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English(EN) ‪Ethan Mollick‬ ‪@emollick.bsky.social‬ When GPT-5 came out, I created a procedural brutalist city builder as a demo (you can see it at the video's start) I use

Ethan Mollick 使用 GPT-5.6 Sol 构建城市建造游戏,无需编码

Ethan Mollick 展示了一个程序化的野兽派城市建造游戏,他使用 Codex 中的 GPT-5.6 Sol 创建了这个游戏。他演示了整个应用程序的构建过程,他本人并未编写任何代码,这凸显了AI生成复杂交互式应用程序能力的快速进步。该工具可供用户玩耍,为对建筑感兴趣的人提供有趣的体验。 AI

影响 加速了非程序员创建交互式应用程序和游戏。

排序理由 演示了AI模型创建交互式应用程序的能力。

在 Mastodon — fosstodon.org 阅读 →

AI 生成摘要 · Google Gemini · 来自 2 个来源。 我们如何撰写摘要 →

Ethan Mollick 使用 GPT-5.6 Sol 构建城市建造游戏,无需编码

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Tool
演示了AI模型创建交互式应用程序的能力。
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2 independent sources
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product, model release
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High
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47 days old
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报道来源 [2]

  1. Bluesky Jetstream — AI desk TIER_1 English(EN) · emollick.bsky.social ·

    GPT-5 发布时,我创建了一个程序化野蛮主义城市建造游戏作为演示(视频开头可以看到)

    When GPT-5 came out, I created a procedural brutalist city builder as a demo (you can see it at the video's start) I used GPT-5.6 Sol in Codex to do the same thing, touching no code. Less than a year... Play with it (its fun, if you like architecture): monument-brutalist-city-…

  2. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    ‪Ethan Mollick‬ ‪@emollick.bsky.social‬ 当GPT-5发布时,我创建了一个程序化的野兽派城市建造游戏作为演示(你可以在视频开头看到)我使用

    ‪Ethan Mollick‬ ‪@emollick.bsky.social‬ When GPT-5 came out, I created a procedural brutalist city builder as a demo (you can see it at the video's start) I used GPT-5.6 Sol in Codex to do the same thing, touching no code. Less than a year... Play with it (its fun, if you like ar…