotian Shi ·

    DecoupleGS:用于端到端自动驾驶测试的交互式3D高斯泼溅

    arXiv:2608.01761v1 Announce Type: new Abstract: End-to-end (E2E) autonomous driving algorithms require rigorous closed-loop validation in simulation environments offering high visual fidelity, strong interactivity, and real-time performance. Existing approaches, from game engines…

  47. arXiv cs.CV TIER_1 English(EN) · Changhao Song, Yuxuan Wang, Qibiao Li, Youcheng Cai, Ligang Liu ·

    StreamSplat:流式前馈3D高斯溅射

    arXiv:2608.01659v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to onl…

  48. arXiv cs.CV TIER_1 English(EN) · Baihan Yang, Tiexin Li, Yuheng Liu, Xin Lin, Xinke Li, Xiaohui Xie, Truong Nguyen ·

    GaussianSelector:基于图优化的轻量级、人类引导式3D高斯溅射物体选择

    arXiv:2608.01492v1 Announce Type: new Abstract: Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed pe…

  49. arXiv cs.CV TIER_1 English(EN) · Takashi Otonari, Toshihiko Yamasaki ·

    FillGS:通过视点-时间选择和生成式精炼填补四维高斯泼溅中的观测空白

    arXiv:2607.29284v1 Announce Type: new Abstract: 4D Gaussian Splatting (4DGS) can render dynamic scenes photorealistically. However, with limited viewpoint coverage, some spatiotemporal regions remain sparsely observed, leading to artifacts, particularly in scenes with large motio…

  50. r/singularity TIER_2 English(EN) · /u/Proof-Square7528 ·

    codex 5.6 配合 2500 个伪影的 3D 高斯溅射

    <table> <tr><td> <a href="https://www.reddit.com/r/singularity/comments/1vvq1xm/3d_gaussian_splats_with_codex_56_2500_artifacts/"> <img alt="3D Gaussian splats with codex 5.6, 2500 artifacts" src="https://external-preview.redd.it/c21vaWU3eGM3MGxoMW7qZ4gtnS9PhK-5fHOczKD33gAtW2mMjf…