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Simon Willison builds Command & Conquer-style RTS game with Claude AI

Simon Willison has developed a browser-based RTS game called Battle Drones, inspired by Command & Conquer. The game, built with TypeScript and heavily guided by Claude Fable-5, features a variety of units, maps, and game modes, including AI vs. AI and a unique audio-based multiplayer for nearby devices. Willison utilized Claude Code for extensive code generation and OpenAI's image models for game assets, iterating through 12 major versions to enhance gameplay and add features. AI

IMPACT Demonstrates AI's capability in game development, from coding to asset generation, potentially accelerating indie game creation.

RANK_REASON The item describes a game development project using AI tools, not a core AI release or research.

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Simon Willison builds Command & Conquer-style RTS game with Claude AI

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The item describes a game development project using AI tools, not a core AI release or research.
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COVERAGE [1]

  1. Simon Willison TIER_1 English(EN) ·

    Battle Drones - a vibe coded RTS with audio-based multiplayer

    <p>My latest vibe coded game experiment is a Command &amp; Conquer style RTS (Real Time Strategy) game called <a href="https://github.com/simonw/battledrones#readme">Battle Drones</a> (<a href="https://simonw.github.io/battledrones/">play it here</a>). Unlike <a href="https://sim…