English(EN)Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication
3D高斯泼溅研究推动场景重建和渲染进展
作者PulseAugur 编辑部·[18 个来源]·
研究人员正在推进3D高斯泼溅(3DGS)技术,以提高场景重建和渲染质量。SparseGS通过引入深度先验和正则化方法来解决稀疏视图合成的局限性。FLAT直接从潜在空间解码显式表面原语,以实现几何上精确的场景生成。Multi4D通过多级分配框架平衡运动一致性和视觉保真度来处理动态场景。Splaxel专注于使用像素级通信实现大规模场景的高效分布式训练,而VolSplat则通过体素对齐预测重新思考前馈3DGS,以提高一致性。此外,还在探索使用3DGS进行容量控制风格化和卫星图像重建。
AI
While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D feature-matching losses independently per rendere…
arXiv:2312.00206v4 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited …
Sparse voxel representation has emerged as a scalable foundation for image-to-3D Gaussian Splatting (3DGS) generation, yet current methods struggle to preserve high-frequency visual details of input images due to two structural bottlenecks. First, they adopt discriminative 2D fea…
Video diffusion models are adapted to decode explicit surface primitives directly from latent space, enabling high-quality 3D scene generation with improved geometric accuracy and real-time rendering capabilities.
Multi4D addresses the trade-off between motion consistency and visual fidelity in dynamic 3D Gaussian splatting through a multi-level competitive allocation framework that enables adaptive specialization and efficient representation.
3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated r…
arXiv cs.CV
TIER_1English(EN)·Jiyong Kim, Shuang Song, Ronjgun Qin·
arXiv:2606.27223v1 Announce Type: new Abstract: Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometrically diverse satellite scenes. However, the limited top viewpoint of satellite imager…
arXiv cs.CV
TIER_1English(EN)·Robin Y. Park, Mark C. Eid, Rhydian Windsor, Amir Jamaludin, Ana I. L. Namburete, Jo\~ao F. Henriques, Andrew Zisserman·
arXiv:2606.26236v1 Announce Type: cross Abstract: The objective of this paper is to improve radiological gradings measured on MRIs of spines, by resampling scans so that the new view planes are better aligned with the target anatomy than the original sparse images. To this end, w…
arXiv cs.CV
TIER_1English(EN)·Zhihao Wen, Yixin Yang, Bojian Wu, Yang Zhou, Dani Lischinski, Daniel Cohen-Or, Hui Huang·
arXiv:2606.26754v1 Announce Type: new Abstract: While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D f…
Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometrically diverse satellite scenes. However, the limited top viewpoint of satellite imagery results in insufficient supervision on buildin…
While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D feature-matching losses independently per rendere…
arXiv cs.CV
TIER_1English(EN)·Yang Zheng, Hao Tan, Kai Zhang, Peng Wang, Leonidas Guibas, Gordon Wetzstein, Wang Yifan·
arXiv:2512.05354v2 Announce Type: replace Abstract: The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches based on diffusion or optimization are ill-suite…
arXiv cs.CV
TIER_1English(EN)·Seungyeon Yoo, Youngseok Jang, Dabin Kim, Youngsoo Han, Seungwoo Jung, H. Jin Kim·
arXiv:2602.11575v3 Announce Type: replace-cross Abstract: Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., househol…
arXiv:2509.19297v3 Announce Type: replace Abstract: Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is ma…
arXiv cs.CV
TIER_1English(EN)·Orest Kupyn, Goutam Bhat, Philipp Henzler, Fabian Manhardt, Christian Rupprecht, Federico Tombari·
arXiv:2606.24876v1 Announce Type: new Abstract: Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly en…
arXiv cs.CV
TIER_1English(EN)·Min Hyeok Bang, Jun Hyeong Kim, Seung-Wook Kim, Se-Ho Lee·
arXiv:2606.24144v1 Announce Type: new Abstract: In this paper, we present a novel geometry-aware style transfer framework for 3D Gaussian splatting (3DGS) that simultaneously transfers appearance attributes and geometric structures. Unlike prior works that primarily focus on colo…
Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly encode multi-view geometric structure in latent sp…
Despite modeling temporal motion, dynamic 3D Gaussian Splatting (3DGS) methods still inherit a static densification strategy that is ill-suited for dynamic scenes. This neglect of temporal behavior leads to under-reconstructed and blurry dynamic regions, as short-lived Gaussians …