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新研究提升3D高斯溅射的效率和编辑能力

研究人员正在推进3D高斯溅射(3DGS)技术,以提高效率、准确性和编辑能力。新方法侧重于结合不确定性量化以实现更好的主动视图选择和场景重建,开发可证明的核集构造用于压缩,并增强具有一致性增强框架的以自我为中心的场景生成。此外,进展包括大规模场景的结构感知调度、动态场景的运动方差引导时间注意力、鲁棒的部件级编辑以及用于纹理操纵的内在分解。 AI

影响 这些3D高斯溅射技术的进步有望带来更高效、更准确、更多功能的3D场景重建和编辑能力。

排序理由 该集群包含多篇关于3D高斯溅射技术进展的研究论文。

在 Hugging Face Daily Papers 阅读 →

AI 生成摘要 · Google Gemini · 来自 86 个来源。 我们如何撰写摘要 →

新研究提升3D高斯溅射的效率和编辑能力

报道来源 [86]

  1. arXiv cs.AI TIER_1 English(EN) · Gaoxiang Jia, Vikram Appia, Junzhou Huang, Xinlei Wang ·

    渲染感知贝叶斯3D高斯泼溅,具有原生不确定性和自适应复杂度控制

    arXiv:2607.05522v1 Announce Type: cross Abstract: 3D Gaussian splatting (3DGS) is a strong representation for real-time novel-view synthesis, but its standard training pipeline relies on point estimates and hand-tuned heuristics, providing no native uncertainty or principled comp…

  2. arXiv cs.AI TIER_1 English(EN) · Zhenyu Sun, Xiaohan Zhang, Qi Liu, Huan Wang ·

    CGGS:用于以自我为中心的3D场景生成的增强一致性的几何高斯泼溅

    arXiv:2607.03819v1 Announce Type: cross Abstract: Challenges remain in ego-centric 3D scene generation due to limited view overlap and the dominant influence of individual perspectives on scene interpretation. These factors hinder the creation of viewpoint-consistent and semantic…

  3. arXiv cs.LG TIER_1 English(EN) · Waseem Mousa, Alaa Maalouf ·

    通过核集实现高效三维高斯泼溅的可证明剪枝

    arXiv:2607.02721v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) enables high-quality real-time novel-view synthesis, but practical scenes often contain millions of Gaussians, making compression essential for deployment on limited hardware. Existing reduction method…

  4. Hugging Face Daily Papers TIER_1 English(EN) ·

    CGGS:用于以自我为中心的3D场景生成的增强一致性的几何高斯泼溅

    CGGS is a text-to-3D framework that enhances 3D-content-awareness and addresses geometric distortions through a multi-stage approach involving ego-centric generation, layout decoration, and geometric refinement.

  5. Hugging Face Daily Papers TIER_1 English(EN) ·

    面向大规模场景重建的结构感知高斯泼溅

    3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this case, supervising Gaussians initialized from low…

  6. Hugging Face Daily Papers TIER_1 English(EN) ·

    MVFusion-GS:运动方差引导的时间注意力,用于高质量动态高斯溅射

    3D Gaussian Splatting (3DGS) enables real-time novel view synthesis for static scenes. Extending it to dynamic scenes via deformation fields has recently attracted significant attention, particularly for dynamic scene reconstructionband distractor-free. However, existing deformat…

  7. arXiv cs.AI TIER_1 English(EN) · Hayeon Kim, Ji Ha Jang, Se Young Chun ·

    基于正则化分数蒸馏采样的鲁棒3D高斯溅射中的3D掩码部件级编辑

    arXiv:2507.11061v3 Announce Type: replace-cross Abstract: Recent advances in 3D neural representations and instance-level editing models have enabled the efficient creation of high-quality 3D content. However, achieving precise local 3D edits remains challenging, especially for G…

  8. arXiv cs.AI TIER_1 English(EN) · Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis ·

    三维高斯泼溅的内在分解与编辑

    arXiv:2606.31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object color…

  9. arXiv cs.LG TIER_1 English(EN) · Ezgi Ozyilkan, Zhiqi Chen, Oren Rippel, Jona Ball\'e, Kedar Tatwawadi ·

    3D高斯泼溅的即插即用感知优化

    arXiv:2603.23297v2 Announce Type: replace-cross Abstract: Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings. To address this, we systematica…

