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ENTITY Sokoban

Sokoban

PulseAugur coverage of Sokoban — every cluster mentioning Sokoban across labs, papers, and developer communities, ranked by signal.

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Papers · 30d
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TIER MIX · 90D
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RECENT · PAGE 1/1 · 3 TOTAL
  1. TOOL · CL_56258 ·

    AI model for Sokoban game uses 'path channels' for planning

    Researchers have partially reverse-engineered a convolutional recurrent neural network (RNN) used for the game Sokoban. They discovered that the network stores future moves, or plans, as activations within specific "pat…

  2. RESEARCH · CL_50645 ·

    New WA* framework achieves zero-shot generalization in AI planning

    Researchers have developed a novel self-improving planning framework called WA* that combines a value heuristic represented by a Relational Graph Neural Network with Q-learning. This approach guides search and uses the …

  3. RESEARCH · CL_18310 ·

    Generative models achieve high-quality plan generation via self-improvement

    Researchers have developed a self-improvement technique for generative models to produce high-quality plans more efficiently. This method involves fine-tuning an initial model with improved plans generated through a com…