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English(EN) 📰 "They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI Those of you that have been playing Slay t

《杀戮尖塔2》开发者选择糟糕的占位符美术图而非AI

《杀戮尖塔2》的开发者选择使用故意做得“糟糕”的占位符美术图,而不是AI生成的图像。这一决定源于希望避免玩家可能对AI艺术产生的负面情感反应,即使AI艺术在技术上更优越。该游戏目前的抢先体验版本采用了被承认质量较低的占位符美术图。 AI

影响 凸显了开发者对AI艺术的抵触情绪,暗示玩家可能更偏爱人类创作的、即使不完美的资产。

排序理由 开发者关于AI艺术在游戏开发中使用的观点文章。

在 Mastodon — fosstodon.org 阅读 →

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《杀戮尖塔2》开发者选择糟糕的占位符美术图而非AI

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  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    📰 "They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI Those of you that have been playing Slay t

    📰 "They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I…