  10. arXiv cs.AI TIER_1 English(EN) · George Drettakis ·

    三维高斯泼溅法的内在分解与编辑

    Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting. We exten…

  11. arXiv cs.LG TIER_1 English(EN) · Zhican Wang, Guanghui He, Lingjun Gao, Dantong Liu, Shell Xu Hu, Chen Zhang, Zhuoran Song, Nicholas Lane, Hongxiang Fan ·

    具有轴共享光栅化和无序透射率的高效3D高斯泼溅

    arXiv:2506.07069v2 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, combining high-quality reconstruction with efficient rendering. It has been widely adopted in domains such as AR/VR, robotics, and …

  12. arXiv cs.AI TIER_1 English(EN) · Fanye Kong, Hongyu Xia, Yu Zheng, Boyang Gong, Jie Zhou, Jiwen Lu ·

    IBRSteG:为3D高斯泼溅学习一个可泛化的隐写术框架

    arXiv:2606.30024v1 Announce Type: cross Abstract: Recent advances in deep learning have notably improved steganographic message hiding. However, designing a generalizable steganographic approach for 3D Gaussian Splatting (3DGS) that can embed meaningful 3D scene content remains c…

  13. arXiv cs.AI TIER_1 English(EN) · Ruitao Chen, Mozhang Guo, Jinge Li ·

    SemDynReg:面向动态3D高斯泼溅的语义引导形变正则化

    arXiv:2606.28656v1 Announce Type: cross Abstract: Deformable 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for rendering dynamic scenes in a wide range of 3D applications. However, existing deformation field-based approaches largely lack explicit object-level …

  14. Hugging Face Daily Papers TIER_1 English(EN) ·

    StereoGS:通过立体先验进行稀疏视图3D高斯泼溅

    3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, the…

  15. Hugging Face Daily Papers TIER_1 English(EN) ·

    面向移动3D高斯泼溅的蒙特卡洛能量聚合

    Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms. In this paper, we present …

  16. Hugging Face Daily Papers TIER_1 English(EN) ·

    Graph-GSReg: 利用3D场景图进行高斯飞溅配准

    Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified Gaussian representation is essential for large-scale 3D mapping and long-term map management. Despite its importance, this area remains underexplored, and existing solutions exhibit several limitations. Le…

  17. arXiv cs.AI TIER_1 English(EN) · Hana Kim, Minje Kim, Tae-Kyun Kim ·

    CoIn:高斯溅射引导下的综合二维-三维图像修复

    arXiv:2606.27584v1 Announce Type: cross Abstract: 3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D editing, they often depend on precise multi-view segme…

  18. Hugging Face Daily Papers TIER_1 English(EN) ·

    面向移动3D高斯溅射的蒙特卡洛能量聚合

    Flux-GS enables real-time high-fidelity 3D Gaussian Splatting on mobile platforms through efficient lighting representation, attribute-conditioned enhancement, and multi-view densification strategies.

  19. Hugging Face Daily Papers TIER_1 English(EN) ·

    SatSplatDiff:高保真卫星高斯溅射的几何保持生成式精炼

    Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometrically diverse satellite scenes. However, the limited top viewpoint of satellite imagery results in insufficient supervision on buildin…

  20. Hugging Face Daily Papers TIER_1 English(EN) ·

    容量控制的3D高斯溅射多视图风格化

    While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D feature-matching losses independently per rendere…

  21. arXiv cs.LG TIER_1 English(EN) · Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao, Rishi Upadhyay, Pradyumna Chari, Yajie Zhao, Achuta Kadambi ·

    SparseGS:使用3D高斯泼溅进行稀疏视图合成

    arXiv:2312.00206v4 Announce Type: replace-cross Abstract: 3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited …

  22. Hugging Face Daily Papers TIER_1 English(EN) ·

    FLUX3D:高保真度3D高斯生成与扩散对齐稀疏表示

    Sparse voxel representation has emerged as a scalable foundation for image-to-3D Gaussian Splatting (3DGS) generation, yet current methods struggle to preserve high-frequency visual details of input images due to two structural bottlenecks. First, they adopt discriminative 2D fea…

  23. Hugging Face Daily Papers TIER_1 English(EN) ·

    FLAT:用于几何精确场景生成的前馈潜在三角形飞溅

    Video diffusion models are adapted to decode explicit surface primitives directly from latent space, enabling high-quality 3D scene generation with improved geometric accuracy and real-time rendering capabilities.

  24. Hugging Face Daily Papers TIER_1 English(EN) ·

    Multi4D:通过多级竞争性分配实现高保真动态高斯泼溅

    Multi4D addresses the trade-off between motion consistency and visual fidelity in dynamic 3D Gaussian splatting through a multi-level competitive allocation framework that enables adaptive specialization and efficient representation.

