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English(EN) GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion

新的3D高斯喷涂方法增强场景编辑、重建和动画

近期研究探索了用于场景编辑、重建和动画的3D高斯喷涂(3DGS)的进展。LB-Edit引入了注意力引导的相机放置和多视图对齐,以实现更精确的3D场景编辑。ATSplat通过使用自适应3D标记来增强前馈3DGS,以改进场景复杂性表示并减少高斯数量。ZeroSplat将3DGS中的引用分割泛化到处理多个目标,并通过将2D视觉语言模型先验提升到3D空间来提高效率。FF-ProCams为投影仪-相机系统提供了一个前馈框架,实现了快速逆渲染。E3DGS通过将颜色视为几何实体来统一几何-光度等变性,提高了鲁棒性和数据效率。AsySplat提出了一种用于高效动态场景建模的不对称架构,将几何和外观解耦。CGGS专注于以一致性增强损失和改进的几何重建进行以自我为中心的3D场景生成。3D-GIMP将扩散模型与PatchMatch结合,用于3DGS中的高保真对象移除,优先考虑一致性和速度。GrainGS通过结合分层锚点支架与每个高斯的变形和梯度解耦来解决动态场景重建问题,以实现高效的运动建模。最后,HumanGS提供了一个用于从稀疏多视图图像和姿势数据进行实时人类重建和动画的前馈框架。 AI

影响 这些3D高斯喷涂的进展在3D场景编辑、重建和动画方面提供了更高的效率、精度和新功能。

排序理由 多篇研究论文提出了与3D高斯喷涂相关的新方法和框架。

在 Hugging Face Daily Papers 阅读 →

AI 生成摘要 · Google Gemini · 来自 51 个来源。 我们如何撰写摘要 →

新的3D高斯喷涂方法增强场景编辑、重建和动画

报道来源 [51]

  1. Hugging Face Daily Papers TIER_1 English(EN) ·

    StructureGS:面向关节物体重建的结构感知高斯泼溅

    Reconstructing articulated objects with multiple movable parts is essential for understanding object structure and enabling physical interaction. However, this reconstruction task poses significant challenges due to the entanglement of geometry, appearance, and motion parameters …

  2. Hugging Face Daily Papers TIER_1 English(EN) ·

    SpatialQ:通过基于视觉的MLLM理解3D高斯溅射场景质量

    3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality assessment. Unlike conventional image quality assessment (IQA), the quality of a 3DGS scene depends not…

  3. Hugging Face Daily Papers TIER_1 English(EN) ·

    GenSplatCodec:通过单步扩散实现前馈高斯飞溅压缩

    Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representatio…

  4. Hugging Face Daily Papers TIER_1 English(EN) ·

    三思而后“编辑”:面向3D高斯溅射编辑的注意力引导相机放置与多视图对齐

    Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target specific objects in complex scenes. We present LB-Edi…

  5. Hugging Face Daily Papers TIER_1 English(EN) ·

    ATSplat:具有自适应令牌扩展的紧凑型前馈3D高斯飞溅

    3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity allocation is largely lost in existing feed-forward 3DGS metho…

  6. Hugging Face Daily Papers TIER_1 English(EN) ·

    ZeroSplat:3D高斯泼溅中的通用指代分割

    Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries. To reflect the ambiguity of real-world instructions, we i…

  7. Hugging Face Daily Papers TIER_1 English(EN) ·

    探索对于逃离3D高斯溅射中的模糊陷阱至关重要

    3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimizat…

  8. Hugging Face Daily Papers TIER_1 English(EN) ·

    FF-ProCams:用于投影仪-相机系统的前馈高斯泼溅

    Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rende…

  9. arXiv cs.LG TIER_1 English(EN) · Chankyo Kim, Maani Ghaffari ·

    E3DGS:通过颜色即几何嵌入实现3D高斯泼溅的统一几何光度等变性

    arXiv:2607.15536v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) captures scenes by coupling explicit geometry (position, covariance) with view-dependent photometry (Spherical Harmonics). However, building $\mathrm{SE}(3)$-equivariant architectures on these primitiv…

  10. Hugging Face Daily Papers TIER_1 English(EN) ·

    AsySplat:高效非对称3D高斯溅射用于长序列场景建模

    Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly …

  11. Hugging Face Daily Papers TIER_1 English(EN) ·

    CGGS:用于以自我为中心的3D场景生成的增强一致性的几何高斯泼溅

    Challenges remain in ego-centric 3D scene generation due to limited view overlap and the dominant influence of individual perspectives on scene interpretation. These factors hinder the creation of viewpoint-consistent and semantically aligned visual content, as well as the constr…

