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Game developer refines low-poly background assets for efficiency

A game developer is experimenting with creating more efficient background assets, specifically rocks and cliffs, for their game. The current assets are too low-poly and require color adjustments, which are the next steps in the development process. AI

RANK_REASON This is a personal development update from a social media post, not a significant industry event.

Read on Mastodon — fosstodon.org →

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Game developer refines low-poly background assets for efficiency

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  1. Mastodon — fosstodon.org TIER_1 English(EN) · [email protected] ·

    I’ve been experimenting with background assets like rocks and cliffs to figure out how to make them more efficient. They still need some color tweaks, and they’

    I’ve been experimenting with background assets like rocks and cliffs to figure out how to make them more efficient. They still need some color tweaks, and they’re a bit too low poly for what I’m aiming for, so that’s next on the list # indiegame # coding # dev # indiedev # unreal…