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Steam Remote Play adds Pyrowave codec for lower latency game streaming

Steam has integrated the new Pyrowave codec into its Remote Play beta, designed specifically for low-latency game streaming over local networks. Developed by open-source contributor Hans-Kristian Arntzen, Pyrowave utilizes a different encoding approach than traditional codecs like AVC and AV1, focusing on intra-frame encoding and GPU shader processing to achieve minimal input lag. While this results in superior responsiveness and image quality, especially with 4:4:4 color support, it comes at the cost of significantly higher bandwidth usage, reportedly 5-10 times that of other streaming codecs. AI

IMPACT Enhances game streaming performance by reducing latency and improving visual quality, though at a higher bandwidth cost.

RANK_REASON Integration of a new codec into an existing product feature.

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AI-generated summary · Google Gemini · from 1 sources. How we write summaries →

Steam Remote Play adds Pyrowave codec for lower latency game streaming

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COVERAGE [1]

  1. Tom's Hardware TIER_1 English(EN) · Zak Killian ·

    Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth

    The Pyrowave codec was specifically created for the purpose of game streaming, taking advantage of the large bandwidth and powerful compute available on home networks.