  12. arXiv cs.CV TIER_1 English(EN) · Meng Yang, Shuyin Xia, Dawei Dai, YiWang ·

    3DGBGS:用于紧凑型新视角合成的3D颗粒球高斯泼溅

    arXiv:2607.26578v1 Announce Type: new Abstract: Three-dimensional Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis through explicit Gaussian primitives and differentiable rasterization. 3DGS and Granular Ball Computing (GBC), proposed in 2019, share a…

  13. arXiv cs.CV TIER_1 English(EN) · Jingxuan Su, Shenglin Wang, Tiesong Zhao, Ge Li, Wei Gao ·

    SpatialQ:通过基于视觉的MLLM理解3D高斯溅射场景质量

    arXiv:2607.26595v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality assessment. Unlike conventional image quality assessmen…

  14. arXiv cs.CV TIER_1 English(EN) · Gahye Lee, Gyoonseo Kim, Wonjong Jang, Jooeun Son, Seungyong Lee ·

    StructureGS:面向关节物体重建的结构感知高斯泼溅

    arXiv:2607.26889v1 Announce Type: cross Abstract: Reconstructing articulated objects with multiple movable parts is essential for understanding object structure and enabling physical interaction. However, this reconstruction task poses significant challenges due to the entangleme…

  15. arXiv cs.CV TIER_1 English(EN) · Tianyi Song, Danail Stoyanov, Evangelos Mazomenos, Francisco Vasconcelos ·

    Diff2DGS:通过二维高斯溅射可靠地重建被遮挡的手术场景

    arXiv:2602.18314v2 Announce Type: replace Abstract: Real-time reconstruction of deformable surgical scenes is vital for advancing robotic surgery, improving intraoperative guidance, and enabling automation. Recent methods achieve dense reconstructions from da Vinci robotic surger…

  16. arXiv cs.CV TIER_1 English(EN) · Shuxin Liang, Yihan Xiao, Wenlu Tang ·

    InnerGS:通过因子化3D高斯泼溅进行内部场景重建与分割

    arXiv:2508.13287v3 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently gained popularity for efficient scene rendering by representing scenes as explicit sets of anisotropic 3D Gaussians. However, most existing work focuses primarily on modeling exter…

  17. arXiv cs.CV TIER_1 English(EN) · Chun Gu, Xiaofei Wei, Zixuan Zeng, Yuxuan Yao, Li Zhang ·

    用于鲁棒高效逆渲染的互反射高斯泼溅

    arXiv:2607.22780v1 Announce Type: cross Abstract: Faithful inverse rendering requires visibility and indirect radiance to explain secondary illumination and inter-reflection, yet rasterization-oriented Gaussian representations do not naturally support the secondary-ray queries ne…

  18. arXiv cs.CV TIER_1 English(EN) · Yilan Dong, Wenqing Wang, Qing Wang, Jiahao Yang, Haohe Liu, Xiatuan Zhu, Gregory Slabaugh, Shanxin Yuan ·

    HandSCS:可动画手部高斯泼溅的结构坐标空间

    arXiv:2503.14736v3 Announce Type: replace Abstract: Photorealistic and animatable hand avatars are essential for applications such as AR/VR, gaming, and telepresence. Recent 3D Gaussian Splatting (3DGS) based avatar methods enable real-time rendering of articulated humans, but mo…

  19. arXiv cs.CV TIER_1 English(EN) · Devdoot Chatterjee, Zakaria Laskar, C. V. Jawahar ·

    使用前馈高斯溅射进行实时人体重建和动画

    arXiv:2604.10259v2 Announce Type: replace Abstract: We present HumanGS, a generalizable feed-forward Gaussian splatting framework for human 3D reconstruction and real-time animation from sparse multi-view RGB images and their associated SMPL-X poses. Unlike prior methods that rel…

  20. arXiv cs.CV TIER_1 English(EN) · Xuening Tian, Dieter Schmalstieg, Shohei Mori ·

    3D-GIMP:当3D高斯修复遇上PatchMatch

    arXiv:2607.20789v1 Announce Type: new Abstract: Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sharp details. Meanwhile, ``hallucination drift'' frequ…

  21. arXiv cs.CV TIER_1 English(EN) · Jiahao He, Yihua Shao, Zhengkai Zhao, Pan Gao, Fei Ma, Jingcai Guo, Hao Tang, Nicu Sebe, Qi Tian ·

