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Gears of War: E-Day showcases Unreal Engine 5's MegaLights and RTX Mega Geometry

Gears of War: E-Day, a new installment in the iconic saga, has been rebuilt from the ground up using Unreal Engine 5. The game showcases UE5's MegaLights technology, enabling hundreds of dynamic ray-traced light sources in real-time, which significantly enhances the visual experience with realistic lighting and shadows. The game also features Nvidia's RTX Mega Geometry, further improving the rendering of complex meshes like foliage and their associated shadows. Performance tests have been conducted across 43 graphics cards to determine the hardware requirements for achieving a smooth gameplay experience. AI

RANK_REASON This is a PC game performance review, not a new model or research release.

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Gears of War: E-Day showcases Unreal Engine 5's MegaLights and RTX Mega Geometry

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  1. Tom's Hardware TIER_1 English(EN) · Jeffrey Kampman ·

    Gears of War: E-Day PC graphics performance tested

    Gears of War: E-Day is the first game to implement Unreal Engine's MegaLights technology, allowing for hundreds of dynamic ray-traced light sources in a scene. We put it to the test on 43 graphics cards to see what this next-gen feature demands across three generations of GPUs fr…