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English(EN) WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction

新的生成式游戏引擎模拟实时多人战斗

研究人员开发了WanToFight,这是一款能够模拟实时双人战斗场景的新型生成式游戏引擎。该引擎通过集成多人控制、实时推理、复杂的物理交互和对抗性游戏玩法,解决了先前系统的局限性。WanToFight基于Wan-1.3B视频扩散Transformer构建,在单个NVIDIA RTX 5090上可实现每秒30帧的帧率,是首个结合这些先进功能的生成式引擎。 AI

影响 为人工智能驱动的游戏开发和互动娱乐带来了新的可能性。

排序理由 该集群包含一篇详细介绍新研究系统的arXiv论文。

在 arXiv cs.CV 阅读 →

AI 生成摘要 · Google Gemini · 来自 2 个来源。 我们如何撰写摘要 →

新的生成式游戏引擎模拟实时多人战斗

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该集群包含一篇详细介绍新研究系统的arXiv论文。
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报道来源 [2]

  1. arXiv cs.CV TIER_1 English(EN) · Li Hu, Guangyuan Wang, Peng Zhang, Bang Zhang ·

    WanToFight:实时生成式游戏引擎,用于多人战斗交互

    arXiv:2607.12592v1 Announce Type: new Abstract: We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines target either single-player first-person settings or…

  2. arXiv cs.CV TIER_1 English(EN) · Bang Zhang ·

    WanToFight:实时生成式游戏引擎,用于多人战斗互动

    We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines target either single-player first-person settings or non-real-time cooperative scenarios; multi-play…