Phaser
PulseAugur coverage of Phaser — every cluster mentioning Phaser across labs, papers, and developer communities, ranked by signal.
2 day(s) with sentiment data
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Simon Willison builds Command & Conquer-style RTS game with Claude AI
Simon Willison has developed a browser-based RTS game called Battle Drones, inspired by Command & Conquer. The game, built with TypeScript and heavily guided by Claude Fable-5, features a variety of units, maps, and gam…
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AI research explores self-play for embodied agents and game development · 6 sources tracked
Two new research papers explore advanced self-play techniques for AI development. One paper introduces Game-Guided Skill Discovery (GGSD) for embodied agents, enabling human-playable motor skills through competitive gam…
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Phaser 3 game built with AI tools SpriteShip and Codex
A developer has created a survival game called Last Light using a combination of Phaser 3 for the game runtime, Codex for coding assistance, and SpriteShip for generating visual assets. The workflow involved describing …
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SpriteShip's MCP server integrates AI art generation into game dev pipelines
SpriteShip has introduced a Model Context Protocol (MCP) server designed to bridge the gap between AI image generation and game development pipelines. This protocol exposes 41 tools that enable coding agents to create, …