  25. Hugging Face Daily Papers TIER_1 English(EN) ·

    Splaxel:通过像素级通信实现大规模场景重建的高效3D高斯溅射分布式训练

    3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated r…

  26. arXiv cs.CV TIER_1 English(EN) · Baixin Xu, Jiangbei Hu, Jiaze Li, Ying He ·

    GSurf:从飞溅不透明高斯学习符号距离场以实现高质量三维重建

    arXiv:2411.15723v4 Announce Type: replace Abstract: High-fidelity surface reconstruction from multi-view images is a core problem in 3D computer vision. While neural implicit surfaces like SDFs offer smooth geometry, they are often bottlenecked by the computational intensity of v…

  27. arXiv cs.CV TIER_1 English(EN) · In-Hwan Jin, Hyeongju Mun, Joonsoo Kim, Kugjin Yun, Kyeongbo Kong ·

    动态高斯溅射的混合专家模型设计

    arXiv:2607.08250v1 Announce Type: new Abstract: Dynamic scene reconstruction remains challenging due to the heterogeneous and spatially varying nature of real-world motion. Although recent 3D Gaussian Splatting methods have introduced diverse deformation formulations for dynamic …

  28. arXiv cs.CV TIER_1 English(EN) · Kyeongbo Kong ·

    动态高斯溅射的混合专家模型设计

    Dynamic scene reconstruction remains challenging due to the heterogeneous and spatially varying nature of real-world motion. Although recent 3D Gaussian Splatting methods have introduced diverse deformation formulations for dynamic novel view synthesis, each method typically reli…

  29. arXiv cs.CV TIER_1 English(EN) · Mijeong Kim, Jungtaek Kim, Bohyung Han ·

    GP-4DGS:通过变分高斯过程从单目视频进行概率性 4D 高斯飞溅

    arXiv:2604.02915v2 Announce Type: replace Abstract: We present GP-4DGS, a novel framework that integrates Gaussian Processes (GPs) into 4D Gaussian Splatting (4DGS) for principled probabilistic modeling of dynamic scenes. While existing 4DGS methods focus on deterministic reconst…

  30. arXiv cs.CV TIER_1 English(EN) · Kristof Overdulve, Lode Jorissen, Nick Michiels ·

    SSA-3DGS:无监督去除3D高斯泼溅中的屏幕空间伪影

    arXiv:2607.05598v1 Announce Type: cross Abstract: Novel View Synthesis (NVS) methods, such as 3D Gaussian Splatting (3DGS), rely heavily on the assumption of clean, multi-view consistent, posed input images. Real-world captures can violate this assumption due to screen-space arti…

  31. arXiv cs.CV TIER_1 English(EN) · Mehdi Hosseinzadeh, Shin-Fang Chng, Yi Xu, Simon Lucey, Ian Reid, Ravi Garg ·

    G3Splat:几何一致的通用高斯泼溅

    arXiv:2512.17547v2 Announce Type: replace Abstract: 3D Gaussians have become a powerful scene representation for real-time splatting and high-quality novel-view synthesis. This has motivated generalizable splatting -- methods that adapt feed-forward geometry prediction networks t…

  32. arXiv cs.CV TIER_1 English(EN) · Kim Jun-Seong, Tae-Hyun Oh, Eduardo P\'erez-Pellitero, Youngkyoon Jang ·

    SA-ResGS:用于下一最佳视角选择的自增强残差3D高斯泼溅

    arXiv:2601.03024v3 Announce Type: replace Abstract: We propose Self-Augmented Residual 3D Gaussian Splatting (SA-ResGS), a novel framework to stabilize uncertainty quantification and enhancing uncertainty-aware supervision in next-best-view (NBV) selection for active scene recons…

  33. arXiv cs.CV TIER_1 English(EN) · Xiyu Zhang, Jingyu Zhuang, Hongjia Zhai, Zizheng Yan, Jinwei Chen, Guofeng Zhang, Qingnan Fan ·

    WildSplat:来自无姿态野外图像的前馈高斯飞溅

    arXiv:2607.05347v1 Announce Type: new Abstract: While feedforward 3D reconstruction excels at efficient novel view synthesis, it typically falters when faced with scenes under varying illumination. To this end, we introduce WildSplat, the first feedforward 3D Gaussian Splatting f…