    GrainGS:用于高效动态新视角合成的梯度解耦高斯泼溅

    arXiv:2607.21448v1 Announce Type: new Abstract: Dynamic scene reconstruction with 3D Gaussian Splatting requires a balance between fine-grained motion modeling, structural stability, and compact representation. Existing per-primitive methods provide flexible local deformation but…

  22. arXiv cs.CV TIER_1 English(EN) · Rong Fu, Jiekai Wu, Haiyun Wei, Yee Tan Jia, Yang Li, Xiaowen Ma, Wangyu Wu, Simon Fong ·

    DAV-GSWT:用于数据高效高斯泼溅王瓦片的扩散主动视图采样

    arXiv:2602.15355v4 Announce Type: replace Abstract: The emergence of 3D Gaussian Splatting has fundamentally redefined the capabilities of photorealistic neural rendering by enabling high-throughput synthesis of complex environments. While procedural methods like Wang Tiles have …

  23. arXiv cs.CV TIER_1 English(EN) · Jaeyeon Park, Taeho Kang, Youngki Lee ·

    三思而后“编辑”:面向3D高斯溅射编辑的注意力引导相机放置与多视图对齐

    arXiv:2607.19777v1 Announce Type: new Abstract: Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target speci…

  24. arXiv cs.CV TIER_1 English(EN) · Cho In, Jeonghwan Cho, Mijin Yoo, Gim Hee Lee, Seon Joo Kim ·

    ATSplat:具有自适应令牌扩展的紧凑型前馈3D高斯飞溅

    arXiv:2607.20417v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity allocation is …

  25. arXiv cs.CV TIER_1 English(EN) · Kaiyuan Tang, Chaoli Wang ·

    ECoNGS:高效压缩神经高斯溅射用于体积可视化

    arXiv:2607.18466v1 Announce Type: new Abstract: Recent advances in differentiable Gaussian splatting have highlighted the potential of primitive-based approaches as alternative scene representations for interactive, high-quality, volume visualization (VolVis) of large datasets. H…

  26. arXiv cs.CV TIER_1 English(EN) · Jiayu Ding, Meilu Song, Xiaoyi Zhang, Hongbo Jin, Yichen Jin, Xiangtian Si ·

    ZeroSplat:3D高斯溅射中的通用指代表达分割

    arXiv:2607.18801v1 Announce Type: new Abstract: Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries. To reflec…

  27. arXiv cs.CV TIER_1 English(EN) · Shizeng Jiang, Hao Zhang, Xuerui Ma, Ying Hu, Tao Zhang ·

    QIRF 量子启发式非正交函数空间压缩用于三维高斯泼溅

    arXiv:2607.18067v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves high-quality real-time rendering by representing a scene with a large collection of anisotropic Gaussian primitives. However, complex scenes often require millions of Gaussians, resulting in sub…

  28. arXiv cs.CV TIER_1 English(EN) · Ivan Desiatov, Torsten Sattler ·

    初始化在3D高斯溅射中的作用

    arXiv:2603.20714v3 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has become the method of choice for photo-realistic novel view synthesis (NVS), due to its efficiency and compelling visual quality. 3DGS represents the scene through a set of 3D Gaussians, parameter…

  29. arXiv cs.CV TIER_1 English(EN) · Zhang Chen, Shuai Wan, Fuzheng Yang, Jiazhi Xia, Weiyao Lin, Junhui Hou ·

    SPARE-GS:3D高斯溅射的结构简约性和资源效率

    arXiv:2607.16624v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive primitive proliferation. To address this challenge, we f…

  30. arXiv cs.CV TIER_1 English(EN) · Hyeonjoong Jang, Dongyoung Choi, Donggun Kim, Woohyun Kang, Min H. Kim ·

    基于斑点法的极端运动模糊三维场景重建

    arXiv:2607.16926v1 Announce Type: new Abstract: We propose a splat-based 3D scene reconstruction method from RGB-D input that effectively handles extreme motion blur, a frequent challenge in low-light environments. Under dim illumination, RGB frames often suffer from severe motio…

  31. arXiv cs.CV TIER_1 English(EN) · Chengbo Wang, Guozheng Ma, Jinhong Wu, Tie Ji, Yizhen Lao ·

    探索对于逃离3D高斯溅射中的模糊陷阱至关重要

    arXiv:2607.17965v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in …

  32. arXiv cs.CV TIER_1 English(EN) · Ziyao Wang, Yuqi Li, Wenxing Zheng, Jiaying Chen, Chong Wang ·

