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English(EN) Build highly scalable serverless LangGraph multi-agent systems in AWS with Amazon Bedrock AgentCore

AWS 通过 LangGraph 和 Bedrock 实现可扩展的无服务器多代理 AI 系统

AWS 推出了一个用于构建可扩展、无服务器的多代理生成式 AI 系统的新框架。此解决方案将 LangGraph Agents 与 Amazon Bedrock AgentCore 的内存和可观察性功能集成。该系统利用 AWS Lambda 和 Step Functions 进行自动扩展和高效的状态管理,从而实现具有强大控制和成本管理的复杂代理工作流。 AI

影响 使开发人员能够在 AWS 基础设施上构建更复杂、更具可扩展性的多代理 AI 应用程序。

排序理由 这是一篇技术博客文章,详细介绍了如何使用现有的 AWS 服务和第三方工具来构建特定类型的 AI 应用程序,而不是来自主要 AI 实验室的新产品发布。

在 AWS Machine Learning Blog 阅读 →

AI 生成摘要 · Google Gemini · 来自 3 个来源。 我们如何撰写摘要 →

AWS 通过 LangGraph 和 Bedrock 实现可扩展的无服务器多代理 AI 系统

报道来源 [3]

  1. AWS Machine Learning Blog TIER_1 English(EN) · Kanishk Mahajan ·

    Build highly scalable serverless LangGraph multi-agent systems in AWS with Amazon Bedrock AgentCore

    In this post, we provide a solution to build highly scalable, serverless multi-agent generative AI systems on AWS using LangGraph Agents as orchestrators integrated with Amazon Bedrock AgentCore Memory and Amazon Bedrock AgentCore Observability.

  2. Mastodon — sigmoid.social TIER_1 English(EN) · [email protected] ·

    🤖 Build highly scalable serverless LangGraph multi-agent systems in AWS with Amazon Bedrock AgentCore In this post, we provide a solution to build highly scalab

    🤖 Build highly scalable serverless LangGraph multi-agent systems in AWS with Amazon Bedrock AgentCore In this post, we provide a solution to build highly scalable, serverless multi-agent generative AI systems on AWS using LangGraph Agents as orchestrators integrated with Amazon B…

  3. Mastodon — sigmoid.social TIER_1 English(EN) · [email protected] ·

    🤖 Build high-performance generative AI systems with Strands Agents, NVIDIA NIM, and Amazon Bedrock AgentCore In this post you'll learn how to build a multi-agen

    🤖 Build high-performance generative AI systems with Strands Agents, NVIDIA NIM, and Amazon Bedrock AgentCore In this post you'll learn how to build a multi-agent campaign review system that demonstrates parallel reasoning, context persistence, and traceable execution paths using …