Vulkan
PulseAugur coverage of Vulkan — every cluster mentioning Vulkan across labs, papers, and developer communities, ranked by signal.
1 day(s) with sentiment data
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AI frame generation tech comes to Android gaming
An independent developer has adapted PC gaming's Lossless Scaling Frame Generation (LSFG) technology for Android smartphones. This AI-powered tool inserts interpolated frames between original game frames to enhance visu…
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GameNative brings multi-frame generation to Android, boosting PC game FPS to 100
The GameNative app for Android now supports Lossless Scaling's multi-frame generation technology, enabling PC games to achieve up to 100 FPS on mobile devices. This update allows Android users to experience smoother gam…
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VUDA system enables spatial sharing of compute and graphics on GPUs
Researchers have developed VUDA, a system designed to enhance GPU utilization by enabling simultaneous execution of CUDA compute and Vulkan graphics workloads. This is achieved by breaking down the isolation between the…
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Born ML framework achieves pure Go GPU acceleration with v0.8.0 update
Born ML has released version 0.8.0, transitioning its GPU backend from Rust's wgpu-native to a pure Go implementation called gogpu/wgpu. This change eliminates the need for external runtime dependencies like .dll or .so…
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Shotcut 26.4 video editor adds Vulkan GPU support for Speech to Text
The open-source video editor Shotcut has released version 26.4, introducing significant enhancements for Linux users. This update brings Vulkan GPU support to the Speech to Text feature, potentially improving performanc…
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VkSplat pipeline boosts 3D Gaussian Splatting training with Vulkan compute
Researchers have developed VkSplat, a novel training pipeline for 3D Gaussian Splatting (3DGS) that utilizes Vulkan compute for enhanced performance and broader compatibility. This new approach offers a significant spee…
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Richard C++ CNN leverages Vulkan for GPU acceleration without ML libraries
Richard is a new command-line application for performing classification using a neural network, written entirely in C++ and Vulkan. It supports dense and convolutional layers, with GPU acceleration via Vulkan compute sh…