  34. arXiv cs.CV TIER_1 English(EN) · Yimo Wang, Bin Kang, Shuojue Yang, Yueming Jin ·

    DeGenseGS:4D高斯溅射中的几何与语义解耦手术场景理解

    arXiv:2607.04761v1 Announce Type: new Abstract: Real-time, text-promptable 4D reconstruction is indispensable for autonomous surgical interaction. Severe misalignment between semantic meaning and physical anatomy still persists, largely because existing solutions integrate Vision…

  35. arXiv cs.CV TIER_1 English(EN) · Badrinath Singhal, Srihari K G, Sreehari Iyer, Ankit Dhiman, Venkatesh Babu Radhakrishnan ·

    AdaptiveSplat: 纹理感知可控3D高斯分配用于前馈重建

    arXiv:2607.04256v1 Announce Type: new Abstract: Current feed-forward 3D reconstruction methods predict pixel aligned Gaussian primitives, resulting in highly redundant representations. A natural solution is to prune the redundant Gaussians, but naive pruning introduces severe art…

  36. arXiv cs.CV TIER_1 English(EN) · Seungjun Tak, Yewon Jeon, Jaeik Hwang, SukMin Hwang, Seongbo Ha, Hyeonwoo Yu ·

    实时激光雷达高斯溅射SLAM

    arXiv:2607.04127v1 Announce Type: new Abstract: We present a real-time LiDAR-based framework for Gaussian Splatting SLAM that tightly couples fast G-ICP registration with spherical rasterization-based dense mapping for large-scale sequences. Leveraging LiDAR geometry rather than …

  37. arXiv cs.CV TIER_1 English(EN) · Porus Vaid, Shivam Chopra, Vaibhav Kumar ·

    SharpSplat:用于无人机图像高保真城市建筑重建的边缘正则化三维高斯飞溅

    arXiv:2607.03872v1 Announce Type: new Abstract: Reconstructing high-fidelity 3D building models from UAV imagery is essential for large-scale digital twin development. However, existing 3D Gaussian Splatting (3DGS) techniques often struggle with building facades, failing to captu…

  38. arXiv cs.CV TIER_1 English(EN) · Liang Han, Bangcai Wei, Junsheng Zhou, Yu-Shen Liu, Zhizhong Han ·

    使用高置信度深度传播和法线先验的稀疏视图高斯喷溅表面重建

    arXiv:2607.03765v1 Announce Type: new Abstract: 3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views in novel view synthesis, yet reconstructing high-qual…

  39. arXiv cs.CV TIER_1 English(EN) · Yuhongze Zhou, Zihao Yang, Xinxin Zuo, Juwei Lu ·

    TemporalGS:通过时间先验实现3D高斯泼溅渲染的免训练即插即用加速

    arXiv:2607.03390v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has revolutionized novel-view synthesis with its fast and high-fidelity rendering. However, rendering at high FPS and low latency across various scenes remains a challenge, especially when large amounts …

  40. arXiv cs.CV TIER_1 English(EN) · Anurag Dalal, Daniel Hagen, Kjell G. Robbersmyr, Kristian Muri Knausg{\aa}rd ·

    快速三维基础模型初始化高斯溅射

    arXiv:2607.03209v1 Announce Type: new Abstract: This paper introduces a fast method for high-quality 3D Gaussian Splatting (3DGS) reconstruction without traditional Structure-from-Motion (SfM). The proposed approach leverages 3D Foundation Models (3DFMs) for camera pose and point…

  41. arXiv cs.CV TIER_1 English(EN) · Qingnan Fan ·

    WildSplat:来自未摆姿势的野外图像的前馈高斯飞溅

    While feedforward 3D reconstruction excels at efficient novel view synthesis, it typically falters when faced with scenes under varying illumination. To this end, we introduce WildSplat, the first feedforward 3D Gaussian Splatting framework capable of appearance-conditioned novel…

  42. arXiv cs.CV TIER_1 English(EN) · Yueming Jin ·

    DeGenseGS:4D高斯溅射中的几何与语义解耦手术场景理解

    Real-time, text-promptable 4D reconstruction is indispensable for autonomous surgical interaction. Severe misalignment between semantic meaning and physical anatomy still persists, largely because existing solutions integrate Vision-Language Models into deformable fields via a ri…

  43. arXiv cs.CV TIER_1 English(EN) · Joanna Waczy\'nska, Tomasz Szczepanik, Piotr Borycki, S{\l}awomir Tadeja, Thomas Bohn\'e, Przemys{\l}aw Spurek ·

