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ENTITY RetroArch

RetroArch

PulseAugur coverage of RetroArch — every cluster mentioning RetroArch across labs, papers, and developer communities, ranked by signal.

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  1. TOOL · CL_268444 ·

    Steam Remote Play adds Pyrowave codec for lower latency game streaming

    Steam has integrated the new Pyrowave codec into its Remote Play beta, designed specifically for low-latency game streaming over local networks. Developed by open-source contributor Hans-Kristian Arntzen, Pyrowave utili…

  2. TOOL · CL_155072 ·

    1994 Sega 32X gets new Backrooms game with raycasting engine

    A developer named PaisleyBoxers has released "Backrooms 32X," a new first-person game for the 1994 Sega 32X console. The game utilizes a custom raycasting engine written in C and assembly, with assistance from Claude AI…