    FF-ProCams:用于投影仪-相机系统的前馈高斯泼溅

    arXiv:2607.17803v1 Announce Type: new Abstract: Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface…

  33. arXiv cs.CV TIER_1 English(EN) · Shanshan Pan, Jiale Chen, Yilin Liu, Hui Huang ·

    TopoGS:通过拓扑感知3D高斯泼溅进行平面重建

    arXiv:2607.16838v1 Announce Type: new Abstract: Extracting structured, parametric 3D representations from raw images remains a fundamental challenge in computer vision and graphics. While recent advancements in the 3D Gaussian Splatting (3DGS) pipeline integrate planar primitives…

  34. arXiv cs.CV TIER_1 English(EN) · Damani Mguni-Coker ·

    ImprovedVBGS:实时持续变分贝叶斯高斯泼溅

    arXiv:2607.15542v1 Announce Type: new Abstract: On-the-fly reconstruction is a key requirement for many applications in robotics and autonomous navigation. Variational Bayes Gaussian Splatting (VBGS) enables continual learning without replay buffers using Coordinate Ascent Variat…

  35. arXiv cs.CV TIER_1 English(EN) · Fadi Khatib, Dror Moran, Guy Trostianetsky, Yoni Kasten, Meirav Galun, Ronen Basri ·

    GSVisLoc:面向高斯溅射场景表示的通用视觉定位

    arXiv:2508.18242v2 Announce Type: replace Abstract: We introduce GSVisLoc, a visual localization method designed for 3D Gaussian Splatting (3DGS) scene representations. Given a 3DGS model of a scene and a query image, our goal is to estimate the camera's position and orientation.…

  36. arXiv cs.CV TIER_1 English(EN) · Joanna Kaleta, Bartosz \'Swirta, Kacper Kania, Tomasz Trzci\'nski, Przemys{\l}aw Spurek, Marek Kowalski ·

    AnyStyle:3D高斯溅射的单通道多模态风格化

    arXiv:2602.04043v2 Announce Type: replace Abstract: The growing demand for rapid and scalable 3D asset creation has driven interest in feed-forward 3D reconstruction methods, with 3D Gaussian Splatting (3DGS) emerging as an effective scene representation. While recent approaches …

  37. arXiv cs.CV TIER_1 English(EN) · Haoyu Fu, Jiafeng Huang, Yuchen Wang, Shengjie Zhao ·

    JADE-GS:基于事件的联合交替去模糊与3D高斯泼溅

    arXiv:2607.14990v1 Announce Type: new Abstract: When a camera moves fast during exposure, blur destroys the intra-exposure motion a 3D model needs to recover the sharp scene, while event cameras capture exactly this signal at microsecond resolution. Turning them into reliable 3D …

  38. arXiv cs.CV TIER_1 English(EN) · Amir Said, Randall Rauwendaal ·

    使用 GPU 友好型图形纹理编码压缩 3D 高斯泼溅数据

    arXiv:2607.14513v1 Announce Type: new Abstract: Techniques for modeling 3D scenes from image collections, such as 3D Gaussian Splatting (3DGS), are capable of generating high-quality novel views by leveraging graphics primitives with view-dependent appearance. In 3DGS, spherical …

  39. arXiv cs.CV TIER_1 English(EN) · Andreas Meuleman, Linus Franke, Boris Zhestiankin, Camille Montemagni, George Drettakis ·

    无序输入下的即时3D高斯溅射重建与全局一致性

    arXiv:2607.14481v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous image sequences are usually combined with out-of-ord…

  40. arXiv cs.CV TIER_1 English(EN) · Shengjie Zhao ·

    JADE-GS:基于事件的联合交替去模糊与3D高斯泼溅

    When a camera moves fast during exposure, blur destroys the intra-exposure motion a 3D model needs to recover the sharp scene, while event cameras capture exactly this signal at microsecond resolution. Turning them into reliable 3D supervision faces two obstacles. First, the two …

  41. arXiv cs.CV TIER_1 English(EN) · Chulin Zhao, Yiran Xu, Shu Liu ·

    稀疏视图CT中辐射高斯泼溅的校准闭式不确定性

    arXiv:2607.13682v1 Announce Type: new Abstract: Radiative Gaussian splatting has made sparse-view CT reconstruction fast, but existing methods output point estimates with no notion of where the reconstruction can be trusted. We exploit a property of transmissive X-ray imaging tha…

  42. arXiv cs.CV TIER_1 English(EN) · Butian Xiong, Rong Liu, Tiantian Zhou, Meida Chen, Zhiwen Fan, Andrew Feng ·