    MiraGe: 使用高斯飞溅进行可编辑的二维图像

    arXiv:2410.01521v3 Announce Type: replace Abstract: Implicit Neural Representations (INRs) approximate discrete data through continuous functions and are commonly used for encoding 2D images. Traditional image-based INRs employ neural networks to map pixel coordinates to RGB valu…

  44. arXiv cs.CV TIER_1 English(EN) · Hyunjoon Park, Donghyeon Cho ·

    通过多线索掩码精炼实现3D高斯泼溅中的一致场景理解

    arXiv:2607.01708v1 Announce Type: new Abstract: Reliable instance-level scene understanding is a fundamental prerequisite for object-level interactions and high-fidelity 3D representations. While current methods often leverage 2D foundation segmentation models to obtain these pri…

  45. arXiv cs.CV TIER_1 English(EN) · Polina Karpikova, Wenjing Bian, Haofei Xu, Hendrik Lensch, Andreas Geiger ·

    InvSplat:逆向前馈场景渲染

    arXiv:2607.02301v1 Announce Type: new Abstract: Inverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Optimization-based methods achieve high fidelity but re…

  46. arXiv cs.CV TIER_1 English(EN) · Duy Cao, Phong Nguyen-Ha ·

    PixGS:像素空间扩散用于直接3D高斯溅射生成

    arXiv:2607.01803v1 Announce Type: new Abstract: Recent advances in 3D content generation from text or images have achieved impressive results, yet view inconsistency from 2D generators and the scarcity of high-quality 3D data remain significant bottlenecks. Existing solutions typ…

  47. arXiv cs.CV TIER_1 English(EN) · Dexu Zhu, Jiangnan Shao, Xiaofeng Wang, Junxian Duan, Jie Cao, Zheng Zhu, Huaibo Huang ·

    AnchorSplat:高斯泼溅的快速且结构一致的细节合成

    arXiv:2607.01290v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-fidelity rendering. However, existing assets often suffer from quality bottlenecks such as missing details and texture noise. Prior attempts to enhance t…

  48. arXiv cs.CV TIER_1 English(EN) · Jianwei Hu, Tingxuan Huang, Hengyu Zhou, Ningna Wang, Xiaohu Guo Jinshan Lai, Bin Wang ·

    MVFusion-GS:运动方差引导的时间注意力,用于高质量动态高斯溅射

    arXiv:2607.01578v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis for static scenes. Extending it to dynamic scenes via deformation fields has recently attracted significant attention, particularly for dynamic scene reconstruction…

  49. arXiv cs.CV TIER_1 English(EN) · Weiyi Xue, Fan Lu, Chi Zhang, Tianhang Wang, Sanqing Qu, Zehan Zheng, Boyuan Zheng, Junqiao Zhao, Guang Chen ·

    面向大规模场景重建的结构感知高斯泼溅

    arXiv:2607.01698v1 Announce Type: new Abstract: 3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this …

  50. arXiv cs.CV TIER_1 English(EN) · Ziheng Xu, Qingfeng Li, Xuefeng Liu, Chen Chen, Jianwei Niu ·

    DL-SLAM:基于双层概率在动态环境中实现高保真高斯溅射SLAM

    arXiv:2607.01860v1 Announce Type: cross Abstract: Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in dense dynamic Simultaneous Localization And Mapping (SLAM). Prevailing methods typically discard predefined dynamic objects, ignoring that transi…

  51. arXiv cs.CV TIER_1 English(EN) · Andreas Geiger ·

    InvSplat:逆向前馈场景渲染

    Inverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Optimization-based methods achieve high fidelity but require costly per-scene fitting, while image-spac…

  52. arXiv cs.CV TIER_1 English(EN) · Ruihan Yu, Tianyu Huang, Jingwang Ling, Feng Xu ·

    2DGH:用于高质量渲染和更好几何特征的二维高斯-埃尔米特样条

    arXiv:2408.16982v3 Announce Type: replace Abstract: 2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-known Gaussian kernel is broadly used, its lack of…

  53. arXiv cs.CV TIER_1 English(EN) · Siwoo Lim, Sunjae Yoon, Gwanhyeong Koo, Chang D. Yoo ·

    GADA:基于图像的高斯喷溅的几何感知可变形聚合

    arXiv:2607.00595v1 Announce Type: new Abstract: Gaussian Splatting has achieved significant improvements by incorporating warping-based techniques. However, such methods suffer from pixel-level inaccuracies due to uncertain geometry. This uncertainty leads to spatial misalignment…

