Steam has integrated the new Pyrowave codec into its Remote Play beta, designed specifically for low-latency game streaming over local networks. Developed by open-source contributor Hans-Kristian Arntzen, Pyrowave utilizes a different encoding approach than traditional codecs like AVC and AV1, focusing on intra-frame encoding and GPU shader processing to achieve minimal input lag. While this results in superior responsiveness and image quality, especially with 4:4:4 color support, it comes at the cost of significantly higher bandwidth usage, reportedly 5-10 times that of other streaming codecs. AI
IMPACT Enhances game streaming performance by reducing latency and improving visual quality, though at a higher bandwidth cost.
RANK_REASON Integration of a new codec into an existing product feature.
- Advanced Video Coding
- AV1
- Hans-Kristian Arntzen
- Libretro core Information
- Motion JPEG 2000
- Pyrowave
- Remote Play
- RetroArch
- Steam
- Valve Corporation
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