PulseAugur
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English(EN) One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns. However, I have to give this structure

行为树提供可读性,尽管复杂,有助于开发人员

作者认为行为树很容易变得混乱和复杂,即使对于简单的敌人行为也是如此。尽管如此,他们承认该结构的可读性和易于理解性,并指出他们可以快速掌握和修改一个他们几个月没接触过的行为树。这表明行为树的可读性虽然可能导致复杂性,但也是开发人员的一个重要优势。 AI

影响 行为树为复杂的AI逻辑提供了一种人类可读的方法,可能简化游戏开发人员的开发和维护。

排序理由 该条目是关于软件开发技术的个人观点文章。

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行为树提供可读性,尽管复杂,有助于开发人员

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  1. Mastodon — mastodon.social TIER_1 English(EN) · [email protected] ·

    One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns. However, I have to give this structure

    One complain I have about Behaviour Trees is that they get messy and complex very easily, even for simple enemy patterns. However, I have to give this structure some credit as I was able to read, understand and update the tree in a very short time months after the last time I wor…