  54. arXiv cs.CV TIER_1 English(EN) · Chang D. Yoo ·

    GADA:面向图像的高斯喷溅的几何感知可变形聚合

    Gaussian Splatting has achieved significant improvements by incorporating warping-based techniques. However, such methods suffer from pixel-level inaccuracies due to uncertain geometry. This uncertainty leads to spatial misalignments in the warped images, which disrupt residual l…

  55. arXiv cs.CV TIER_1 English(EN) · Xiaowei Zhou ·

    PointSplat:通过以人为本的预测实现紧凑型高斯飞溅

    Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity given limited computational power and transmission bandwidth. Although recent feed-forward reconstruc…

  56. arXiv cs.CV TIER_1 English(EN) · Keisuke Tateno ·

    AugSplat:面向稀疏视图设置的辐射场感知高斯泼溅

    Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrated robust reconstruction from limited observations, but their reliance on volumetric rendering leads…

  57. arXiv cs.CV TIER_1 English(EN) · Moonyeon Jeong, Seunggi Min, Suhyeon Lee, Hongje Seong ·

    ViewSplat:用于前馈合成的视图自适应 3D 高斯溅射

    arXiv:2603.25265v2 Announce Type: replace Abstract: We present ViewSplat, a view-adaptive 3D Gaussian splatting network for novel view synthesis from unposed images. While recent feed-forward 3D Gaussian splatting has significantly accelerated 3D scene reconstruction by bypassing…

  58. arXiv cs.CV TIER_1 English(EN) · Koya Sakamoto, Taiki Miyanishi, Daichi Azuma, Shuhei Kurita, Shu Morikuni, Naoya Chiba, Motoaki Kawanabe, Yusuke Iwasawa, Yutaka Matsuo ·

    E3VS-Bench:3D高斯溅射场景中视点相关主动感知的基准测试

    arXiv:2604.17969v3 Announce Type: replace Abstract: Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on st…

  59. arXiv cs.CV TIER_1 English(EN) · Yiran Qiao, Yiren Lu, Yunlai Zhou, Rui Yang, Linlin Hou, Yu Yin, Jing Ma ·

    DefenseSplat:通过频率感知滤波增强3D高斯溅射的鲁棒性

    arXiv:2602.19323v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for real-time and high-fidelity 3D reconstruction from posed images. However, recent studies reveal its vulnerability to adversarial corruptions in input views, whe…

  60. arXiv cs.CV TIER_1 English(EN) · Hao Tian, Chenyangguang Zhang, Rui Liu, Wen Shen, Xiaolin Qin ·

    面向动态手部-物体交互重建的交互感知4D高斯泼溅

    arXiv:2511.14540v2 Announce Type: replace Abstract: This paper focuses on a challenging setting of simultaneously modeling geometry and appearance of hand-object interaction scenes without any object priors. We follow the trend of dynamic 3D Gaussian Splatting based methods, and …

  61. arXiv cs.CV TIER_1 English(EN) · Wenhao Yuan, Yiyuan Ge, Deli Cai ·

    StereoGS:通过立体先验进行稀疏视图3D高斯泼溅

    arXiv:2606.30545v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introd…

  62. arXiv cs.CV TIER_1 English(EN) · Xiaobiao Du, YuAn Wang, Hao Li, Bosheng Wang, Xun Sun, Xin Yu ·

    面向移动3D高斯溅射的蒙特卡洛能量聚合

    arXiv:2606.30017v1 Announce Type: new Abstract: Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks …

  63. arXiv cs.CV TIER_1 English(EN) · Yuan Yang, Peijun Lu, Fangzhou Lu, Sai Fan, Siqi Yan, Chenyuan Zhang, Haobo Liang, Yichen Wang ·

    Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction

    arXiv:2606.30014v1 Announce Type: new Abstract: Real-to-sim reconstruction for embodied AI requires geometry that is useful for collision reasoning, navigation, and agent-environment interaction, not only photorealistic novel-view synthesis. However, close-range urban facades are…

  64. arXiv cs.CV TIER_1 English(EN) · Shengjun Zhang, Jinzhao Li, Xin Fei, Yueqi Duan ·

    从单目视频中通过Flow Splatting学习高效的4D高斯表示

    arXiv:2606.29976v1 Announce Type: new Abstract: Reconstructing dynamic 3D scenes from monocular videos is challenging due to scene complexity and temporal dynamics. With the advancement of 3D Gaussian Splatting in novel view synthesis, existing methods extend 3D Gaussians to 4D d…