    NanoGS:无需训练的高斯溅射简化

    arXiv:2603.16103v2 Announce Type: replace Abstract: 3D Gaussian Splat (3DGS) enables high-fidelity, real-time novel view synthesis by representing scenes with large sets of anisotropic primitives, but often requires millions of Splats, incurring significant storage and transmissi…

  43. arXiv cs.CV TIER_1 English(EN) · Shu Liu ·

    稀疏视图CT中辐射高斯飞溅的校准闭式不确定性

    Radiative Gaussian splatting has made sparse-view CT reconstruction fast, but existing methods output point estimates with no notion of where the reconstruction can be trusted. We exploit a property of transmissive X-ray imaging that RGB splatting cannot claim -- projection and v…

  44. arXiv cs.CV TIER_1 English(EN) · Seung-gyeom Kim, Areum Kim, Yongjae Yoo, Sukmin Yun ·

    面向具有大帧间位移的快速运动的隐式四维高斯溅射

    arXiv:2607.12362v1 Announce Type: new Abstract: Recent 4D Gaussian Splatting (4DGS) methods often fail under fast motion with large inter-frame displacements, where Gaussian attributes are poorly learned during training, and fast-moving objects are often lost from the reconstruct…

  45. arXiv cs.CV TIER_1 English(EN) · Cheng-Tai Hsieh, Jiwei Shan, Han Fang, Jianshu Hu, Tao Ni, Lijun Han, Yutong Ban, Shing Shin Cheng, Hesheng Wang ·

    ExtraGS:通过扩散引导的3D高斯飞溅增强内窥镜视图外推

    arXiv:2607.12785v1 Announce Type: new Abstract: Robot-assisted minimally invasive surgery (MIS) critically depends on reliable endoscopic perception for navigation and safety. However, conventional endoscopes provide only a limited field of view, leaving large portions of surroun…

  46. arXiv cs.CV TIER_1 English(EN) · Hesheng Wang ·

    ExtraGS:通过扩散引导的3D高斯飞溅增强内窥镜视图外推

    Robot-assisted minimally invasive surgery (MIS) critically depends on reliable endoscopic perception for navigation and safety. However, conventional endoscopes provide only a limited field of view, leaving large portions of surrounding anatomy unobserved. Recent neural rendering…

  47. arXiv cs.CV TIER_1 English(EN) · Sukmin Yun ·

    面向具有大帧间位移的快速运动的隐式四维高斯溅射

    Recent 4D Gaussian Splatting (4DGS) methods often fail under fast motion with large inter-frame displacements, where Gaussian attributes are poorly learned during training, and fast-moving objects are often lost from the reconstruction. In this work, we introduce Spatiotemporal P…

  48. arXiv cs.CV TIER_1 English(EN) · Shuai Guo, Ao Guo, Junchao Zhao, Qi Chen, Yuxiang Qi, Zechuan Li, Dong Chen, Mingliang Xu ·

    通过概率高斯泼溅进行直接对象级重建

    arXiv:2603.14316v2 Announce Type: replace Abstract: Object-level 3D reconstruction play important roles across domains such as cultural heritage digitization, industrial manufacturing, and virtual reality. However, existing Gaussian Splatting-based approaches generally rely on fu…

  49. arXiv cs.CV TIER_1 English(EN) · Jun Hu, Zhang Chen, Zhong Li, Yi Xu, Juyong Zhang ·

    SparseLGS:稀疏视图语言嵌入高斯溅射

    arXiv:2412.02245v3 Announce Type: replace Abstract: Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods perform well, they essentially require very dens…

  50. arXiv cs.CV TIER_1 English(EN) · Yingji Zhong, Dave Zhenyu Chen, Fuzhao Ou, Youyu Chen, Zhihao Li, Lanqing Hong, Dan Xu ·

    AsySplat:用于长序列场景建模的高效不对称3D高斯泼溅

    arXiv:2607.10995v1 Announce Type: new Abstract: Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observatio…

  51. Mastodon — sigmoid.social TIER_1 English(EN) · [email protected] ·

    🔬 新的 W29 教程:3D 高斯溅射法为您提供最佳拟合场景,但不知道其可信度。将点估计溅射转换为地理分布

    🔬 New W29 tutorial: 3D Gaussian Splatting gives you one best-fit scene and no idea where it's trustworthy. Turn point-estimate splats into distributions over geometry: • Bayes' Rays — post-hoc Laplace posterior • FisherRF — Fisher info picks the next view • diffusion/score priors…