We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud,…
We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud,…
arXiv:2605.05997v1 Announce Type: new Abstract: Dynamic spatial reasoning from monocular video is essential for bridging visual intelligence and the physical world, yet remains challenging for vision-language models (VLMs). Prior approaches either verbalize spatial-temporal reaso…
Dynamic spatial reasoning from monocular video is essential for bridging visual intelligence and the physical world, yet remains challenging for vision-language models (VLMs). Prior approaches either verbalize spatial-temporal reasoning entirely as text, which is inherently verbo…
arXiv cs.CV
TIER_1English(EN)·Anagh Malik, Dorian Chan, Xiaoming Zhao, David B. Lindell, Oncel Tuzel, Jen-Hao Rick Chang·
arXiv:2605.04527v1 Announce Type: new Abstract: We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal i…
arXiv:2605.04435v1 Announce Type: new Abstract: Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion …
arXiv cs.CV
TIER_1English(EN)·Zeren Jiang, Yushi Lan, Yihang Luo, Yufan Deng, Zihang Lai, Edgar Sucar, Christian Rupprecht, Iro Laina, Diane Larlus, Chuanxia Zheng, Andrea Vedaldi·
arXiv:2605.05207v1 Announce Type: new Abstract: Dense 3D reconstruction and tracking of dynamic scenes from monocular video remains an important open challenge in computer vision. Progress in this area has been constrained by the scarcity of high-quality datasets with dense, comp…
Dense 3D reconstruction and tracking of dynamic scenes from monocular video remains an important open challenge in computer vision. Progress in this area has been constrained by the scarcity of high-quality datasets with dense, complete, and accurate geometric annotations. To add…
We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud,…
arXiv:2602.10094v2 Announce Type: replace Abstract: We present 4RC, a unified feed-forward framework for 4D reconstruction from monocular videos. Unlike existing approaches that typically decouple motion from geometry or produce limited 4D attributes such as sparse trajectories o…
arXiv cs.CV
TIER_1English(EN)·Jingkang Wang, Henry Che, Yun Chen, Ze Yang, Lily Goli, Sivabalan Manivasagam, Raquel Urtasun·
arXiv:2512.03210v2 Announce Type: replace Abstract: Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such…
arXiv:2511.07940v2 Announce Type: replace Abstract: Talking Face Generation (TFG) methods based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have recently achieved impressive progress in personalized talking head synthesis. However, existing methods typically…