  65. arXiv cs.CV TIER_1 English(EN) · Yipeng Zhu, Huajian Huang, Tristan Braud, Sai-Kit Yeung ·

    UniTriSplat:统一球形光栅化的统一3D高斯溅射框架,适用于通用相机

    arXiv:2606.29794v1 Announce Type: new Abstract: Existing 3D Gaussian Splatting (3DGS) frameworks rely on camera-specific rasterization, suffering from inconsistent solid-angle sampling and degraded performance across heterogeneous camera models (e.g., perspective, fisheye, omnidi…

  66. arXiv cs.CV TIER_1 English(EN) · Jaewon Lee, Mangyu Kong, Euntai Kim ·

    Graph-GSReg:利用3D场景图进行高斯飞溅配准

    arXiv:2606.29782v1 Announce Type: new Abstract: Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified Gaussian representation is essential for large-scale 3D mapping and long-term map management. Despite its importance, this area remains underexplored, and ex…

  67. arXiv cs.CV TIER_1 English(EN) · Jerrin Bright, John Zelek ·

    CoGS:单目视频中的组合式动态人-物场景高斯溅射

    arXiv:2606.28820v1 Announce Type: new Abstract: Reconstructing dynamic human--object interaction scenes from monocular video is difficult because the human, manipulated object, and background obey different motion models while sharing the same pixels. Existing dynamic radiance-fi…

  68. arXiv cs.CV TIER_1 English(EN) · Mohamed Shawky Sabae, Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik Lensch ·

    AEGIR:使用高斯飞溅进行室内逆渲染的区域发射器建模

    arXiv:2606.28635v1 Announce Type: new Abstract: Inverse rendering requires separating illumination from surface materials, which is highly ambiguous due to their tight coupling in observed images. While Gaussian Splatting is efficient for novel view synthesis, existing relightabl…

  69. arXiv cs.CV TIER_1 English(EN) · Shuang Song, Jiyong Kim, Rongjun Qin ·

    SatSplat:卫星图像的几何精度高斯溅射

    arXiv:2606.28581v1 Announce Type: new Abstract: High-resolution satellite imagery demands 3D reconstruction methods that deliver both speed and geometric accuracy. Recent adaptations of 3D Gaussian Splatting (3DGS) to satellite imagery demonstrate strong efficiency, but reconstru…

  70. arXiv cs.CV TIER_1 English(EN) · Deli Cai ·

    StereoGS:利用立体先验的稀疏视图3D高斯泼溅

    3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, the…

  71. arXiv cs.CV TIER_1 English(EN) · Jia-Chen Zhao, Beiqi Chen, Xinyang Chen, Guangcong Wang, Liqiang Nie ·

    StructSplat:来自未校准稀疏视图的通用3D高斯泼溅

    arXiv:2606.28321v1 Announce Type: new Abstract: We present StructSplat, a feed-forward and generalizable 3D Gaussian reconstruction framework that operates directly on uncalibrated images without requiring camera parameters. Existing methods either rely on per-scene optimization …

  72. arXiv cs.CV TIER_1 English(EN) · Xiaobiao Du, Yida Wang, Xin Yu ·

    MVGS:用于新视角合成的多视图正则化高斯泼溅

    arXiv:2410.02103v4 Announce Type: replace Abstract: Recent works in volume rendering, \textit{e.g.} NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rende…

  73. arXiv cs.CV TIER_1 English(EN) · Huaiyuan Weng, Huibin Li, Chul Min Yeum ·

    Structured-Li-GS:结合激光雷达和空间约束的结构化3D高斯泼溅法

    arXiv:2606.27509v1 Announce Type: new Abstract: In this study, we develop a Structured framework for Gaussian Splatting (3DGS) with LiDAR integration (Structured-Li-GS). It is a lightweight Gaussian Splatting pipeline that leverages LiDAR-inertial-visual SLAM. Structured-Li-GS ac…

  74. arXiv cs.CV TIER_1 English(EN) · Liqiang Nie ·

    StructSplat:来自未校准稀疏视图的可泛化3D高斯泼溅

    We present StructSplat, a feed-forward and generalizable 3D Gaussian reconstruction framework that operates directly on uncalibrated images without requiring camera parameters. Existing methods either rely on per-scene optimization or assume known camera poses, and often entangle…

  75. arXiv cs.CV TIER_1 English(EN) · Robin Y. Park, Mark C. Eid, Rhydian Windsor, Amir Jamaludin, Ana I. L. Namburete, Jo\~ao F. Henriques, Andrew Zisserman ·

