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한국어(KO) Claude of Duty는 Three.js r180·WebGL2로 브라우저에서 실행되는 FPS 데모로, 11개 서브시스템·약 55k 라인이며 여러 AI 에이전트가 협업해 모든 텍스처·메시·사운드를 런타임에 코드로 절차적 생성(파일 없음). HDR 렌더링, 물리·AI·Web Audio

AI agents procedurally generate browser-based FPS demo

Claude of Duty is a browser-based FPS demo built with Three.js and WebGL2, featuring approximately 55,000 lines of code across 11 subsystems. Multiple AI agents collaborate to procedurally generate all textures, meshes, and sounds at runtime without relying on pre-existing files. While the demo includes HDR rendering, physics, AI, and Web Audio synthesis, it does not yet reach the quality of Call of Duty due to limitations in frame rate and asset generation. AI

IMPACT Demonstrates AI's potential in procedural content generation for real-time applications.

RANK_REASON The item describes a demo application built with existing technologies, not a new model release or significant research.

Read on Mastodon — sigmoid.social →

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AI agents procedurally generate browser-based FPS demo

COVERAGE [1]

  1. Mastodon — sigmoid.social TIER_1 한국어(KO) · [email protected] ·

    Claude of Duty is an FPS demo running in the browser with Three.js r180 and WebGL2, featuring 11 subsystems and approximately 55k lines of code. Multiple AI agents collaborate to procedurally generate all textures, meshes, and sounds at runtime (no files). Includes HDR rendering, physics, AI, and Web Audio.

    Claude of Duty는 Three.js r180·WebGL2로 브라우저에서 실행되는 FPS 데모로, 11개 서브시스템·약 55k 라인이며 여러 AI 에이전트가 협업해 모든 텍스처·메시·사운드를 런타임에 코드로 절차적 생성(파일 없음). HDR 렌더링, 물리·AI·Web Audio 합성, 캡처·프로파일 툴을 포함. 셰이더 프리웜으로 p50 12–17→28–30fps, 중간 프레임 셰이더 컴파일 제거. 목표인 Call of Duty 수준에는 미치지 못하며(손‧재질‧캐릭터‧간접광‧프레임레이트 한계…