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English(EN) When Can You Poison Rewards? A Tight Characterization of Reward Poisoning in Linear MDPs

新研究精确刻画了强化学习中的奖励投毒漏洞

本文对强化学习智能体何时易受奖励投毒攻击进行了精确刻画。研究聚焦于线性马尔可夫决策过程(MDP),并为对手在有限预算内成功操纵智能体策略建立了必要和充分条件。该框架通过将环境近似为线性MDP,可以扩展到深度强化学习,证明了其在识别和利用可攻击智能体方面的理论和实践意义。 AI

影响 为理解和缓解强化学习系统中的对抗性攻击提供了理论基础。

排序理由 该集群包含一篇详细介绍强化学习漏洞理论研究的学术论文。[lever_c_demoted from research: ic=1 ai=1.0]

在 arXiv cs.LG 阅读 →

AI 生成摘要 · Google Gemini · 来自 1 个来源。 我们如何撰写摘要 →

新研究精确刻画了强化学习中的奖励投毒漏洞

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该集群包含一篇详细介绍强化学习漏洞理论研究的学术论文。[lever_c_demoted from research: ic=1 ai=1.0]
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报道来源 [1]

  1. arXiv cs.LG TIER_1 English(EN) · Jose Efraim Aguilar Escamilla, Haoyang Hong, Jiawei Li, Haoyu Zhao, Xuezhou Zhang, Sanghyun Hong, Huazheng Wang ·

    何时可以进行奖励投毒?线性 MDP 中奖励投毒的精确刻画

    arXiv:2604.10062v3 Announce Type: replace Abstract: We study reward poisoning attacks in reinforcement learning (RL), where an adversary manipulates rewards within constrained budgets to force the target RL agent to adopt a policy that aligns with the attacker's objectives. Prior…