    使用3D高斯泼溅渲染新颖的MRI视图

    arXiv:2606.26236v1 Announce Type: cross Abstract: The objective of this paper is to improve radiological gradings measured on MRIs of spines, by resampling scans so that the new view planes are better aligned with the target anatomy than the original sparse images. To this end, w…

  76. arXiv cs.CV TIER_1 English(EN) · Jiyong Kim, Shuang Song, Ronjgun Qin ·

    SatSplatDiff: 高保真卫星高斯溅射的几何保持生成式精炼

    arXiv:2606.27223v1 Announce Type: new Abstract: Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometrically diverse satellite scenes. However, the limited top viewpoint of satellite imager…

  77. arXiv cs.CV TIER_1 English(EN) · Zhihao Wen, Yixin Yang, Bojian Wu, Yang Zhou, Dani Lischinski, Daniel Cohen-Or, Hui Huang ·

    容量控制的3D高斯泼溅多视图风格化

    arXiv:2606.26754v1 Announce Type: new Abstract: While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D f…

  78. arXiv cs.CV TIER_1 English(EN) · Ronjgun Qin ·

    SatSplatDiff: 高保真卫星高斯溅射的几何保持生成式精炼

    Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometrically diverse satellite scenes. However, the limited top viewpoint of satellite imagery results in insufficient supervision on buildin…

  79. arXiv cs.CV TIER_1 English(EN) · Hui Huang ·

    容量控制的3D高斯泼溅多视图风格化

    While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D feature-matching losses independently per rendere…

  80. arXiv cs.CV TIER_1 English(EN) · Seungyeon Yoo, Youngseok Jang, Dabin Kim, Youngsoo Han, Seungwoo Jung, H. Jin Kim ·

    ReaDy-Go:面向环境特定视觉导航和移动障碍物的真实到模拟动态3D高斯溅射模拟

    arXiv:2602.11575v3 Announce Type: replace-cross Abstract: Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., househol…

  81. arXiv cs.CV TIER_1 English(EN) · Yang Zheng, Hao Tan, Kai Zhang, Peng Wang, Leonidas Guibas, Gordon Wetzstein, Wang Yifan ·

    SplatPainter:通过测试时训练,从 2D 编辑交互式创作 3D 高斯

    arXiv:2512.05354v2 Announce Type: replace Abstract: The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches based on diffusion or optimization are ill-suite…

  82. arXiv cs.CV TIER_1 English(EN) · Weijie Wang, Yeqing Chen, Zeyu Zhang, Hengyu Liu, Haoxiao Wang, Zhiyuan Feng, Wenkang Qin, Feng Chen, Jia-Wang Bian, Zheng Zhu, Donny Y. Chen, Bohan Zhuang ·

    VolSplat:用体素对齐预测重新思考前馈式3D高斯飞溅

    arXiv:2509.19297v3 Announce Type: replace Abstract: Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is ma…

  83. arXiv cs.CV TIER_1 English(EN) · Orest Kupyn, Goutam Bhat, Philipp Henzler, Fabian Manhardt, Christian Rupprecht, Federico Tombari ·

    FLAT:用于几何精确场景生成的馈入式潜在三角形喷溅

    arXiv:2606.24876v1 Announce Type: new Abstract: Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly en…

  84. arXiv cs.CV TIER_1 English(EN) · Min Hyeok Bang, Jun Hyeong Kim, Seung-Wook Kim, Se-Ho Lee ·

    3D 高斯泼溅中的几何感知风格迁移

    arXiv:2606.24144v1 Announce Type: new Abstract: In this paper, we present a novel geometry-aware style transfer framework for 3D Gaussian splatting (3DGS) that simultaneously transfers appearance attributes and geometric structures. Unlike prior works that primarily focus on colo…

  85. arXiv cs.CV TIER_1 English(EN) · Federico Tombari ·

    FLAT:用于几何精确场景生成的馈入式潜在三角形斑点渲染

    Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly encode multi-view geometric structure in latent sp…

  86. arXiv cs.CV TIER_1 English(EN) · Rajiv Soundararajan ·

    面向动态3D高斯泼溅的时间感知致密化

    Despite modeling temporal motion, dynamic 3D Gaussian Splatting (3DGS) methods still inherit a static densification strategy that is ill-suited for dynamic scenes. This neglect of temporal behavior leads to under-reconstructed and blurry dynamic regions, as short-lived Gaussians …